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GTA San Andreas Mods

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CLEO Modifications

Weapon Details v3.0 (13.01.2025)


Author: ArtemQa146
Website
Date: 26.11.2023
Downloads: 37007 | Statistics
Filesize: 9.828 MB

Rating:
10.00 based on 20 votes

This mod allows you to visually use various small details in the weapon, such as the magazine (clip), shutter, etc. During reloading, the magazine separates and falls down. When fired, the shutter gives back, and then returns to its place. The handguard of the shotgun moves, and most importantly, now the sawn-off opens when the main character inserts a cartridge into it. There is a separate script for each weapon, if you don't need any, you can safely delete it. And for those who want to adapt their weapons to this mod, it's quite simple to do it, we break the model into the necessary parts and you're done. There are additional parameters in the .ini file of each weapon (Detailed installation in the mod folder).

Update 13.01.2025
Fixed when chainsaw pickups or when another character owns it had a white texture. (Edited the chnsaw.dff file)

Update 12.01.2025
Fixed the mp5lng magazine falling through the ground. (Edited files: mp5lng_R.dff and mp5lng.ini)

Update 10.01.2025
- Improved performance of melee weapon scripts;
- Fixed animation of the forearm of the "Shotgspa" shotgun;
- The .ini file (Colt45, Tec9, Micro Uzi) contains settings for the magazine/clip for weapons in the left hand.

Update 20.12.2024
- Fixed incompatibility with the SawnOff Dual Field Fix mod by void;
- The system with drop-down clips was slightly redesigned, previously, the animation of parts did not work correctly for some types of weapons when reloading, for example, for Deagle or Silenced.

Update 19.12.2024
- For those who stopped working animations of weapon parts, this update should fix it;
- Additionally, textures of very low quality have been added to the archive.

v3.0
!If you have installed this mod, then completely delete the "cleo" folder before installing this version!
- Global optimization of scripts. Now there are only 6 constantly active scripts, instead of 18 as it was before!;
- Shotgspa has fixed the position of the cartridges when fired;
- Colt45, Micro_Uzi, Sawnoff and Tec9 have fixed a visual bug when the player changed his shooting skill;
- Added support for cop animation for colt45;
- Lower quality textures have been added to the archive. Installation according to your desire.

-Patch RPG
Improved support for modification"Rocket Launcher third person"By LKbosss

v2.6
- Added shovel support. Now, after hitting a person, there will be blood on it (as with other melee weapons);
- Fixed bugs when reloading the shotgun (when parts did not move smoothly and disappeared).

v2.5
- When a shotgun is fired, the cartridge case will now fly out during reloading, and not during the shot. It also works with a crop (thanks to vladvo);
- The sawn-off cartridge case is now visually like a shotgun (thanks to vladvo);
- Now after the Molotov throw, at the place where it will break, you can find the remains of a broken bottle;
- Added animation when the player takes out a can of paint, animation is also triggered after using the can;
- Fixed visual bugs when quickly switching from RPG to Molotov and vice versa;
- Fixed the animation during the burning of Molotov by the player, and also became a little slower.

v2.4
- Added sound when the clip falls to the ground;
- The AK47 now has a shutter on the right side, as it should be;
- Fixed a bug with the camera when the main character got tired and there was a conflict of animations;
- Added reloading of the "Heatseek" rocket launcher, exactly the same as in the RPG;
- The mod now includes a pack of adapted weapons "Improved Default Armoury" created by Yhdf and adapted by Eternalta. A brief description of the pack "Remaster of all GTA SA weapons with restored textures using artificial intelligence (ERSGAN upscale)". At the moment, the pack has some visual bugs, I hope in the future the author of the adaptation will fix it.

v2.3
-Added RPG support. Now, after the player finishes shooting, the main character will reload the RPG visually;
-Added sniper rifle support. As with the RPG, after the end of the shooting, the main character will reload the weapon;
- If you get a Molotov cocktail, then it will not burn in your hands right away, first the main character will set it on fire;
-Added holding animation for the camera;
-A replaced chainsaw. Now it looks like a vanilla model.

v2.2
- Gunflash is cut from the script, all files with the ending "_G", and in .ini you do not need to specify positions for gunflash, all this is read from the default game dff. If gunflash is not displayed after the update, then you need to specify the following value in MixSets:
No3DGunflash = 1
Fix2DGunflash = 1
GunflashEmissionMult = -1
- For Sawnoff, coordinates for the second hand have been added to the .ini.

v2.1
- Replaced the m4.dff from the M4a1 model to the M16. (You can find the M4a1 model in the folder with alternative models);
- Edited the chromegun.dff model and textures;
- Fixed incorrect gunflash position in tec9;
- Fixed a bug with a missing gunflash after changing clothes or changing the player's weight/muscle;
- Added alternative models to some weapons. Also, anyone who has adapted a weapon or a whole pack for this mod can send your work and they will be added to this folder with the mod.

