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LC Urban Enhancements


Author: SixStarKing
Date: 07.04.2024
Downloads: 6247 | Statistics
Filesize: 0.247 MB

Rating:
8.50 based on 6 votes

Safehouses, Parking area, Bus Transport, Save Anywhere, Car Repair, Fuel, Hotels, and extra abilities to the player.

New Version Available! v1.1.2

This mod adds a range of new features to Liberty City:

- buy safehouses, with parking spaces
- public parking
- working bus transport system
- save the game anywhere, anytime
- car services workshops
- fuel mechanics and gas stations
- hotels
- ferry service
- extra abilities to player

## Safehouses

This mod adds a number of safehouses around the map, plus the ability to you to add more safehouses.
But you have to buy them!!
To do so, head over to the Blue House icon on the map, that is the real estate broker.
Press [Enter] on the mark to start the selling mode.
The broker will follow you along the available houses for sale. (yellow house icons)
As you choose the house of your dreams, hit [enter] to buy it.
The broker will leave with the cash...

Once you bought it, the house is yours forever as long as you save your game, and you can save your game there. It will advance the time to six hours. Just like the game.

Those houses will usually feature a Parking Area where you can store as much vehicles you can fit in there, as long as you own the house.
The workings and details about parking areas are described in the next section.
The only difference is that parking on the houses you own is free.

## Public Parking

Do you know all those parking lots around Liberty City? They now work!!
You can store as much vehicles the game can handle.
Parking on those areas costs game money, and the price works just like stated in the in game signs.
Different prices for 1 hour, day, night and 24 hours.
The maximum ticket is for 24h, it doesn't matter how long you car is parked.
The vehicles will maintain the dirty level, radio station tuned, fuel quantity and odometer readings.
Any damage will be repaired once the game is reloaded.

Once a car is parked in one of those areas it becomes permanent in the game. It will not disappear even if you take another car or go very far away from it.

## Bus Transport System

Now you can ride a bus around Liberty City!

There are busses riding around and they will stop in the terminals. They are an effective way to move around the city. Pedestrians will share your ride.
To take a bus, press "B" when you are close to one.
They will wait on the bus stops around the map. Plus there are others on key stops like close to Subway stations. Most busses ride random paths, but some specific terminals are connected in order to provide an efficient means of public transportation.

You can also be the driver! To start a bus mission, take a bus as a driver and then press "B".
Just don't expect to get rich living an honest life in LC...

## Save anywhere

The title says it all, you can save your game at anytime, anywhere.
When you reload your game, you'll be spawned at the same place you saved.
Press F11 to activate the save menu.

## Car Repair Services

There are auto repair services around LC where you can get your car fixed.
Head over to the orange car icons around the map to get your vehicle repaired.
Depending on the vehicle, you can also do some limited tuning, changing features of the car.

How to use it: once you are on the area, navigate the menu with Keypad Up/Down Arrows, then hit "Numpad 5" to select your option.

## Fuel Mechanics

Vehicles require fuel, you can fuel your car in any fuel station. (Green Car Icon)
The fuel tank size and mileage where taken for real life equivalent cars (not all vehicle models done yet)
There will be a small dashboard showing fuel quantity, odometer and speed.
To fuel your car, stop at the gas station, and navigate the menu with Keypad Up/Down Arrows, then hit "Numpad 5" to select your option.

What if your car runs out of fuel?
The car will stop, but you can still save it. Head over on foot to a gas station and buy some spare gas. Then go back to your car and you have some more miles to go.

## Hotels

The hotels around LC are working now. You can save your game there for a fee.
Similar to safehouses the in game time will advance 6 hours.
Hotels can have a range of prices.
Small red house icon.

## Ferry and Shipping services

Similar to the busses you can take a ferry boat to take you from one island to another.
The mechanics are similar to the busses. Press "B" to onboard as a passenger.

