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GTA V Cars

Lampadati Cinquemila [Moving Steering Wheel Tuning Liveries]


Author: Milcin
Date: 17.02.2022
Downloads: 5806 | Statistics
Filesize: 17.036 MB

Rating:
10.00 based on 2 votes

Lampadati Cinquemila [Moving Steering Wheel Tuning Liveries]

Original model: Rockstar Games
Porting: Milcin

The car has 114 tuning parts.

Also in the archive there is a version without tuning, in the NT folder.

CAR REQUIRES THIS TRAINER 21.09.26.1 AND UP TO WORK PROPERLY https://gtaforums.com/topic/896795-1000-1080-zolika1351s-trainermod-menu-rewritten/

Use https://gtaforums.com/topic/955449-iv-zolikapatch/ to make the steering wheel move and engine & exhaust shake

Be sure to read the Readme.

P.S. I decided to add large carbon tuning parts (I didn’t do this before), but the carbon looks strange on large parts. Small details are fine. If anyone knows how to fix this, please tell me to make it look nice!)

Have a good game!)

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12 comments found
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Milcin
"Vic"
Vic
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17.02.2022, 21:48

P.S. I decided to add large carbon tuning parts (I didn’t do this before), but the carbon looks strange on large parts. Small details are fine. If anyone knows how to fix this, please tell me to make it look nice!)


Tempmail2
"Vic"
Vic
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18.02.2022, 01:07

good


GTArman
"Vic"
Vic
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18.02.2022, 11:52

Nice good


orangebrains
"Vic"
Vic
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18.02.2022, 17:04

@Milcin I have the texture with different UV size saved somewhere. It should work for bigger parts


Milcin
"Vic"
Vic
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18.02.2022, 18:39

@orangebrains
I don't think the texture is the problem. For example I take a 256x256 carbon fiber texture, then copy it to a new 512x512. It turns out 4 by 256x256. Large tuning parts become normal, and small ones are simply gray. It seems to increase the texture, as if under a magnifying glass. The carbon texture is one for small and large details. As I understand it, the shader is also one for all the details, which means that in some file you need to change some numbers, or something like that. I'm not good at this, or rather not at all.)))

But, if you are right, then I will be grateful for the files.)


orangebrains
"Vic"
Vic
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18.02.2022, 18:57

@Milcin uhmmm, you're not quite right here. I'm too lazy to express myself in English, so... делая так, ты просто факапишь UV текстуры. Она по-разному маппится на маленькие и большие детали - вот и все. У Золики в каком-то из конвертов была другая текстура, которая нормально ложится на все детали, но я не помню, в каком. Если чо, можешь отписать мне в Дискорд - я поищу и скину))


Milcin
"Vic"
Vic
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18.02.2022, 19:08

@orangebrains Там телефон нужен, не оставляю его в дискорде ( не смейся, у каждого свои тараканы). В лс?


orangebrains
"Vic"
Vic
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18.02.2022, 19:26

@Milcin вроде он там необязателен, но я уже не помню) А в ЛС, похоже, кириллица не работает :D


Milcin
"Vic"
Vic
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18.02.2022, 20:16

@orangebrains в ЛС, в дискорде.


Milcin
"Vic"
Vic
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18.02.2022, 20:22

@orangebrains В общем, если найдешь файлы, то напиши пожалуйста мне в лс тут. Заранее спасибо большое!)


Han_DK
"Vic"
Vic
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26.03.2022, 08:08

ᴛʜᴀɴᴋ ʏᴏᴜ❤


Milcin
"Vic"
Vic
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10.08.2022, 10:03

Sorry, I just noticed that my car mods are missing sound. To fix this, do the following:
1 - If you added a car, but did not replace the vanilla one - open the "vehicles.ide" file along the path: Grand Theft Auto IVcommondatavehicles.ide;
- If you have "IV Tweaker" installed - open the file "vehicles.ide" along the path: Grand Theft Auto IVmodloaderNAME OF THE CAR MODvehicles.ide;
1.1 - Find the line with the new added car, for example "SM77" there will be this line: sm722, sm722, car, SM722, SM722, VEH@LOW, VEH@LOW_CONV, 1, 1, 0.2965, 0.2965, 0, 5, 1.0, 0, ext_conv+ext_strong+wheelangle:-25.0+livery;
1.2 - You need to rename the 5th item in this line in capital letters to get the following: sm722, sm722, car, SM722, BANSHEE, (you can write any name of the vanilla car whose sound you want to use in the game).

Once again I apologize for the inconvenience.