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orangebrains

About Me

Modding GTA IV since 2011.

Currently working on Liberty Visual graphic overhaul for GTA IV which includes ENB, weathers, textures, cars and much much more.

Country: Russian Federation Age: 27
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https://www.facebook.com/mrorangebrains https://www.youtube.com/user/MrOrangebrains
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My Rank
I have 9 rank points.(?)

My GTAinside rank is
and I'm called:

"Pickpocket"

My Stats
Comments:
News: 0
Downloads: 9
Videos: 0
Total: 9
Modifications: (since 07.11.2012)
Released: 3 mods
Total: 24,645 downloads
Average: 8,215 downloads
Userpage:
1323 Views
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My Mods
Recent Comments (9)
Hi-Res Characters UPDATE v1.1 (Upscaled Mod)
Primusideus | 22.03.2022 | 13145

orangebrains
"Pickpocket"
Pickpocket
Comments: 9
22.03.2022

Wow, really great mod! I love attention to all the details but... I have a bit of advice to tell you, so you could improve your mod further:
1. It's up to you but 6x upscale is not only really unnecessary but also kind of wrong as it produces incorrect texture sizes. Better use 4x or 8x if you want to. Also, with such a big upscale you gonna exaggerate all the artifacts and grain a certain texture has
2. Texture sizes have to be either 256px/512px or 1024px/2048px. Having obscure resolutions like 384px, 768px or 1536px is completely wrong. 768px takes the same space in memory as 1024px, but performs worse output as it's just lower quality. Here, you're just wasting memory and performance on nothing.
3. The game has its internal file size limits, so having very large *.wtds (from 15 to 20mb) is not good as it may result in texture pop-ins. But you can easily get rid of this issue after downscaling your textures to proper resolution.
4. Don't forget to watch your MipMap levels. A lot of your textures have no MipMaps at all, that's because OpenIV cannot produce them due to the texture's weird resolution.
5. You might want to get rid of that heavy banding on dark or black textures. Just desaturate/grayscale the texture which has banding all over the place and then save it as uncompressed ARGB32. Note, that it will drastically increase the file size, so you might need to cut down texture resolution a bit.

I hope these tips would help you at least a bit. The mod has a great potential, so I wish you good luck!

orangebrains
"Pickpocket"
Pickpocket
Comments: 9
18.02.2022

@Milcin вроде он там необязателен, но я уже не помню) А в ЛС, похоже, кириллица не работает :D

orangebrains
"Pickpocket"
Pickpocket
Comments: 9
18.02.2022

@Milcin uhmmm, you're not quite right here. I'm too lazy to express myself in English, so... делая так, ты просто факапишь UV текстуры. Она по-разному маппится на маленькие и большие детали - вот и все. У Золики в каком-то из конвертов была другая текстура, которая нормально ложится на все детали, но я не помню, в каком. Если чо, можешь отписать мне в Дискорд - я поищу и скину))

orangebrains
"Pickpocket"
Pickpocket
Comments: 9
18.02.2022

@Milcin I have the texture with different UV size saved somewhere. It should work for bigger parts

2021 BMW X7 (MSW)
Milcin | 12.12.2021 | 57073

orangebrains
"Pickpocket"
Pickpocket
Comments: 9
12.12.2021

saysay is still in the game? woah, havent heard of him for like 10 years