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GTA 5 Maps

Tw@ Internet Cafe


Author: TheFriedturkey
Website
Date: 25.03.2016
Downloads: 5675 | Statistics
Filesize: 8.753 MB

Rating:
10.00 based on 3 votes

This mod is the Tw@ Internet Cafe mod!
In this mod you get to visit the Tw@

NOTE:
- This has quite a few bugs!
- The fingers do NOT move on the Tw@ Employee (James)!
- If you already have the James Model installed Replace the script from the other with this one!

DISCLAIMERS:

The ModelEnable.cs is a modified version of the MaskAlwaysOn.cs by Pandassaurus, Proudnoob and f0rest, I did not create the original script!

Installation:

Player Model - Using OpenIV, place everything in the "James (Tw@ employee) Files" folder in:
x64c.rpflevelsgta5propslev_desv_minigame.rpf.

Interior - Drag and drop all the in "Interior Files" folder to:
x64c.rpflevelsgta5propslev_deslev_des.rpf.

Exterior - Drag and drop all the in "Interior Files" folder to:
x64c.rpflevelsgta5propslev_desp_v_lev_des_skin.rpf.

Loader - The "The Tw@ Internet Cafe.xml" goes in: menyoostuff/Spooner

NOTE: YOU NEED TO HAVE SCRIPTHOOKV.NET INSTALLED (If you don't have that, get it here: https://www.gta5-mods.com/tools/scripthookv-net)

Then drag the "ModelEnable.cs" & "Invisible.dll" into your "Grand Theft Auto V/Scripts" folder.


How to use:
Building
- Install Menyoo (https://www.gta5-mods.com/scripts/menyoo-pc-sp)
- In Menyoo go to Object Spooner/Mange Saved Files/The Tw@ Internet Cafe/Load Placements
Model
- Press Numpad 3 ONCE to Enable (If you go invisible but James does not appear press it again!)
- Press Numpad 1 ONCE to Disable (If James doesnt go away first time press it again!)
- If it breaks Press 'insert'
- Watch the video for npc tutorial!


Credits:
The models were ripped from GTA IV
Invisible.dll made by me!



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4 comments found
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Reza_Edit
"Vic"
Vic
Comments: 0
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26.03.2016, 08:08

good texture


Mr.Red Devil
"Vic"
Vic
Comments: 0
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30.03.2016, 04:19

Heheh.....right from IV....nice


LudovicoDev
"Vic"
Vic
Comments: 0
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19.07.2016, 17:54

GTA IV TO GTA V XD


Rdn1967
"Vic"
Vic
Comments: 0
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15.09.2016, 00:40

Would you be working on a PlayStation version in the near future