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Script Mods (e.g. *.lua and *.asi)

IV.EFLC_OvertakeFIX_v11


Author: SnakeSwagger
Date: 28.02.2025
Downloads: 2357 | Statistics
Filesize: 11.424 KB

Rating:
9.80 based on 5 votes

Installation Info in README file!
!!! THIS SCRIPT IS ONLY WORKING WITH ScriptHookDotNet !!!

!!! IV-SDK.NET EXPERIMENTAL SCRIPTHOOK FUNCTIONALITY
IS NOT SUPPORTED AND CAN'T RUN THE SCRIPT PROPERLY!!!

v11 Changelog:
- custom detection distances for every vehicle (IV/TLAD/TBoGT)
- it is also possible to add new vehicles to the .dat file
- only one version (only trucks gets frozen)

v10 Changelog: -> you can get that version still on GTAForums!
- made 2 versions (both are included in the download)

--> IV_OvertakeFIX_FreezesAllVehicles.net.dll
(Vehicles can not crash into you, when approaching to fast but it looks a bit odd!)
OR
--> IV_OvertakeFIX_FreezesOnlyTrucks.net.dll
(Vehicles can crash into you, when approaching to fast but it looks more natural! Trucks are frozen because some of the MF still move even if driver task is cleared or the vehicle speed is set to zero!)

v9 Changelog:
- optimized the code further

v8 Changelog:
- rewritten the script, optimized performance, removed unnecessary calls
- added custom detection distance for limo and stretch
- vehicleHashes are hardcoded for now (but all IV and EFLC are added)

v7 Changelog:
- added a .ini-file for configuration -> explanations are inside .ini file!

v6 Changelog:
- script checks now, if player is using a bike, a car or a truck and changes the detection distances for ai bikes, cars and trucks.
- changed key for ingame messages to F10 (off by default)
- toggle logfile with F9 (off by default)

v5 Changelog:
- corrected an error in the bike detection logic, that prevented some bikes not detecting properly!
- toggle detection messages with key F4.

v4 Changelog:
- compiled the script as a net.dll!
now you can use the script with versions 1.2.0.59/1.0.8.0/1.0.7.0!

v3 Changelog:
-tweaked logic to improve performance
-removed unnecessary code

v2 Changelog/Bugfixes:
- Bikes are now also detected with a seperate logic
- If the player stays stationary for a while and a vehicle is unfrozen, no other vehicle class is detected

## Features##

- Detects vehicles approaching from behind when the player is stopped.
- Freezes the position of detected vehicles to prevent overtaking the player.
- Custom values for every vehicle the player is using (IV/TLAD/TBoGT)
- Different detection distances for bikes, cars, limos, trucks and vans (ai vehicle classes)
- Unfreezes vehicles after a set amount of seconds or when the player starts moving. (you can permanently stop the vehicles in .ini file by setting RECOGNITION_DELAY to 0)

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IV.EFLC_OvertakeFIX_v11

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