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GTA San Andreas Mods

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Original PS2 Timecyc & Seabed


Author: legendKevin
Date: 05.11.2024
Downloads: 14790 | Statistics
Filesize: 11.729 KB

Rating:
10.00 based on 10 votes

Hey, Guys. I found my old PS2 GTA SA Ver 1.03 retail disc which I bought during release. Immediately, I tried to rip of the most precious files which made the PS2 san andreas the best of all time, the Timecyc & Seabed. This is the OG Timecyc & Seabed files directly ripped out of the disc, UNTOUCHED.
I tried to use these in PC with SkyGfx. It works!!!

This is the OG PS2 files, pure & authentic. However, to get the best out of these files and bring back the accurate PS2 Sun & Haze without lowering the draw distance. I will try to edit & upload.

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06.11.2024, 02:34

Dirolgood


vladescope
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06.11.2024, 16:44

hi, what parameter affects the rendering, of course I understand that the size of the sun depends on the rendering, but I would like to leave the PC rendering, because the PS2 has too small


legendKevin
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06.11.2024, 18:36

@vladescope You dont need to worry about rendering/draw distance if you use 2dfx / mixsets or silent patch which will overlap these files.


1LeonardoMod
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12.11.2024, 21:09

good


vladescope
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18.11.2024, 10:44

@legendKevin mixsets and silent patch do nothing with rendering, and 2dfx eats up fps too much, I would like to return standard pc rendering


Niko-kun
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18.11.2024, 13:06

yesgood


vladescope
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19.11.2024, 02:10

I was able to adjust the rendering in the ipl file, but to be honest, I don't see any difference with the graphics in skygfx


legendKevin
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19.11.2024, 16:37

@vladescope if you were able to do it, can you share it to me so I can test it. I increased the rendering distance & tried to lower the fog values. The fog values seems to control the LOD rendering too. Its a bit tricky but if done correctly could be awesome...


vladescope
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21.11.2024, 00:52

@legendKevin I just changed the values ​​in seebed.ipl at the end of the file where the lines are tcyc just increased the values ​​by trial and error, without understanding what each digit is responsible for, it seems to me that three-digit numbers are drawing, and two-digit numbers are fog, if I understand correctly


legendKevin
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21.11.2024, 21:19

@vladescope I tried to change those values & it kinda works...the difference is subtle but there is a difference. I think there was a file mentioned in gta forums. Im trying to search it.


cerdopalo
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10.01.2025, 23:04

can i use them for a mp


20.05.2025, 06:36

Great Job this is the real deal Dirol