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GTA San Andreas Mods

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CLEO Modifications

Ride on Pedestrians


Author: nadalao
Website
Date: 27.09.2019
Downloads: 21126 | Statistics
Filesize: 1.621 KB

Rating:
9.71 based on 17 votes

======= MixMods.com.br ======= - Best visualization with monospaced fonts, like "Consolas".


------- Instructions:

Extract the folder "Montar em peds" to your Modloader folder.

-- Download the latest version of Modloader: MixMods.com.br/2015/01/SA-Modloader.html



Command: Type "MONTAR" to enable/disable as a cheat.
Jump on someone's back and control with the mouse.


--------------------

Author: nadalao


==== MixMods.com.br ====
==== fb.com/FamiliaMixMods ====
==== youtube.com/JuniorDjjrMixMods ====

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19 comments found
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NAVID BRAJ
"Vic"
Vic
Comments: 0
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27.09.2019, 21:39

LaughLaughrofl


Dragonghost88
"Vic"
Vic
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27.09.2019, 22:02

biggrin rofl good one good


Nobitahoji
"Vic"
Vic
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28.09.2019, 00:05

Please???????????????? convert mod android please reply me


tatara_hisoka
"Vic"
Vic
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28.09.2019, 00:23

Now i can ride my waifu rofl lol Laugh


Haifre
"Vic"
Vic
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28.09.2019, 00:56

Quality mod


DxDGamerz
"Vic"
Vic
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28.09.2019, 01:12

@Nobitahoji
Next time I try to convert to the Android versionbye


DxDGamerz
"Vic"
Vic
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28.09.2019, 01:13

Very goodDirol


cwxrssr
"Vic"
Vic
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28.09.2019, 01:54

Nice! since i become mermaid i can't walk so far on land and with this now i can ride with human yes biggrin good


katriot
"Vic"
Vic
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28.09.2019, 13:59

LaughLaugh


SameShine2k18
"Vic"
Vic
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29.09.2019, 02:53

WTF, lol


SameShine2k18
"Vic"
Vic
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29.09.2019, 02:56

WTF, LOL
 Quote: cwxrssr

Nice! since i become mermaid i can't walk so far on land and with this now i can ride with human yes biggrin good
lol, omg no rofl


nadalao
"Vic"
Vic
Comments: 0
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18.10.2019, 18:51

bye


Pulse_Shox
"Vic"
Vic
Comments: 0
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08.11.2019, 09:24

omg! lollol


Martinzilloxd
"Vic"
Vic
Comments: 0
Profile
Message
28.01.2020, 23:00

Puedes cambiar el modo de activación?
Mi letra "T" no sirve y no puedo activar el mod porque tengo que escribir MONTAR :csorry


Nobitahoji
"Vic"
Vic
Comments: 0
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16.08.2020, 00:41

Please convert for Android I'm so requst me brother please


Nobitahoji
"Vic"
Vic
Comments: 0
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20.08.2020, 15:36

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .csi}

//-------------MAIN---------------
1@ = 0
6@ = 0

:NONAME_14
if
03A4: test_cheat "MONTAR"
else_jump @NONAME_46
wait 0
jump @NONAME_14

:NONAME_46
00BA: show_text_styled GXT 'BEEFY' time 1000 style 2 // Beefy Baron

:NONAME_65
6@ = 0
1@ = 0
0247: load_model 1914

:NONAME_84
if or
8248: not model 1914 available
0A51: is_widget_pressed 25
else_jump @NONAME_117
wait 0
jump @NONAME_84

:NONAME_117
wait 0
if
6@ == 0
else_jump @NONAME_488
if
0A51: is_widget_pressed 25
else_jump @NONAME_481
if
wait 0
:NONAME_1252
else_jump @NONAME_453
0575: set_actor 1@ 7@ 8@ 9@ keep_position 1
0107: 5@ = create_object 1914 7@ 8@ 9@
070A: AS_actor 1@ attach_to_object 5@ offset 0.0 0.0 0.0 on_bone 1 0 perform_animation "NULL" IFP_file "NULL" time 1
wait 0
01BB: store_object position 5@ 7@ 8@ 9@
0172: 0@ = actor $PLAYER_ACTOR Z_angle 11@
02CE: 10@ = ground_z_at 7@ 8@ 9@
0063: 9@ -= 10@ // (float)
if
1.0 > 9@
else_jump @NONAME_354
04F4: put_actor 0@ into_turret_on_object 5@ offset_from_object_origin 0.0 0.0 0.22 orientation 3 both_side_angle_limit 360.0 lock_weapon 0
jump @NONAME_386

