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GTA San Andreas Skins

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New look / model

Gwen 10


Author: Tabris/Gamers
Website
Date: 09.06.2017
Downloads: 9293 | Statistics
Filesize: 1.984 MB

Rating:
0 based on 0 votes

This was the first ped i made for gta sa,but i keep getting those errors so i stopped caring i remaded the model from scratch around 20 times bt i got the same error over and over again.
Remember this was the first ped i made and was made some time ago i'm aware of the bugs and problems but since this is a modding community you can fix those and realease an updated version of the ped.
The bads
.- Texture bug (i'm aware of this but unable to fix it)
.- Size too big (sadly as i said before locking dff or txd is not a good idea and the best samll peds are locked so i can't use those)
The goods
.- Full details model
.- Clothes removable
.- Texture set complete

You are free to fix and edit as much as you want just don't forget to mention what you did and give credits

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6 comments found
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Peskybee
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Vic
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09.06.2017, 11:44

Cute c:


Sebmeister
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Vic
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13.06.2017, 23:22

Give credit where credit is due

3D MODEL BY SKUDDBUTT


Yuuki_Akame
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Vic
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14.06.2017, 00:24

 Quote: Sebmeister

Give credit where credit is due

3D MODEL BY SKUDDBUTT

sarcastic_handsarcastic_handsarcastic_handsarcastic_handIt has been said already

And you don't know anything about modeling
Maya models can't be used or loaded to 3ds max and 3ds max models can't be used on maya.
Gwen model by skudbutt is from maya


Sebmeister
"Vic"
Vic
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25.06.2017, 01:37

@Yuuki_Akame No, because i've been modeling in Blender for 2 years. There's a plugin that lets you export a model from maya to 3dsmax. Plus you can export maya models as .obj so why wouldnt you be able to import it into 3dsmax. I think you're the one who's lacking knowledge in 3d modeling


Yuuki_Akame
"Vic"
Vic
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25.06.2017, 03:49

@Sebmeister
Certainly there is a plugin but that plugin is useless if you use new versions of 3ds max,i wanted to use a maya model that someone gave to me but the plugin was for 3ds max 9.04 and i have 3ds max updated so it didnt't work the same happened with kam scripts they work on old versions but if you have an updated version it won't work as most plugins.
Besides making that kind of model is not that hard because there are tons of bodies you can use as base after that is mainly edit the face and use the texture of the face in that way you can have the same model made by yourself and you just grabbed the head texture.
What do you think it was after checking the author of the skin website.
Forgot to mention he was complaining about paying ton of money for software to create content and was money of his own pocket,and we know that 3ds max official is quite expensive,besides while you are right on part you are also wrong because while pirates don't have problem and say this can be done on 3ds max is because they are using pirated versions of the software for example when i made the saitama v1 from an mmd that i edited it was fine but it was a pain because most of the plugins barelly worked on 3ds max since i had a 2012 version in that time rigging became difficult since while all the versions work similar the gui is different and newer versions have improvements over the old ones and new script coding so a script that worked before don't work on new versions
And rigging peds of gta can be done with gmax i think you should vist the author site and ask what tools he used to rig the peds,besides you are barking to the wrong tree mate.


Misaki Yutsuki
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17.12.2017, 20:58

good