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GTA San Andreas Mods

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CLEO Modifications

Manual DriveBy Refixed


Author: CatchyKetchup et al.
Date: 22.10.2024
Downloads: 31369 | Statistics
Filesize: 76.308 KB

Rating:
9.18 based on 11 votes

- Based on latest mixmods version (03/07/22) of Manual Driveby Remake
- Fixes crashes, bugs and much more:

---- Update v.25.05.22

- Added missing pedestrian reactions to being targeted.
- Normal pedestrians will run away, duck, raise their hands or even play dead if you are shooting.
- Gang members and dealers will react based on your respect level: with low respect, they’ll likely attack you; with high respect, there’s a higher chance that they’ll flee.
- Shooting at cops or enemy gangs as a passenger in a car now has a chance to trigger drive-bys in return. This also applies if one of your gang members shoots from the vehicle.
- Now you can recruit gang members directly from within a vehicle and provoke gang wars via driveby.
- Recruiting is available with at least 6% respect. However, you’ll need a sports car or lowrider. With at least 40% respect, gang members will enter any car. At 80% respect or more, they will even leave their own car to join you.
- Option to break the windshield when shooting forward.
- Option to disable driving controls while aiming.
- Option to allow all unlisted guns to remain usable with a default shoot rate of 1.0 (useful for players who’ve added many custom weapons but don’t care about custom shoot rates).
- Fixed a bug where the ammo system behaved incorrectly when aiming with dual-wielded weapons
- Improved the "FreeLineOfSight" function.

- Important: Delete all previous versions before installing this update. Of course, you can copy and paste your custom weapon configuration list from older versions.

---- Main Features:

- Fully configurable key settings and mouse wheel support for weapon switching
- Improved and fixed gamepad support
- Fixes automatic switching to submachine guns
- Fully configurable shoot rate and availability for each weapon. Modders can use this to make any specific weapon selectable in vehicles
- Fixes driveby shoot rate and missing reactions from NPCs
- Allows recruiting gang members directly from within a vehicle, and provoking gang wars via driveby
- Fixes an issue where nitro was triggered by shooting — now only the secondary fire button activates it
- Fixes a bicycle conflict between bunnyhop and aiming
- Allows you to fall off the bike while aiming
- Option to automatically roll up car windows when exiting
- Option to break the windshield when shooting forward
- Keeps vanilla driveby available if you press the fire button before "look left/right"
- Allows aiming as a passenger
- Option to switch weapons during the missions "Just Business" and "End of the Line"
- Option to disable manual driveby during missions
- Option to exclude any vehicle from manual driveby
- Enhanced camera options
- Improved animations by ArtemQa146
- Compatible with void’s Modernized Driveby Mod
- Compatible with the "Weapon Zoom Unlimited" mod

---- Known issue with First Person Mod v3.0/3.5:

- The camera turns backward when exiting aim mode in first-person view.
- Some workaround options are included, but the issue must be fixed in the First Person Mod itself.


---- Instructions:

- CLEO+ v1.2.0 or newer required ( https://www.mixmods.com.br/2023/10/cleoplus )

- Place the "Manual Driveby Refixed" folder in your ModLoader
- Delete any previous versions of "Manual Driveby Remake"
- Edit the .ini file to customize everything to your liking

- If you want to use the old animations, replace the .ifp file with the one in the "optional" folder
- For full vanilla animations, simply delete the .ifp file

- Gamepad users: ginput recommended. If you're struggling to bunnyhop, try holding the shoot button before the aim button.

- For some extra fun, type the cheatcode 'MYNAMEISRAMBO' and see what happens and "MOMSREVENGE" if you want your homies to be like Rambo. ;)


---- Authors:

Original Author: ThirteenAG
Fixes and improvements: Junior_Djjr
Original .ifp author: Zacthe_nerd
Improved .ifp author: ArtemQa146
Refixed: CatchyKetchup

// Special Thanks to ArmanCan, H4D3S_HUEHUE, KaiQ, Kaoru Tanamachi, BrandonBaja, vladvo, ArtemQa146, K29, Bennymax, Cattuba, cemeteryblunts and Reaper

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18 comments found
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King008500
"Vic"
Vic
Comments: 0
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22.10.2024, 20:51

goodgood


Nex_DragonRojo
"Vic"
Vic
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23.10.2024, 23:27

Hey, did you try the mod with a first person mod?


unknowable
"Vic"
Vic
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25.10.2024, 15:17

GREATDirol


VanHill
"Vic"
Vic
Comments: 0
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27.10.2024, 13:55

I cant make this mod to work?
How exactly do i activate it?
I press the aimbutton in the car and then move the stick around but nothing happens.


CatchyKetchup
"Vic"
Vic
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27.10.2024, 19:25

@Nex_DragonRojo
Yes, you can use it with first person mod. But there's still a bug that moves the camera behind after finishing the aiming. In the .ini file you have some options to avoid this.


CatchyKetchup
"Vic"
Vic
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27.10.2024, 19:30

@VanHill
Open the .ini file and check out the configuration. You can set everything to your liking. The setting for the gamepad controls in the custom .ini file was different from the normal aim button but I changed that with the new update.