Smaller boat lines to/from:
- Algonquin - Liberty Island
- Alderney ferry terminal - Algonquin
- Broker - Algonquin
- Bohan - Broker
- Bohan - Algonquin

Big ships (Tuga) lines to/from:
- Bohan terminal - Tudor terminal port

# Extra Player Habilities

- Enter a car as passenger (G Key) - the player can enter a vehicle as a passenger. Note that the driver probably won't like it. Press G again to swap seats.

- Fix car engine (SHIT-F) - the player can perform small fixes on a vehicle themselves. Hit Ctrl F when close, but outside your car.

- Control car lights ("<" or ">" keys) - You can control the turn signs, or blinkers of your car. Press Both keys for to turn on the hazard lights.

- Open/Shut car hood/trunk and doors
- Hood - Shift + Numpad 8
- Trunk - Shift + Numpad 2
- Front Left Door - Shift + numpad 4
- Front Right Door - Shift + numpad 6
- Back Left Door - Shift + numpad 1
- Back Right Door - Shift + numpad 3

- Sit Down/Stand Up (ALT X)

# Requirements

- ASI Loader

# Installation

Copy the contents of the mod to the game folder. Have a ASI Loader. Have fun!
There should be a file named
LCUrbanEnhancements.asi - the mod itself
urban_enhancements/ - folder with a bunch of csv files

The mod will only work with all the required files, and this folder must be writable. So the player data can be saved there.

# Tested on

- GTA IV - 1.0.7.0
- TLAD
- TBGT

# Limitations and Things to Know

## Parking

While you in theory you can hoard as much vehicles you can fit in the parking areas. There seems to be limitations on the game itself on how many vehicles it can handle.
That number might depend on your computer and settings.
In my tests I started to have problems with around 80 vehicles.
That number was reached with a vehicle density of 30, in the settings.
The game might start to crash when you reach certain areas of the city or hail a cab.
If you have a lot of cars and notice this behavior, there might be the time to take some vehicles to Stevie.

## Ferry and Ship service

Boat drivers are stupid! Seriously I mean it.
There is not as much waypoints in water as there are on land.
Boats may often get stuck, capsize, crash or sometimes miss the port.
The developer of this mod did their best to ensure a safe and efficient voyage to you, the player.
If you think some boat line have more accidents than reasonable (even for LC), let me know so we can try to improve it.
Anyway safety standards was never taken seriously in Liberty City. Be safe!

## About save games

Parked cars, Safe houses and all the player data will be stored on a folder named urban_enhancements/ inside the game folder. Each save game will be assigned a number, and you can find a folder for each save game there. That way you can have different savegames with independent cars and houses. See next.

## Savegame ID

Your savegames will be identified by an unique numerical ID.
Once you save the game, all the data relative to this savegame will be stored inside the above mentioned mod folder, in a subfolder named as such number. Like "urban_enhancements/1/", "urban_enhancements/2/", etc.
You can backup your cars and houses by copying this folder.

# Updating
If you are updating to a new version, just replace all the files over the old ones.

# HAVE FUN!

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41 comments found
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TIMMY1803
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07.04.2024, 22:22

does it work for 1.0.4.0? if not what is it for


SixStarKing
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08.04.2024, 13:03

@TIMMY1803 I only tested it on v1.0.7.0.
I believe it should work on 1.0.4.0 as well. Let me know how it goes.
Thanks for trying it.


AlAlvarez
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08.04.2024, 14:40

wow. this looks... big. Reminds me a lot of the old scripthook type mods you'd see ages ago. Also feels like there's a "but" there since this straight up sounds too good to be true and having IV not collapse like a violent jenga tower but i cant test it myself atm. Still, if it IS... damn, GJ. I will say the gas station part itself is pretty sweet. IV lacks gas logic mods that work proper.


SixStarKing
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08.04.2024, 16:35

@AlAlvarez
Thanks for your comment buddy. I've spent a long time working on this mod, and playing it until I though it was stable enough to be released.
I just love this game and wanted to have the features that always frustrated me to be missing.

