Navigation
Information

GTA IV Mods

:

Modifications

iCEnhancer 3.0 Natural (v1.6)


Author: DayL
Website
Date: 12.08.2019
Downloads: 38121 | Statistics
Filesize: 23.132 MB

Rating:
10.00 based on 41 votes

iCEnhancer 3.0 Natural by DayL:

More Screenshots (1080p, 1440p and 4K): https://flic.kr/s/aHsmG59dfd

Video Mod Showcase: https://youtu.be/fJXS6Y6QCG4

Thanks for over 30.000 downloads!

Description:
This mod aims to make GTA IV more natural, less dark and more vibrant. My inspiration was the never released Icenhancer C by Icelaglace. I spent about 350 hours to create and update this modification. This mod was developed for GTA IV patch 1.0.4.0 but later I decided to add compatibility to patch 1.0.7.0/1.0.8.0 and also to EFLC. A lot of thanks to BisonSales and Icelaglace who helped me with some issues. Also thanks to Icelaglace again for his great Icenhancer 3.0 graphic mod. Without his mod this modified Icenhancer 3.0 version wouldn't be possible obviously. Big thanks goes to donnits who helped me to make iCEnhancer 3.0 compatible for patch 1.0.7.0/1.0.8.0 and EFLC.

Installation instructions inside "Readme.txt".

Updates:
I would recommend to keep revisiting this mod page sometimes to check for mod updates. I will keep try to improve this mod. You can see any update changes here in the description.

About 1.0.7.0/1.0.8.0 and EFLC version:
It's not same as polished and beautiful like the 1.0.4.0 version but it works fine which was my only goal here so please don't complain when your game doesn't look same as good as on my shown screenshots. Foggy and lighting weather are both different in visuals compared to the 1.0.4.0 version but other weathers are almost identical. I still strongly recommend to use the 1.0.4.0 version if you want the best visuals.

Screenshots using iCEnhancer 3.0 Natural with patch 1.0.7.0: https://imgur.com/a/GXjagff

Update changes:
(August 2019) 1.0:
-First mod release

(August 2019) 1.0.1:
-Updated "Readme.txt" file
-More recommended mods added
-Disabled Rays by default if not using Project 2DFX
-Added enbseries.ini with enabled Rays which is needed for Project 2DFX

(September 2019) 1.0.5:
-Improved sky colors for extra sunny and sunny weather
-Improved Clouds for sunny and sunny windy weather
-Added more distance fog for extra sunny, sunny and cloudy weather
-Added more optionals (They are really worth to check out!)
-Added ingame screenshots for all optinals
-Added more recommended mods

(September 2019) 1.1:
-Completely new sunny windy weather for all daytimes (6am-7pm)
-Improved 7pm sun and sky colors for extrasunny, sunny and sunny windy weathers
-Improved 7-9am sky colors for extra sunny, sunny and sunny windy weathers
-Improved 12am and 6pm sky colors for extra sunny and sunny weathers
-Improved lighting strength and colors for extra sunny and sunny weathers for all daytimes (6am-7pm)
-Slightly improved clouds for sunny weather
-Added better burnt out vehicle texture for "HD Vehicle Textures" inside optionals folder

(December 2019) 1.2:
-Less saturated and more natural sky colors for sunny and extra sunny weather
-Improved 7am, 9am, 6pm, 7pm top sky and azimuth colors for sunny, extra sunny and sunny windy weather
-Fog added at 6am for sunny, extra sunny and sunny windy weather
-Slightly fog added at 8pm, 9pm and all night times for sunny, extra sunny, sunny windy and cloudy weather
-Foggy weather got reduced fog and more fog saturation for better athmosphere at midday
-Tweaked fog settings for thunder weather
-Slightly more distance fog added for sunny, extra sunny, sunny windy, and cloudy weather
-Slightly reduced direct color lighting for 7pm and 7am sunny, extra sunny and sunny windy weather
-Reduced far distance gamma for 7pm and 7am sunny, extra sunny and sunny windy weather
-Reduced vehicle glass reflections for more naturalism
-Slightly improved vehicle reflections for taxis and modern vehicles

(December 2019) 1.2 (Hotfix):
-Replaced "Doge" meme moon texture from Icelaglace with a better high resolution moon texture. (I didn't noticed it until now lol)
-Disabled lightsprite rays by default again from enbseries.ini for users who don't use Project 2DFX. Lightsprite rays are only required to make Project 2DFX work with ENB.

(January 2020) 1.3:
-New drizzle weather with slightly rain and a bit sunlight that cast soft and natural shadows
-Reduced top sky saturation at daytime for extra sunny, sunny and sunny windy weather
-Adjusted sky brightness at 7am and 8am for extra sunny, sunny and sunny windy weather
-Improved sky colors at 9am for extra sunny, sunny and sunny windy weather
-Improved sky colors at 7pm for extra sunny, sunny and sunny windy weather
-Slightly reduced sky brightness at night for all weathers
-Removed shadows from moonlighting to fix vehicle shadow issues at night (other lights will still cast shadows at night)
-Darker clouds at 7am, 7pm and 8pm for sunny and sunny windy weather
-Improved sun at 7pm for extra sunny, sunny and sunny windy weather
-Improved distance fog color for extra sunny, sunny and sunny windy weather
-Improved ambient colors at 6am for extra sunny, sunny and sunny windy weather
-Reduced reflections for Algonquins Middle Park entrance and apartment
-More improvements (I can't remember all lol)

