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GTA 4 Cars

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GTA V Cars

Dinka Sugoi (+HQ Interior)


Author: RealZolika1351
Date: 08.09.2020
Downloads: 3977 | Statistics
Filesize: 10.247 MB

Rating:
8.58 based on 12 votes

The Dinka Sugoi from the Diamond Casino Heist update.
Vehicles.ide:
sugoi, sugoi, car, HABANERO, HABANRO, VEH@STD, NULL, 100, 999, 0.2770, 0.2770, 0, 2, 1.2 ,1, livery

Use https://gtaforums.com/topic/955449-iv-zolikapatch/ to unlock the 4 livery limit

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unbid
"Vic"
Vic
Comments: 0
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12.09.2020, 15:09

Hey Zolika! I noticed that you have been converting many cars from V to IV. I really like what you are doing, but the problem is, the quality doesn't really match up with the default cars from IV. The reflections are very off (quite muted yet very bright), there are no seams on the doors, hood, and trunk (which is a problem with V cars in general), and the HQ interior is quite unecessary unless you use a first person mod. Also, are you using the L0 or L1 models for your conversion? Since the file size is very huge and it may cause a taxi bug.


RealZolika1351
"Vic"
Vic
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12.09.2020, 15:15

@unbid I made these for first person use, also you can just use RIL.Budgeted to fix taxi bug
Reflections seem to be an issue with either color3 (which you can just fix by changing carcols) or openformats I/O (which is impossible to fix unless I relearn the entire car porting process on another program and severely limit my productivity as 3ds max has maxscript to make 99% of the tedious part like materials and attaching meshes can be made into a script)


unbid
"Vic"
Vic
Comments: 0
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12.09.2020, 16:11

@RealZolika1351Uuuh... do you use ZMod to convert those V cars to IV?


RealZolika1351
"Vic"
Vic
Comments: 0
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12.09.2020, 16:32

@unbid nope, dk22pac's yft to dff converter and 3ds max


unbid
"Vic"
Vic
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12.09.2020, 16:40

 Quote: RealZolika1351

@unbid nope, dk22pac's yft to dff converter and 3ds max
Huh, I figured. Maybe try to use ZMod to convert those cars. I'm sure that there are some IV modders that are willing to teach you how.


RealZolika1351
"Vic"
Vic
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12.09.2020, 16:42

@unbid I could but zmodeler would make me much, much slower as I can't automate the tedious and repetitive parts


unbid
"Vic"
Vic
Comments: 0
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12.09.2020, 17:03

@RealZolika1351true, ZMod can be a pain. However, if you want to improve your converting skills and quality, it's time for you to start learning ZMod. Because at this point you really overshoot on quantity and missed a lot on quality.


RealZolika1351
"Vic"
Vic
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12.09.2020, 17:31

@unbid It's more likely I'll (or someone else will) attempt to fix the export script so it doesnt mess up normals, that way I can get rid of the issues while not having to switch to zmod


unbid
"Vic"
Vic
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12.09.2020, 17:34

@RealZolika1351 oh well, good luck then. Although the wonky normal shading is just a fraction of the issues from your mod.


RealZolika1351
"Vic"
Vic
Comments: 0
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12.09.2020, 17:36

@unbid I'm fairly sure that fixed normals would fix reflections also, while seams are an issue with the model itself and I want to keep it as close to the vanilla V model as possible