Author: | fabx24 |
Date: | 23.05.2025 |
Downloads: | 916 | Statistics |
Filesize: | 2.392 KB |
Rating: | 8.20 based on 5 votes |
Based off XZYTRO mod, fixed by me.
The code has been reworked to fix the null pointer accesses to the car object.
This improves stability when a car is spawned or destroyed.
Works well in single player and SAMP.
Tested on CLEO 4.3, made with Sanny Builder 4
CHANGELOG 26/05/2025
Now the user can configure the key in drift_cfg.ini
CHANGELOG 27/05/2025
Now the user can configure the steering keys in order to apply the rotation on different keys.
CHANGELOG 29/05/2025
CHANGELOG 0.7a [HOTFIX]
- Improved drift script physics to make steering more controllable, now drifting only applies to mapped steering buttons.
- Fixed delay when script looped the toggle on vehicle collisions
- Fixed bouncing issue on soft suspension vehicles, due to the previously mentioned loop.
- Fixed issue where script would not work on SAMP mapped surfaces. Removed the wheel surface check. This was previously needed because if you pressed the drift button, collisions would be disabled and then the vehicle would fly, but now Collision Detection is fixed
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