Update (12.05.2024)
The weapons in the cut scenes have been replaced

v2.0
- All scripts have been completely rewritten and their operation has been optimized;
- Removed friezes at the beginning of the game, when the player first took out the weapon used by the script;
- Unsuitable weapons have been replaced with the original one, for example, Tec 9, Colt45, etc.
- Redesigned many models, for example, the Ak47 was mirrored to look better with the original recharge animation;
- The falling clip / magazine from the weapon now does not fall through the ground, but remains lying on the surface;
- All parts of the weapon began to move more smoothly;
- Redesigned model loading. Now the models are loaded only when the game is started for the first time;
- All weapon icons have been replaced with the original ones in high quality (by Zera)
- Additionally added the rest of the weapons (not used by the script) to replace all weapons in the game.

Now the mod has been heavily adapted to the original game and original animations.

Thanks for the test: Biruleibe

It is recommended to use a camera mod in GTA V style

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23 comments found
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King008500
"Vic"
Vic
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26.11.2023, 21:39

goodgood


Wachi2324
"Vic"
Vic
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26.11.2023, 21:59

Some Really Well Done Details! The Original Animations Were Linda Stinky, But This Ones Are Awesome! goodhuntergood


26.11.2023, 22:56

yesyes


MinhKhoi21
"Vic"
Vic
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26.11.2023, 23:28

good


Ben_N.
"Vic"
Vic
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27.11.2023, 00:43

shokgood


Notorious MCJ
"Vic"
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27.11.2023, 01:05

Something that should have been in the game all along. biggrin 100000/1000


Faryer_
"Vic"
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27.11.2023, 01:25

We are going to paint the streets red more satisfactorily now hunterhuntergood


CleytonGamer
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27.11.2023, 02:35

noice


yuikawa22
"Vic"
Vic
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16.12.2023, 05:01

goodgood


kha_dezu
"Vic"
Vic
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27.12.2023, 18:42

goodgoodhunterhunter


Wei chun
"Vic"
Vic
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26.01.2024, 05:11

Can you make all weapons complete set in weapons detail? I hope you can adapted sniper rifle and all weapons .


Squizzi
"Vic"
Vic
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26.01.2024, 17:25

biggringood


Davidstrs
"Vic"
Vic
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05.03.2024, 18:59

nice mod but why weapon magazine just fell down to void ? not in ground to see its there if you make it visible in group ill rate your mod 10/10 good


Kr0n0s800
"Vic"
Vic
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18.04.2024, 21:34

shok good job 👍🏼


Leonardo1
"Vic"
Vic
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03.05.2024, 03:01

hunterhunterbbgoodDirol


JohnDoe45
"Vic"
Vic
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09.05.2024, 22:48

Ambitious mod good


Kr0n0s800
"Vic"
Vic
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14.05.2024, 07:01

ammo magazine falls into limbosorry


Torinz
"Vic"
Vic
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06.06.2024, 16:47

yo can you add option to disable those gunflash?? unecessary for me i am using ENB and CombatFX


SoulGuardian
"Vic"
Vic
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19.07.2024, 13:19

The original mp5 is not displaying the animation.
Any replacement that works with this?


04.01.2025, 13:02

I can't find v2.5 ,Can you share a download linkgood


kofx98
"Vic"
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05.01.2025, 14:44

nice mod


12.01.2025, 11:46

@kofx98@kofx98 Your mouth is very nicegood


12.01.2025, 11:55

Perhaps we can use this mod's melee weapon CS file, such as Bat, to create a Cleo that leaves blood marks on the face or body when a PED or protagonist is shot at a body part,When melee weapons or guns hit a certain part of the body of the PED or the protagonist,Blood marks will be left on the area of the face or body that has been hitbiggrin