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GTA San Andreas Cars

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GTA V Cars

GTA V Vapid Apocalypse Imperator [VehFuncs]


Author: Leinad/-JaDiE-
Website
Date: 11.11.2019
Downloads: 8955 | Statistics
Filesize: 13.45 MB

Rating:
9.38 based on 8 votes

- Original car author: -JaDiE-
- Replace Uranus or Euros type for replace.
- Scale 100%
- Custom shadow, collision and lod.
- All data strings.
- 4 paintjobs.
- No damage parts for this model.
- Open source, files unlocked.
- SA-MP/MTA no testing.
- Adapted to IVF.
- Adapted to VehFuncs.

Mandatory have installed:
- Modloader
- VehFuncs
- Improved Vehicle Lights 2.1.1

I have a lot of ideas to develop, stay tuned!

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7 comments found
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SergeDV
"Vic"
Vic
Comments: 0
Profile
Message
11.11.2019, 18:49

Fix Bounding Box and Bounding Sphere if you have possibility. Fool ZModeler make it by model boundaries wink
https://i.imgur.com/Tf9WtF9.jpg


Leinad
"Vic"
Vic
Comments: 0
Profile
Message
10.03.2020, 05:22

Únete al grupo en facebook para más mods y actualizaciones biggrin

https://www.facebook.com/groups/vendettandleinad9320


Leinad
"Vic"
Vic
Comments: 0
Profile
Message
08.04.2020, 04:16

@SergeDV can you make a tutorial? I'm a beginner with 3ds max


Wei chun
"Vic"
Vic
Comments: 0
Profile
Message
08.04.2020, 07:59

@Leinad THIS IS NOT EASY。


SergeDV
"Vic"
Vic
Comments: 0
Profile
Message
08.04.2020, 10:24

 Quote: Leinad

@SergeDV can you make a tutorial? I'm a beginner with 3ds max

Make it quicker with the Col Editor tool wink
https://i.imgur.com/mFACqz9.jpg
(Automatic optimisaton of a collision)


Leinad
"Vic"
Vic
Comments: 0
Profile
Message
08.04.2020, 19:47

@SergeDV Great! you're the best, thank you so much it works!

But I have this question, I made this car: https://i.imgur.com/L0cJfvP.jpg

When I upload it to coll editor it looks like this: https://i.imgur.com/194q3IN.png

But when I optimize it, the difference is small: https://i.imgur.com/x9FXLZJ.png

Thanks in advance.


SergeDV
"Vic"
Vic
Comments: 0
Profile
Message
08.04.2020, 20:34

@Leinad
ZModeler makes Bounding Box/Sphere by MODEL boundaries.
Coll Editor makes by COLLISION boundaries (coll mesh, default boxes, default sphere). It's not recomended to make borders of B_Box/B_Sphere less then maximal coordinates of collision because details outside ofB_Box/B_Sphere don't work.
I can make a simple tutorial how to work with collision in 3ds Max but it needs time.

For example, collision sizes of my wagon and the standard car Admiral. You can see B_Sphere with large radius in my long wagon
https://imgur.com/a/SjRyjtI