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GTA San Andreas Mods

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CLEO Modifications

WeaponTweaks v1.4


Author: vladvo
Date: 11.07.2024
Downloads: 2969 | Statistics
Filesize: 4.212 KB

Rating:
10.00 based on 7 votes

This mod allows to switch dual-guns on and off, sprint
with two-handed weapons and first-person aiming.
Easy installation and non-intrusive to other mods.
Just unpack to modloader folder.
Controls:
3 — dual-welding switch
4 — first-person aiming switch
Keys can be configured in .ini file

You can disable any function in .ini (dual weapons, 1st person aim, sprinting)

Notes:
Swtiching to dual works only for Pistol,Uzi,Tec9 and Sawn-off.
First-person aim is disabled for launchers and sniper rifle.
Sprinting works only for Shotgun, Combat shotgun, AK47, M4, Rifle, Sniper rifle.
No sprinting with really big guns.

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6 comments found
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11.07.2024, 07:32

dash


King008500
"Vic"
Vic
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11.07.2024, 10:29

goodgood


katriot
"Vic"
Vic
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13.07.2024, 03:25

biggringood


AlkatrauXX
"Vic"
Vic
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13.07.2024, 06:39

I love this mod, although I want to mention a couple more things:

_the mod does not recognize the new Weapon.dat and Default.ide files that you have installed in Modloader, is it possible to solve this bug? When changing to duals and vice versa the statistics, especially the number of bullets, are reset to the amount in the game's vanilla Weapon.dat.

_is it possible you can add an additional way to hold a weapon with both hands? (Pistol, Uzi, Tec-9, Sawn-off), if you can't with Uzi, Tec-9 and Sawn-off, at least you can with the Pistol, I think by forcing the Pistol to use the Silenced animation it could work.

_Is it compatible with unreplaced weapons?


vladvo
"Vic"
Vic
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14.07.2024, 20:53

 Quote: AlkatrauXX


_the mod does not recognize the new Weapon.dat and Default.ide files that you have installed in Modloader, is it possible to solve this bug? When changing to duals and vice versa the statistics, especially the number of bullets, are reset to the amount in the game's vanilla Weapon.dat.


It's not a bug. The mod is intended to work with vanilla weapons and therefore uses vanilla settings. They are not read from file - they are hardcoded in the mod. Maybe sometime later the mod will get some other features. Maybe when CLEO 5 is released in at least beta. Making it compatible with all possible weapons that could be found on the net is not something that I want to do. And it's simply not possible to cover everything. So, to avoid "it doesn't work with my gun" - it's better to leave it vanilla-only.


MinhKhoi21
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Vic
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09.10.2024, 10:26

good