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GTA San Andreas Mods

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CLEO Modifications

Analog Clock 2.0


Author: fastman92
Website
Date: 23.09.2013
Downloads: 19325 | Statistics
Filesize: 1.064 MB

Rating:
9.14 based on 21 votes

This modification based on Windows Sidebar for GTA San Andreas displays analog clock near the standard HUD
There is nothing to explain, you should go to Gallery folder to see what it looks like.

Available 8 replaceable skins from Windows Sidebar clock.
Fully configurable with .ini file.
Fully compatible with GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE & GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE
Fully compatible with any screen (4:3, 16:9, 16:10...)
Open-source work, can be studied and modified by other developers.

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9 comments found
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ashslow
"Vic"
Vic
Comments: 0
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23.09.2013, 22:24

nice mod


IMasterFX
"Vic"
Vic
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12.10.2013, 14:07

The mod does not compatible with your SpeedoSA, how to fix it?


fastman92
"Vic"
Vic
Comments: 0
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22.10.2013, 16:46

@@IMasterFX, as it's written in readme.txt

Please install Script Dependent Drawings by Wesser to avoid problem of white textures drawn! http://gtaforums.com/topic/552191-plugos-script-dependent-drawings/


MaddCatt
"Vic"
Vic
Comments: 0
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28.09.2014, 22:40

If there was only 0 stars,


MaddCatt
"Vic"
Vic
Comments: 0
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28.09.2014, 22:40

HA GAYYYYY TO YOUR MOD


MaddCatt
"Vic"
Vic
Comments: 0
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28.09.2014, 22:41

u suck at modding. crashing my game fo s***


MaddCatt
"Vic"
Vic
Comments: 0
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28.09.2014, 22:41

pile of crap


Jackdaw
"Vic"
Vic
Comments: 0
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24.04.2015, 12:46

@MaddCatt

You idiot,what's the author's fault when you can't install a mod correctly?!


Yuuki_Akame
"Vic"
Vic
Comments: 0
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08.09.2018, 20:10

while mods are apreciated in some cases with this one well it feels like the windows vista gadget clocks (and they look the same) it would have been better a digital clock with digital green numbers style on the left empty corner (for some weird reason most people tend to look to the left upper corner)

well i realized the white textures problem is from bad coding mostly since developers didnt update their code to latest cleo sdk they used old cleo versions that need forced external fixes, for example if the developer updated the code to the latest cleo you wont need the script dependant drawings plugin since the latest cleo version has the fix included there and if you use the plugin on latest cleo the game will crash since the plugin was made for cleo 4 and 4.1 since most modders didnt want to update to cleo 4.3.22 sdk and tried to force people to keep using cleo 4 or 4.1 (to avoid updating their works) they blame the end user for their errors.

I wish this site had tags to avoid problems and errors because developer didnt said "MY cleo script is for cleo 4 if you use cleo 4.3.22 bad luck downgrade to the version i use" even when has been proven that cleo 4.3 has the best compatibility of all cleos with a compatibility of 90% of all cleos made (compared to the 50% compatibility cleo 4.1 has is laughable that modders keep using such an old tool when the last sdk has more functions added several fixes and improvements and best compatibility you could wrotte a cleo for cleo3 and will work there)