This was made in C++. And doesn't change any game file.
There are some caveats as stated on the description, mostly related to storing a huge amount of vehicles. I recomend keeping car density below 30 to avoid any problem.
But anyway always be safe and backup your savegames. Just to be sure.
If you test it, let me know how it goes.
Thanks!


shomtuga989
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08.04.2024, 19:59

finally a good mod that isnt the god forsaken scripthookdotnet, bravo for not using that pile of s*** biggrin


SixStarKing
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09.04.2024, 17:32

 Quote: shomtuga989

finally a good mod that isnt the god forsaken scripthookdotnet, bravo for not using that pile of s*** biggrin


the dotnet thing was a huge mess! hunter
Thanks bro, I hope you enjoy it.


TrukoFresH
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09.04.2024, 22:07

Excellent work! I suggest you try to make separate mods to thoroughly work on improving its functions.

Have you thought about creating a mod where Niko can invest money for a business? (like in GTA Online). The big problem with GTA IV is that there isn't much to do with the money.


SixStarKing
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09.04.2024, 22:43

 Quote: TrukoFresH

Excellent work! I suggest you try to make separate mods to thoroughly work on improving its functions.

Have you thought about creating a mod where Niko can invest money for a business? (like in GTA Online). The big problem with GTA IV is that there isn't much to do with the money.


One feature I have in mind is to allow the player to sell the proprieties, and there would be some negotiation where Niko could make some extra cash.

It was initially intended to be released as different mods, however some stuff are connected. Even not in obvious ways.
For instance, we have to store the fuel quantity when a car is parked. So in order to make it work I had to bundle them together.
Public parking and private parking areas are part of the same logic.
Probably the Bus and ferry thing could be separated though...

Anyway, this mod adds a few opportunities to spend some money:
You can buy a house, fuel up you car, ride a bus or ferry, or park your vehicle in a public area.
All that costs money.

Thanks for trying it! biggrin


AlconburyBlues
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12.04.2024, 06:30

Do you need to start a new game for this? I'm not seeing anything new on the map.


AlconburyBlues
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12.04.2024, 06:31

Do you need to start a new game for this? I'm not seeing anything new on the map. Maybe it's not compatible with Complete Edition?

Edit: Started a new game and it CTD'd. So yeah my guess it's not compatible with CE (1.2.0.59)

Sorry for the double post. Site did that after hitting edit and submit. I did not post twice.


SixStarKing
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12.04.2024, 12:22

@AlconburyBlues
No need to start a new game, there should be some extra icons on map right away if working.
Unfortunately I believe it's not compatible with 1.2.0.59. But I've only tested on 1.0.7.0, so I'm not sure.
Btw do you have an ASI loader? If so you can check the logs.


AlconburyBlues
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12.04.2024, 22:24

@SixStarKing Yes, I have ASI Loader, Scripthook, Compatibility patch. And I know that's all working because other script mods work.

(No log file was produced by your mod for me to check. Or would it appear in another log?)

I also tried putting your mod (and the folder that comes with it) in the plugins folder. Didn't do anything there. Tried putting them in the scripts folder. Not there either. Put them back in the root game folder and tried again. Still nothing.

My current update folder is heavily modded. I might try again with a fresh update folder with FusionFix and VariousFixes and nothing else, and see what happens.


SixStarKing
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12.04.2024, 23:31

@AlconburyBlues
the log in my asiloader is "asilog.txt". There should be a line like:

Loading ASI C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IV ModGTAIVUrbanEnhancements.asi
ASI loaded : C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IV ModGTAIVUrbanEnhancements.asi, Address 0x67EA0000

if for some reason it fails the last bit will be "Address 0x00000000"

The mod must be placed in the root of the game, along with the folder that comes with it. Inside this folder there must be 7 csv files. They are:

service_stations.csv
house_db.csv
fuel_data.csv
bus_stops.csv
pub_parking_lots.csv
boat_stops.csv
ship_stops.csv

also make sure your running v1.0.7.0
Not sure what else could be wrong.
Thanks for trying it


AlconburyBlues
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12.04.2024, 23:54

Thanks. I'll check and update you.