:NONAME_354
04F4: put_actor 0@ into_turret_on_object 5@ offset_from_object_origin 0.0 -0.27 0.15 orientation 3 both_side_angle_limit 360.0 lock_weapon 0

:NONAME_386
01B4: set_player $PLAYER_CHAR can_move 0
wait 0
01B4: set_player $PLAYER_CHAR can_move 1
0373: set_camera_directly_behind_player
02EB: restore_camera_with_jumpcut
032A: set_behind_camera_mode_to 1
0881: set_player 0 able_to_shoot_weapons 0
07CC: set_player 0 can_enter_exit_vehicles 0
0A51: is_widget_pressed 18
082A: set_player 0 able_to_use_crouch_button 0
0992: set_player 0 weapons_scrollable 0
06AF: set_player $PLAYER_CHAR sprint_mode 1
6@ = 1

:NONAME_453
if
0A51: is_widget_pressed 25
else_jump @NONAME_481
wait 0
else_jump @NONAME_453

:NONAME_481
jump @NONAME_998
wait 0

:NONAME_488
05D3: AS_actor 1@ goto_point 7@ 8@ 9@ mode 7 time -1 ms // versionA
0172: 11@ = actor $PLAYER_ACTOR Z_angle 1@
0176: 5@ = object 11@ Z_angle
01BB: store_object position 5@ 7@ 8@ 9@
0172: 0@ = actor $PLAYER_ACTOR Z_angle = 11@
02CE: 10@ = ground_z_at 7@ 8@ 9@
0063: 9@ -= 10@ // (float)
if
1.0 > 9@
else_jump @NONAME_704
if
8611: not actor 0@ performing_animation "CAR_SIT_WEAK"
else_jump @NONAME_697
0615: define_AS_pack_begin 4@
0605: actor -1 perform_animation "CAR_SIT_WEAK" IFP "PED" framedelta 4.0 loop 1 lockX 1 lockY 1 lockF 1 time -1
0616: define_AS_pack_end 4@
0618: assign_actor 0@ to_AS_pack 4@
061B: remove_references_to_AS_pack 4@

:NONAME_697
jump @NONAME_791

:NONAME_704
if
8611: not actor 0@ performing_animation "DRIVE_BOAT"
else_jump @NONAME_791
0615: define_AS_pack_begin 4@
0605: actor -1 perform_animation "DRIVE_BOAT" IFP "PED" framedelta 4.0 loop 1 lockX 1 lockY 1 lockF 1 time -1
0616: define_AS_pack_end 4@
0618: assign_actor 0@ to_AS_pack 4@
061B: remove_references_to_AS_pack 4@

:NONAME_791
8184: not actor 1@ health >= 0
0A51: is_widget_pressed 37
else_jump @NONAME_822
jump @NONAME_1060

:NONAME_822
if or
0611: actor 1@ performing_animation "FALL_FALL"
0611: actor 1@ performing_animation "FLOOR_HIT"
0611: actor 1@ performing_animation "FLOOR_HIF_F"
0611: actor 1@ performing_animation "KO_SKID_BACK"
0611: actor 1@ performing_animation "KO_SKID_FRONT"
0611: actor 1@ performing_animation "KO_spin_L"
0611: actor 1@ performing_animation "KO_spin_R"
else_jump @NONAME_961
jump @NONAME_1060

:NONAME_961
if
wait 1200
else_jump @NONAME_998
05C1: AS_actor 1@ speak_from_audio_table 346
0209: 1200 = random_int_in_ranges 0 300

