Advertising

spaztron64

About Me

Welcome to my GTAinside userpage! Here you find some information about my live in Los Santos and Liberty City. If you have any further questions, don't hesitate to contact me by a Private Message.

Cheers!
spaztron64

Country: Serbia Age: 22
Contact Me
Advertising
Social Media
https://www.youtube.com/c/spaztron64 https://www.twitter.com/spaztron64
My Friends (0)
No friendships added yet.
Advertising
My Rank
I have 3 rank points.(?)

My GTAinside rank is
and I'm called:

"Vic"

My Stats
Comments:
News: 0
Downloads: 3
Videos: 0
Total: 3
Modifications: (since 07.11.2012)
Released: 6 mods
Total: 20,519 downloads
Average: 3,420 downloads
Userpage:
2267 Views
Last online:
19.05.2023, 19:12
My Recent Activities
No Recent Activities
My Mods
Recent Comments (3)
Arle Nadja (Compile era)
spaztron64 | 16.01.2021 | 3564

spaztron64
"Vic"
Vic
Comments: 3
16.01.2021

@Wei chun Yeah I don't do playerx.dff and playerp.dff conversions because they're pretty finicky. It's not worth doing because they only appear once in the entire game.

Lain Iwakura
spaztron64 | 29.12.2020 | 3363

spaztron64
"Vic"
Vic
Comments: 3
29.12.2020

@MadoZZERX
I'm actually really bad at rigging. I'd expand to doing VC and SA work if I knew how to do it relatively painlessly, and maybe even GTA5 if I could find any remotely decent documentation on importing custom models.

Lain Iwakura
spaztron64 | 29.12.2020 | 3363

spaztron64
"Vic"
Vic
Comments: 3
29.12.2020

@MadoZZERX
Well, I don't. What I have to do is split the model into chunks to make it work with GTA 3's pivot point animation system, plus I have to readjust the UV mappings of every chunk to use a single texture (the one you choose in the player skin menu).

It's time consuming, prone to errors, and obviously leads to a different appearance if the original model was a skinned mesh, like in this case.