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NEW! Kam's scripts fixed for 3DS Max 2017 compatibility.
This is the first version to work fine on 3DS 2017 and it's the same as Kam's original except for it being fixed to use on 3DS Max 2017. For the sake of usability here is a working version!
So here's the original: http://www.gtagarage.com/mods/show.php?id=9172
Obviously all credits go to Kams himself.
This also include material maps (like gta material) so make sure to also move /maps to the 3DS Max installation folder or else you will get error exporting DFFs.
From original entry, info;
This GTA Mod Tool includes:
- DFF IO import/export all 3d models used in GTA game
- Special Material for GTA
- 2nd UV Map for vehicle
- 'Vehicle Parts' checkbox for bumpers, spoilers, wheels etc
- Non-Standard DFF import disabled!
- Bones/Skins DFF
- COL IO import/export all Collision used in GTA game
- simple .col editing(append/delete)
- Save as new single .col
- IFP IO import/export all animations used in GTA game
- Animation base on ID
- Map IO import/export all map data used in GTA game
- GTA3/VC/SA ide
>objs, tobj, 2dfx(not sure in SA)
- GTA3/VC/SA ipl
>inst, cull (all version)
>grge, enex, pick, cars, auzo, jump (SA only)
- Modelling Helper is a helper tool, run it when you need it!
- Char. skinning helper tool for sizing the envelopes.
Are you the owner of this mod? If someone has stolen your work, you can make a request for removing this mod.