AlconburyBlues
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21.04.2024, 22:32

I have separate installs now for 1.0.8.0 and 1.0.7.0 so I'll be testing it again soon.


anotherplayer
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22.04.2024, 02:18

dawg this mod is incredible, but is there a way to change keybinds at all?


SixStarKing
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22.04.2024, 14:58

@anotherplayer
Hey, I'm glad you like it!
unfortunately can't change key bindings at the moment, but I may consider this for a next version.


11.05.2024, 01:01

Think you could make a drug dealing mod? All the ones currently available are broken. Nice work on this, a definite must have!


SixStarKing
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13.05.2024, 17:31

 Quote: Dimitri Rascalov

Think you could make a drug dealing mod? All the ones currently available are broken. Nice work on this, a definite must have!

that's a good idea and I think it's doable. Working on a lot of stuff right now.
Thanks for the support bro! Glad you like it. biggrin


13.05.2024, 18:34

@SixStarKing Awesome! It would be nice to have honestly, the black market mod for SA was freaking awesome and its perfect for the setting. Dealing drugs with the various gangs would be great, adds a lot of play time too especially with this mod cause you've essentially created an economy with the properties etc cause you have things to spend money on. The drug wars side missions in TBOGT had it pretty good but some street dealing combined with those type of missions would be badass and various other criminal rackets maybe running guns, extortion or pimping from the older games.


crockett90
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23.06.2024, 22:36

This mod is epic!! One of the best ever! I strongly suggest to make each element of the mod modular and to be able to activate/deactivate it via an .ini

Other than that it’s perfect!!!


crockett90
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24.06.2024, 17:23

After testing this out a bit I may say that bus spawn rate should be reduced a lot, as there are moments where you have several busses piling together. Perhaps the rate can be different between day and night


SixStarKing
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17.07.2024, 21:45

 Quote: crockett90

After testing this out a bit I may say that bus spawn rate should be reduced a lot, as there are moments where you have several busses piling together. Perhaps the rate can be different between day and night


Check out the new version!
you can use a config file to set the number of busses among other options.


SixStarKing
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17.07.2024, 21:50

I just wanna thank everyone that provided feedback, and announce that a new version is just being released.
Checkout the improvements:

VERSION 1.1
- add possibility to sell the properties
- add config file
- ability to make backups of vehicle and property data
- add extra 20 houses
- add more bus stops
- add fuel data for a few more cars
- fix helicopter parking
- fix fuel gauges overflowing the bar
- map blips for hotels, gas stations and auto service wont show by default (can be adjusted by config file)
- bug fixes

Have Fun!


SixStarKing
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02.08.2024, 21:25

I just wanna thank everyone that provided feedback, and announce that a new version is just being released.
Checkout the improvements:

VERSION 1.1.1 - 2024-8-2
- fix in-game checkpoints eventually disappear after toggling deal mode.
- prevent from saving the game while on a mission.
- better random generators.
- performance improvements.

VERSION 1.1
- add possibility to sell the properties
- add config file
- ability to make backups of vehicle and property data
- add extra 20 houses
- add more bus stops
- add fuel data for a few more cars
- fix helicopter parking
- fix fuel gauges overflowing the bar
- map blips for hotels, gas stations and auto service wont show by default (can be adjusted by config file)
- bug fixes

Have Fun!


Do it bro
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16.10.2024, 14:02

This mod doesn't work on GTA 4 complete edition 1.2.0.43 cray. Can you make it compatible for complete edition? sorry


SixStarKing
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29.10.2024, 18:42

@Do it bro bro, I have the complete edition from steam and it works. The thing is, you need to downgrade to v1.0.7.0 for most mods to work. As far as I know there is something R* did in newer updates that made mods incompatible. Tho, I've heard that Ultimate Asi Loader may work, but never tried.
Anyway you can downgrade safely using a backup directory, then have both versions, just in case.


