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fastman92 limit adjuster 5.6


Author: fastman92
Website | Email
Date: 31.05.2020
Downloads: 9174 | Statistics
Filesize: 20.877 MB

Rating:
10.00 based on 49 votes

Like many other games, GTA has limits that may later need to be increased as the modding community grows.
This limit adjuster gives you that opportunity.

Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these limits would be the ID limits, weapon limits, handling.cfg limits & cargrp.dat limit.
Map limits are also hacked. This means bigger maps with more cities.

Supported games: GTA III, GTA VC, GTA SA, GTA LCS, GTA IV, GTA V, Bully Scholarship Edition.

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Latest changes:

** 5.6, July 12, 2020
- ANDROID_ARM32, GTA SA 2.0, ID LIMITS fixed. Game could crash because of this bug.
- ANDROID_ARM32, GTA SA 2.0, (IDE LIMITS -> IDE Objects Type 2, Timed Objects, Hier Objects, Weapon Models, 2DFX Effects) implemented

** 5.5, June 21, 2020
- ANDROID_ARM32, GTA LCS 2.4, support implemented for this game version and ready to use
- WIN_X86, GTA SA 1.0 US compact/HOODLUM, (SHADOW LIMITS -> Real time shadows) bug fixed
- ANDROID_ARM32, GTA LCS 2.4, (SPECIAL -> Make loading of files from root directory possible) implemented.
Allows loading of files from "game root directory".
- ANDROID_ARM32, GTA SA 2.0, (OTHER LIMITS -> Collision size) implemented
- ANDROID_ARM32, GTA SA 2.0, (OTHER LIMITS -> Object info entries) implemented
- ANDROID_ARM32, GTA SA 1.08, GTA SA 2.0 (SPECIAL -> Remove LOD DFF requirement to hold native data) implemented.
Now LOD DFF files, which are platform independendent (with uninstanced geometry) will no longer crash the game, when rendered.

** 5.4, June 6, 2020
- ANDROID_ARM32, GTA SA 2.0, (IPL -> Dummies) implemented
- WIN_X86, GTA SA 1.0 US compact/HOODLUM, (OTHER LIMITS -> Vehicle colors) bug fixed
- ANDROID_ARM32, GTA SA 2.0, (DYNAMIC LIMITS -> Matrices, rwObjectInstances, PtrNode Singles, PtrNode Doubles, EntryInfoNodes) implemented
- ANDROID_ARM32, GTA SA 2.0, [RENDERER LIMITS] implemented
- ANDROID_ARM32, GTA SA 2.0, (ID LIMITS -> Count of killable model IDs) implemented
- ANDROID_ARM32, GTA SA 1.08 (SPECIAL -> Alter file loading order) implemented. Now files from "game root directory" take a precedence over asset files from APK archive.
- ANDROID_ARM32, GTA SA 2.0, ID LIMITS fixed. Game could crash because of this bug.
- ANDROID_ARM32, GTA SA 2.0, [WATER LIMITS] implemented SA 2.0, [WATER LIMITS] implemented

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fastman92 limit adjuster 5.6
fastman92 limit adjuster 5.6

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