(February 2020) 1.35:
-Reduced bottom sky color height at 9am, 12am and 6pm for extra sunny and sunny weather
-Improved bottom sky colors at 7am for extra sunny, sunnny windy and sunny weather
-Improved ambient colors at 6am and 12am for extra sunny, sunny windy and sunny weather
-Improved sky colors at 6am for extra sunny, sunny windy and sunny weather
-Improved ambient colors at 6pm and 7pm for cloudy weather
-Slightly reduced lighting strenght and lighting saturation at 7pm for extra sunny, sunny windy and sunny weather
-Slightly cloud improvements 6am and 7am for sunny and sunny windy
-Reduced lighting saturation at 7am
-Reduced adaptation brightness
-Slightly more tree ambient amount
-Small AO changes
-Brighter street lights at night
-Brighter vehicle lights at night
-Optinal commandline added for graphic memory issues and more
-Other minor changes

(March 2020) 1.35 (Hotfix):
-Tweaked color power
-AO settings restored to default iCE 3.0 to fix dark models and interior AO
-Skylighting ambient changes

(April 2020) 1.4:
-Improved sky settings inside enbseries.ini
-Reduced chrome reflection intensity on vehicles
-Tweaked vehicle specular, vehicle glass specular and wheel specular intensity
-Slightly reduced direct lighting at night
-Tweaked skylightning ambient settings
-Improved sky settings at 6am,7am,9am,12am and 7pm for extra sunny, sunny and sunny windy weather
-Adjusted direct color intensity at 12am for extra sunny, sunny and sunny windy weather
-Reduced CloudsEdgeIntensity to make clouds more "fluffy"
-Many other small improvements have been made

(June 2020) 1.45:
-Reduced adaptation for less horizon brightness and sky saturation in shadowed areas
-Reduced direct lighting at daytime for extra sunny and sunny
-Reduced vegetation reflections
-Small ambient brightness and color changes for several times and weathers
-Fog color changes at 6am, 7am, 9am, 6pm, 7pm and 8pm for foggy weather

(June 2020) 1.5:
-Decreased midday top sky color for extra sunny, sunny and sunny windy weather
-More contrast added for better image depth
-Slightly more bloom added for better sun effects
-Smaller ambient changes to fit new contrast tweaks
-Areas without lights at night are brighter now
-Tweaked top sky color at 6am, 7pm and 8pm for extra sunny, sunny and sunny windy weather
-Increased global reflections for sunrise, night and sunset times for several weathers for better vehicle reflections
-Tweaked sky horizon colors and brightness at 7pm for extra sunny, sunny, sunny windy and drizzle weather
-More clouds and less direct lighting intensity for sunny windy weather
-Tweaked clouds at 6am, 7am, 7pm and 8pm for sunny and sunny windy weather
-Changed water color at cloudy, rainy and drizzle weather to a more greenish tone for more realism
-Added clean water option in "Optionals" if you don't like new water changes
-Compatibility added to patch 1.0.7.0/1.0.8.0 and EFLC (Big thanks to donnits)
-Many more smaller improvements

(August 2020) 1.6:
-Slightly tweaked midday top sky color for extra sunny and sunny weather
-Increased direct lighting intensity for midday and 6pm for extra sunny and sunny weather
-Tweaked top sky color at 8pm for extra sunny, sunny and sunny windy weather
-Less blue top sky color at 9am, 10am and 11am for extra sunny, sunny and sunny windy weather
-Improved sky and horizon colors at 7am for extra sunny, sunny and sunny windy weather
-More colorful direct lighting color at 7am for extra sunny, sunny and sunny windy weather
-Slightly more colorful direct lighting color at 6pm for extra sunny and sunny weather
-Slightly increased global reflection at 7am
-Improved tree settings inside enbseries.ini
-Increased building light intensity at night
-Overhauled ambient colors at night (from 9pm-5am) for all weathers
-Improved street light colors at night (from 9pm-5am)
-Small fog changes for rainy weather
-Improved moon settings
-Improved sun settings for all sunny weathers
-Many more smaller improvements
-Removed clean water optional

(August 2020) 1.6 Hotfix:
-Improved vehicle reflections for patch 7/8 and EFLC

Social Media:
-Discord: DayL#3320
-Youtube: www.youtube.com/user/falcogray
-Facebook: https://www.facebook.com/officaldayl/


-No permissions to upload this mod somewhere else!-

Advertising
Download
Advertising
Report
Mod Report

Are you the owner of this mod? If someone has stolen your work, you can make a request for removing this mod.

Report this mod

Screenshots
iCEnhancer 3.0 Natural (v1.6)
iCEnhancer 3.0 Natural (v1.6) iCEnhancer 3.0 Natural (v1.6) iCEnhancer 3.0 Natural (v1.6) iCEnhancer 3.0 Natural (v1.6) iCEnhancer 3.0 Natural (v1.6) iCEnhancer 3.0 Natural (v1.6) iCEnhancer 3.0 Natural (v1.6)

Add to Favorites Share on Facebook
Videos
Add a Youtube video

31 comments found
Your Name/Nick:


Your Message:


Smileys:



Attention:
You need to be registered and signed in to post comments!