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Spartan_112

About Me

Hello, everyone. I'm Spartan 112 a.k.a EpicBearHunter a.k.a. Mikhail Isaev. I'm GTA 4 and GTA SA modmaker from Russia, and I'm going to share with you some of my mods. Hope, you'll like it.

Country: Russian Federation Age: 26
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My Friends (6)
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My Rank
I have 49 rank points.(?)

My GTAinside rank is
and I'm called:

"Gangster"

My Stats
Comments:
News: 0
Downloads: 49
Videos: 0
Total: 49
Modifications: (since 07.11.2012)
Released: 24 mods
Total: 158,392 downloads
Average: 6,600 downloads
Userpage:
21199 Views
Last online:
30.04.2025, 19:04
My Recent Activities
My Mods
Recent Comments (49)
Animated Weapons 2.1 (GTA4 and TLaD)
Spartan_112, ItsRealYulikShvab | 24.04.2025 | 2064

Spartan_112
"Gangster"
Gangster
Comments: 49
24.04.2025

@Heart5671Mod was updated. Now CZ-75 is in the files

Animated Weapons 2.1 (GTA4 and TLaD)
Spartan_112, ItsRealYulikShvab | 23.04.2025 | 2064

Spartan_112
"Gangster"
Gangster
Comments: 49
23.04.2025

@Heart5671I guess, you're right. Updated, waiting for approval.

Animated Weapons 2.1 (GTA4 and TLaD)
Spartan_112, ItsRealYulikShvab | 14.04.2025 | 2064

Spartan_112
"Gangster"
Gangster
Comments: 49
14.04.2025

@Lenol03
Exactly. Bones that are just rotate - can be moved. Bones that move- can't be moved (or animation will not work correctly)

Animated Weapons 2.1 (GTA4 and TLaD)
Spartan_112, ItsRealYulikShvab | 11.04.2025 | 2064

Spartan_112
"Gangster"
Gangster
Comments: 49
11.04.2025

@The BikerWhat do you mean? Only player animations? Only weapon animations? If player - you can use every animation except sniper rifle, ak47 and combat shotgun (they would not work correctly without weapon animation). Gun animation - you can find first version of the mod. It pretty much uses default player animations. But they are replaced anyway.

Animated Weapons 2.1 (GTA4 and TLaD)
Spartan_112, ItsRealYulikShvab | 09.04.2025 | 2064

Spartan_112
"Gangster"
Gangster
Comments: 49
09.04.2025

@NOOSE2008 yep, because my mod and Eds don't know about each other. Unfortunately, there's no way to sync weapon animation as far as I know.

You can use default animations for a Combat Shotgun, if you want to use it with this script