VanHill
"Vic"
Vic
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28.10.2024, 13:57

@CatchyKetchup
Thanks for the answer, your reply made me realize that the mod doesnt work with the 2 player deluxe mod. Gotta check where the error lies.


Blitz_Wolf
"Vic"
Vic
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16.11.2024, 09:18

i love thisDirolDirol


vladescope
"Vic"
Vic
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24.11.2024, 11:44

in the mission gray import if you start shooting from the car, then Andre will stand and not move, in general I noticed that on some missions there is also a problem because of this mod, for example the mission mike toreno will be bugged if you shoot at the car in which he is sitting, maybe I'll remember something else


vladescope
"Vic"
Vic
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24.11.2024, 11:56

also if I understood correctly in the mission Management Issues also the guards stand down if you k*** the guard in the car with your script


CatchyKetchup
"Vic"
Vic
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25.11.2024, 10:33

@vladescope I tested all the missions you mentioned and I didn't have any problems in Gray Imports and Mike Toreno. I can confirm that in Managemant Issues the guard's car will stop even if you k*** just a passenger. But there's nothing I can do about it, it also happens with the old Manual Driveby Remake.


25.12.2024, 02:06

What's the keybind to shoot?


WhiteFlex
"Vic"
Vic
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23.03.2025, 13:47

Mod nie działa


20.04.2025, 20:39

Anytime I try to load into a save game it crashes giving me a black screen than a gray screen how 2 fix? craycray


CatchyKetchup
"Vic"
Vic
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22.04.2025, 18:39

@WhydidImakethis
I need a more detailed description of your problem. Are you sure you have CLEO+ installed? It is a plugin for cleo. Download and install it in the game's cleo folder ( https://www.mixmods.com.br/2023/10/cleoplus )
If this is not the problem, answer these questions:
1. In which exact situation does it happen? Are you able to play the game or does it crash right after loading anything? Only save games or also new games?
2. Does it still happen if you uninstall the mod?
3. Which other mods do you use?


23.04.2025, 00:26

@CatchyKetchup I have cleo+, I also tried use cleo 5 and 4.4 but same issue. If I do a new save game it crashes the second the bar is finish loading, the other mods I have are "38 special snubnose
AztecasPack
Baggy jeans
baggy-chonglers
baggy-painter
baggy-shirt
BallasPack
basketball-tshirt
Beta Gang Skins Added
cap-and-bandana
chuck-taylor-v2
Enterable Interior mod
FamiliesPack
Faster Clothes Change
Grove Street Skinpack V2
hoodie-w-basketball-jersey
Insurgency MP5K Silenced Sounds
longer-bandana-glasses
mac-10
new-sweatshirt
t-shirt-w-basketball-jersey
ultimate_rezone_territory
VagosPack
modloader config
modloader txt doc"
Including first person mod also after uninstalling the manual driveby mod the crash doesn't happen


CatchyKetchup
"Vic"
Vic
Comments: 0
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23.04.2025, 12:40

@WhydidImakethis Strange. I don't know the most of your mods. What happens if you use only Manual Driveby Refixed and absolute essential ones? ( For easy testing you can set in modloader.ini "ExcludeAllMods = true" and list Manual Driveby Refixed and essential mods in "[Profiles.Default.IncludeMods]" )


24.04.2025, 01:00

@CatchyKetchup when adding Manual Driveby Refixed and essential mods in "[Profiles.Default.IncludeMods]" Do I put it under [Profiles.Default.IncludeMods] since mine says. ";
; Mod Loader Folder Config File
;
[Folder.Config]
Profile = Default ; Profile to be used to configure mods

[Profiles.Default.Config]
IgnoreAllMods = false ; Ignores all mods. This essentially disables mods loading.
ExcludeAllMods = false ; Excludes all mods from being loaded except the ones at IncludeMods list

[Profiles.Default.Priority]
; Defines mods priority (which mods should go into effect if both replaces the same file)
; The priority should be between 1 and 100, where 100 overrides 1, additionally priority 0 makes be ignored (just like IgnoreMods)
; The default priority is 50!
;MyMod=50

[Profiles.Default.IgnoreFiles]
; Put wildcard to files to be ignored here (e.g. cheetah.dff, *.dff, path_in_mod/*.dff)

[Profiles.Default.IgnoreMods]
; Put wildcard to mods to be ignored here
_ignore

[Profiles.Default.IncludeMods]
; Put wildcard to mods to be included in the game even when ExcludeAllMods=true

[Profiles.Default.ExclusiveMods]
; Put wildcard to mods that should be loaded ONLY on this profile" and a different one saying "[Folder.Config]
Profile = Default

[Profiles.Default.Config]
ExcludeAllMods = true
IgnoreAllMods = false
Parents = $None

[Profiles.Default.Priority]

[Profiles.Default.IgnoreFiles]

[Profiles.Default.IgnoreMods]
_ignore


[Profiles.Default.IncludeMods]
Manual Driveby
[Profiles.Default.ExclusiveMods]
"