SixStarKing
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25.11.2024, 14:38

A new version is out! biggrin

VERSION 1.1.2 - 2024-11-23
- slow down bus frequency
- add option to tune bus frequency on settings
- passengers that missed the bus will give up running and curse
- real estate agent thank you after the deal is closed
- add few more houses
- add few more bus stops
- performance improvements

Have fun!


rareenough
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31.12.2024, 15:05

This mod looks amazing but I'm personally not a fan of the fuel feature. If you could expand on the conf file to disable certain features and change hotkeys that would be awesome!


SixStarKing
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14.01.2025, 19:11

@rareenough
 Quote: rareenough

This mod looks amazing but I'm personally not a fan of the fuel feature. If you could expand on the conf file to disable certain features and change hotkeys that would be awesome!

Thanks for the feedback! I plan to make it possible to make those features be able to turn on/off eventually, though it will take some time to happen.
Meanwhile if you just want to 'hide' the fuel gauges, you can do so in the conf file.


pilotnikos
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19.01.2025, 17:29

I can't install the mod


MinSax
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26.01.2025, 09:16

My fuel level keeps going down even though the vehicle is stationary, is this intended?


SixStarKing
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27.01.2025, 15:30

@MinSax
 Quote: MinSax

My fuel level keeps going down even though the vehicle is stationary, is this intended?

Yes, it is intentional. The fuel keeps dropping because the engine is idling. Though at much slower rate than if it was moving.


MinSax
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27.01.2025, 17:20

@SixStarKing

Hmm well if that's the case then something must not be working right because the fuel consumption rate does not slow down when idling.


SixStarKing
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28.01.2025, 20:48

 Quote: MinSax

@SixStarKing

Hmm well if that's the case then something must not be working right because the fuel consumption rate does not slow down when idling.


Hold on, I did check the math and I think you are right. good Idle burning is currently using a rough estimate. According to a few sources, an average car idling should burn nearly 2 liters per hour, way less than is currently doing. So this is definitely not accurate.
Let me wrap my head around this so I can fix it asap.
Thanks!


littlelad420
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03.03.2025, 21:13

love this mod! But I cant seem to get it working when editing the settings in the config file even after changing it to "urban.conf" and removing the # . I've noticed npcs freezing and standing still in missions? I think it works fine using the default urban.conf.sample file but changing it seems to cause errors for me during missions? I'm playing the mission where u go with what's his name to meet Johnny for that drug deal but some of the FBI cops just stand still or disappear?

The default setting for urban.conf.sample file are just fine, I only want to have the blips shown



littlelad420
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04.03.2025, 00:36

@littlelad420
my bad it was actually Nerdook's Side Quests Mod 1.1 that was causing issues, all good so far! 11/10


07.03.2025, 03:10

@SixStarKing The mod seems cool, haven’t fully tested it out yet. Is there a way to change the keybinds or (if not) are you able to add the option to?


SixStarKing
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12.03.2025, 03:45

 Quote: ABayerLiebtGTA99

@SixStarKing The mod seems cool, haven’t fully tested it out yet. Is there a way to change the keybinds or (if not) are you able to add the option to?


No way to change the keybinds at this time, sorry.
But it's one of the things on my to do list. If there is any particular keybinding you'd like to change, let me know bc I can prioritize that.


15.03.2025, 15:06

@SixStarKing Way too many that I want to change, I will just wait for the update. I have tested this mod and it seems great, just the buses seem to spawn infront of me and with a random npc driving. goodbiggrin


littlelad420
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25.05.2025, 01:24

still cant get this to work 100% It seems to work okay using the default config but I can't see any of the icons on the map since the default options have them turned off? It says to rename the file to "urban.conf" but it's already named "urban.conf"?

Having file name extensions shows it as "urban.conf.sample" so am I supposed to rename that to "urban.conf"? It shows the file type is a "sample" file? Trying to change the config/saving it to "urban.conf" changes the file type to "conf" and seems to mess up missions and npcs? Would it be possible to have a default config file with all the icons turned on?