WestJet Boeing 737-800
|Titel:||Car Spawner v2.1|
5.92 bei 638 Bewertungen
|Beschreibung:||This CLEO mod is car spawner for GTA San Andreas.
It has implemented sorting algorithms, advanced configuration in .ini file, thus it`s dedicated for those who add cars to GTA SA.
In this case adding cars means adding car with ID not 400 <= ID <= 611, that is not replacing.
Version 2.0 has been complety rewritten, panel with sorted list of vehicles is being created.
They are sorted according to their actual GXT entries that appear when you enter a vehicle.
Therefore list is not static and relies on vehicle names.
Rotation of camera when car spawner is running works too if you hold on the \ slash key and move the mouse around.
Fully compatible with GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE & GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE
Fully compatible with any screen (4:3, 16:9, 16:10...)
Partly Compatible with CLEO3
Changes in version 2.1:
- Car spawner is partly compatible with CLEO3 now. It means CarSpawner.ini won`t work and spawning of trailers being put to their cab vehicles in result.
Static configuration will be used instead. That is caused by lack of Ini opcodes in CLEO3.
- pressing the spacebar caused crash because of incorrect sequence in main loop of running car spawner.
By space a player was to be put in vehicle that didn`t exist yet.
Pressing enter crashed a game too.
Now if EnableCarSpawnerKey is pressed together with VK_RETURN || VK_SPACE - car spawner won`t get enabled.
Neues Youtube Video hinzufügen.
Zurück zur Kategorie
|Mercy007 schrieb am 14.02.2012, 07:44|
how to add the car? ? ?
|fastman92 schrieb am 14.02.2012, 21:22|
Add car? http://www.gtaforums.com/index.php?showtopic=399977
|YoungDude schrieb am 17.02.2012, 01:46|
How could I add added cars in your newest version? I was using v1 and it worked great. When I tried v2 it seems doesn't work for added cars.
|Mercy007 schrieb am 18.02.2012, 05:46|
@fastman92 : it won't work
i've tried it three times
|Mercy007 schrieb am 18.02.2012, 08:39|
how to spawn the added cars with this tool?
|YoungDude schrieb am 19.02.2012, 14:39|
Nevermind it's work.
I created vehicles.fxt in cleo_text for my added car name. Thanks for the great mod.
|fastman92 schrieb am 21.02.2012, 15:02|
@YoungDude, see the example:
You don`t need to specify number of ranges, script continues to read 1, 2, 3... until range doesn`t exist.
start = 400
end = 611
start = 612
end = 613
start = 793
end = 799
start = 907
end = 909
start = 965
end = 965
start = 999
end = 999
|fastman92 schrieb am 21.02.2012, 15:04|
@YoungDude make sure you have a CLEO4 and there`s no CLEO\GXTHook.cleo
|Ray_Santos schrieb am 21.02.2012, 21:15|
Can i use this with CLEO 3 because ive been told that CLEO 4 is still a little buggy, is this correct? Or should i install CLEO 4?
|YoungDude schrieb am 22.02.2012, 02:55|
Yes, I did it and it's work. Thanks
|fastman92 schrieb am 22.02.2012, 21:49|
// Script requires CLEO3 or CLEO4 Library (best with IniFiles.cleo)
// Beware when CLEO3 is used functionaly is greatly limited.
// CarSpawner.ini and trailers won`t work. Static configuration will be used instead. Nothing can be changed.
You CAN, BUT there will be no configuration. Don`t change anything CarSpawner.ini, it won`t give any effect.
CarSpawner.ini is not even neccessary on CLEO3.
|gi870152 schrieb am 17.06.2012, 06:49|
not working for me
my car ID begins from 6526
how can i do ?
|ZainDYaman schrieb am 16.07.2012, 16:46|
Thank you, this works very well. :)