Welcome to my GTAinside userpage! Here you find some information about my live in Los Santos and Liberty City. If you have any further questions, don't hesitate to contact me by a Private Message.
@damianj457 I might add mobile versions of all my mods when i get my main laptop fixed and i get back into modding. I have some real life stuff to work on right now.
You can also edit this mod to work with mobile controls yourself. You dont need to be an experienced modder. All you need to do is open the .cs in Sanny Builder, find the lines "0AB0: key_pressed XX" and replace them with whatever opcode the mobile mods use to set controls. Open a simple mobile mod you have and look for a line that looks like it sets controls (it will be a line that follows after "if") or search for the opcode online. When you replace the opcodes for PC controls with the mobile ones, compile the script. Close Sanny Builder and rename the script from something.cs to something.csa. The .cs and .csa files are exactly the same, the .csa is just a way to identify scripts that are meant for mobile. Now the mod should work on mobile.
@omnigh0st Hey man, i cant remember where i downloaded it but i will try to find it and i can send it to you by email. I cant do it right now though because my main laptop is broken and i need to have it fixed. It might take a month or so. Im on my backup little laptop now and its too weak to run modded GTASA. It could handle the base game on low settings.
@The Lucky Mole
I did a little search and i couldnt find anything about CLEO+. What is it? What does it do?
Regarding gta3script, i dont see a reason for me to use it. If i understand it correctly, it doesnt have backwards compatibility with the original script, so it can only be used to create new mods or edit those that were made in it. I need to be able to edit any script i want. I would also need to relearn the commands. I dont see much benefit to using it. Sure, it does look simpler and more organized in some ways, but its not worth it for me.
@The Lucky Mole
Hi, i appreciate your comment. Im glad you like the mod.
1) The delay is partly intentional, partly unavoidable. It seems that when the "crash heli" opcode is activated, it can happen immediately but it can also take a while before you see any effect. It seems to depend on how the heli is moving at that moment. I thought that it shouldnt spin out of control immediately if the pilot died, so i added a little delay.
2) You can decompile the script in Sanny Builder. I dont have any source code thats different from what youll get if you decompile it.