:NONAME_998
if
03A4: test_cheat "MONTAR"
else_jump @NONAME_1053
00BA: show_text_styled GXT 'BEEFY' time 1000 style 2 // Beefy Baron
0108: destroy_object 1914
jump @NONAME_14

:NONAME_1053
jump @NONAME_117

:NONAME_1060
if
056D: actor 1@ defined
else_jump @NONAME_1094
05DB: AS_actor 1@ flee_from_actor 0@ from_origin_radius 5000.0 timelimit 999999

:NONAME_1094
0881: set_player 0 able_to_shoot_weapons 1
07CC: set_player 0 can_enter_exit_vehicles 1
0A51: is_widget_pressed 18
082A: set_player 0 able_to_use_crouch_button 1
0992: set_player 0 weapons_scrollable 1
01B4: set_player $PLAYER_CHAR can_move 0 = False
01B4: set_player $PLAYER_CHAR can_move 1 = True
06AF: set_player $PLAYER_CHAR sprint_mode 0 = False
0615: define_AS_pack_begin 4@
0605: actor -1 perform_animation "NULL" IFP "NULL" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
0616: define_AS_pack_end 4@
0618: assign_actor 0@ to_AS_pack 4@
061B: remove_references_to_AS_pack 4@
0465: remove_actor 0@ from_turret_mode
wait 0
0687: clear_actor 0@ task
0792: disembark_instantly_actor 0@
6@ = 0
if
03CA: object 5@ exists
else_jump @NONAME_1243
0108: destroy_object 5@

:NONAME_1243
jump @NONAME_65

:NONAME_1250
0A8D: 2@ = read_memory 12010640 size 4 virtual_protect 0
2@ += 4
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
3@ = 0

:NONAME_1290
if
35584 >= 3@
else_jump @NONAME_1485
0A8D: 1@ = read_memory 2@ size 1 virtual_protect 0
2@ += 1
if and
1@ >= 0
128 > 1@
else_jump @NONAME_1470
005A: 1@ += 3@ // (int)
04C4: store_coords_to 7@ 8@ 9@ from_actor 0@ with_offset 0.0 0.5 0.0
if
00FE: actor 1@ sphere 1 in_sphere 7@ 8@ 9@ radius 2.0 2.0 2.0
else_jump @NONAME_1470
if and
803B: not 0@ == 1@ // (int)
80DF: not actor $PLAYER_ACTOR driving 1@
0184: actor 1@ health >= 0
else_jump @NONAME_1470
0051: return _true
return

:NONAME_1470
3@ += 256
jump @NONAME_1290

:NONAME_1485
0051: return_false
return

:NONAME_1489
0@ = 0
068E: get_camera_target_point_to 4@ 6@ 8@
068D: get_camera_position_to 5@ 7@ 9@
0063: 4@ -= 5@ // (float)
0063: 6@ -= 7@ // (float)
0063: 8@ -= 9@ // (float)
0494: get_joystick 0 direction_offset_to 1@ 2@ 3@ 3@
if
-10 > 2@
else_jump @NONAME_1603
4@ *= 15.5
6@ *= 15.5
jump @NONAME_1623

:NONAME_1603
4@ *= 5.5
6@ *= 5.5

:NONAME_1623
8@ *= 2.5
0575: set_actor 0@ 5@ 7@ 9@ keep_position 1
005B: 5@ += 4@ // (float)
005B: 7@ += 6@ // (float)
005B: 9@ += 8@ // (float)
062E: get_actor 3 5@ task 7@ status_store_to 9@ // ret 7 if not found
004E: end_thread


Nobitahoji
"Vic"
Vic
Comments: 0
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Message
08.01.2021, 04:59

op


MR SK
"Vic"
Vic
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14.02.2021, 11:28

@Nobitahoji Dude Can You please Make Knife Throw Mod For GTA Vice City Please


rxphaew
"Vic"
Vic
Comments: 0
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Message
14.06.2024, 04:26

Isso é tão a frente do seu tempo. Quem imaginou que poderíamos subir nas pessoas dessa maneira hahahaha rofl