Advertising
Navigation
Information

GTA 4 Mods

:

Modifications

IV Object Transportation Challenge


Author: ItsClonkAndre
Date: 04.11.2020
Downloads: 2176 | Statistics
Filesize: 0.517 MB

Rating:
10.00 based on 4 votes

IV Object Transportation Challenge is a mod inspired by the #IVFlowerPotChallenge by Rob

- #IVFlowerPotChallenge info
You dont know what the #IVFlowerPotChallenge is?
Watch this video: https://youtu.be/A8illRd3KWE

- Mod info
With this mod, you can create or just play challenges like the #IVFlowerPotChallenge made by other users.

Every challenge works in the same way: There is a initial object location where you can find the object that is needed to complete the challenge. And then there is a delivery point, where you have to bring the needed object to.

Press F9 to open the menu. (Keybind can be changed in the .ini file)

- How to create your own missions?
Open the menu (default f9) and click on Create new mission. Now the menu will close and you are in the mission editor. In the upper right corner of the screen you will have some shortcut informations.

Open the menu again to edit your mission/challenge settings.
Mission name: The name of your mission
Are vehicles allowed: This sets if vehicles are allowed in your challenge. If you want to use vehicles, press on the button and it should be green. That means it is on. In the textbox below, you can enter the models names of the vehicles that are allowed for your challenge, enter ALL to allow all vehicles.
Is player wanted after picking up object: If true, the player will be wanted by police with the entered amount of start in the textbox below. (Please only enter numbers from 0 - 6, otherwise the game might crash).
If player enters a vehicle that is not allowed, in how many seconds should the mission fail?: If the player enters a vehicle that is not allowed a countdown will appear, with the amount of seconds you entered. (The recommended value for the minimum is 5).
Remove all weapons on mission start: Removes all weapons on mission start.
Object textbox: The object that is needed for the mission.
initial location of the object: The initial location where the object can be found.
Finish location: Where the player needs to go to finish your challenge.

- Shortcut info
CNTRL + O: Copies the current object that the player has in his hands in to the Object textbox (hexadecimal hash).
CNTRL + I: Copies the object inital position from the players current position in to the initial location of the object textbox (custom vector3 value).
CNTRL + P: Copies the finish position from the players current position in to the Finish location textbox (custom vector3 value).

- Editors button info
Discard mission: The current mission/challenge you are working on will be discarded and the editor will close. So, if you just want to close the window, hit the X button in the upper right corner of the window.
CREATE MISSION: Creates the mission. (Mission path: GTAIVScriptsIVObjectTransportationChallengeMissions)

Created by ItsClonkAndre

Advertising
Download
DOWNLOAD
Virus Detection Ratio: 0% (0/61)
See Virus Scan Report
Advertising
Report
Mod Report

Are you the owner of this mod? If someone has stolen your work, you can make a request for removing this mod.

Report this mod

Screenshots
Videos
Add a Youtube video

6 comments found
Name:


Comment text:


reload, if the code cannot be seen

Attention:
You need to be registered and signed in to post comments!
MIKE-hiok
"Vic"
Vic
Comments: 0
Profile
Message
05.11.2020, 16:57

what is this?hunter


ItsClonkAndre
"Vic"
Vic
Comments: 0
Profile
Message
05.11.2020, 20:31

@MIKE-hiok The Flower Pot Challenge is a challenge from Rob. In this challenge you've to carry a flower pot from the first island to the old abandoned casino with 6 stars. You can watch this video for better explanation: https://youtu.be/A8illRd3KWE . This Mod allows you to create your own challenges like the Flower Pot Challenge. If you start the editor, you can pickup any object that you want and press CNTRL + O to make that object that you are currently carrying to your target object. Then you can set a initial location for the object where the user can find this object at. And at the end you need to set the finish point where you've to carry that object to inorder to complete this challenge biggrin Thats not a must have mod, it's just for fun like the original Flower Pot challenge ^^


catsmackaroo
"Vic"
Vic
Comments: 0
Profile
Message
08.11.2020, 00:17

Soz if I'm being le dumb dumb, but when I launch this on a vanilla 1.0.7.0 (downgraded from CE 1.2.0.43, properly, meaning I have 'some' mods like ZolikaPatch, JackIVFixes, etc) the cursor just doesn't wanna move.
Also it kept crashing when I had xliveless with debugger, so I removed it.

I could be doing something wrong because IIRC I had the same issue on LCPDFR a few years ago, and I also imagine you didn't for some reason use 1.0.4.0 scripthook .NET, right?

But yeah, you got any ideas?
Whatever the case maybe, I sent it to mister Robert. Dirol


ItsClonkAndre
"Vic"
Vic
Comments: 0
Profile
Message
08.11.2020, 13:06

@catsmackaroo Hello, sorry for the issues. I've only tried my mod on the Complete Edition and i will try in on 1.0.7.0 to see whats going on there. Thanks for your feedback! good

For the scripthook .NET question: I dont actually know wich version i'm using. The ScriptHookDotNet.dll has no file info dash


ItsClonkAndre
"Vic"
Vic
Comments: 0
Profile
Message
08.11.2020, 18:36

@catsmackaroo I've checked if the mod is working for me on 1.0.7.0 and it does. I can move the cursor around and start missions. Are you getting error messages when opening the window or clicking on buttons?


catsmackaroo
"Vic"
Vic
Comments: 0
Profile
Message
08.11.2020, 22:27

@ItsClonkAndre Oh I didn't even know there was a 1.2.0.43 scripthook .NET...

I'm assuming you're not on borderless windowed, right? I was.
I went to fullscreen and it still wasn't working, I'm sure it's some setting on my .exe's, I'll fix it soon, and when I do, I'll comment how I fixed it (assuming it isn't something unique to me)

Also, nah there's no errors. I used an xlive.dll with a debugger attached and nothing showed, nothing in the logs, nothing in console. Nothin'. I'm sure it's something I'm doing wrong and nothing at fault with the actual mod.

Thanks for responses, one luv me brudda. tongue