Car Spawner v2.1 GTA San Andreas Mod
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Information
Titel: Car Spawner v2.1
(Download)
Kategorie: /Mods

Autor: fastman92
Website | Email

Datum: 30.01.2012 | 114341 Downloads
Dateigröße: 1.06 MB

Bewertung:
6.18 bei 692 Bewertungen

This CLEO mod is car spawner for GTA San Andreas.
It has implemented sorting algorithms, advanced configuration in .ini file, thus it`s dedicated for those who add cars to GTA SA.
In this case adding cars means adding car with ID not 400 <= ID <= 611, that is not replacing.
Version 2.0 has been complety rewritten, panel with sorted list of vehicles is being created.
They are sorted according to their actual GXT entries that appear when you enter a vehicle.
Therefore list is not static and relies on vehicle names.
Rotation of camera when car spawner is running works too if you hold on the \ slash key and move the mouse around.

Fully compatible with GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE & GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE
Fully compatible with any screen (4:3, 16:9, 16:10...)
Partly Compatible with CLEO3

Changes in version 2.1:
- Car spawner is partly compatible with CLEO3 now. It means CarSpawner.ini won`t work and spawning of trailers being put to their cab vehicles in result.
Static configuration will be used instead. That is caused by lack of Ini opcodes in CLEO3.
- pressing the spacebar caused crash because of incorrect sequence in main loop of running car spawner.
By space a player was to be put in vehicle that didn`t exist yet.
Pressing enter crashed a game too.
Now if EnableCarSpawnerKey is pressed together with VK_RETURN || VK_SPACE - car spawner won`t get enabled.
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Car Spawner v2.1
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Kommentare | 14 Beiträge bisher
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RealArielR
"Vize-Boss"
Vize-Boss
Kommentare: 151
01.07.2014, 06:16

Crashed after the end of the loading screen, luckly I'm using modloader :v
ZainDYaman
"Neuling"
Neuling
Kommentare: 2
16.07.2012, 16:46

Thank you, this works very well. :)
gi870152
"Gauner"
Gauner
Kommentare: 29
17.06.2012, 06:49

not working for me
my car ID begins from 6526
how can i do ?
fastman92
"Vize-Boss"
Vize-Boss
Kommentare: 151
22.02.2012, 21:49

@Ray_Santos

// Script requires CLEO3 or CLEO4 Library (best with IniFiles.cleo)
// Beware when CLEO3 is used functionaly is greatly limited.
// CarSpawner.ini and trailers won`t work. Static configuration will be used instead. Nothing can be changed.


You CAN, BUT there will be no configuration. Don`t change anything CarSpawner.ini, it won`t give any effect.
CarSpawner.ini is not even neccessary on CLEO3.
YoungDude
"Neuling"
Neuling
Kommentare: 4
22.02.2012, 02:55

Yes, I did it and it's work. Thanks
Ray_Santos
"Gauner"
Gauner
Kommentare: 29
21.02.2012, 21:15

Can i use this with CLEO 3 because ive been told that CLEO 4 is still a little buggy, is this correct? Or should i install CLEO 4?
fastman92
"Vize-Boss"
Vize-Boss
Kommentare: 151
21.02.2012, 15:04

@YoungDude make sure you have a CLEO4 and there`s no CLEO\GXTHook.cleo
fastman92
"Vize-Boss"
Vize-Boss
Kommentare: 151
21.02.2012, 15:02

@YoungDude, see the example:
You don`t need to specify number of ranges, script continues to read 1, 2, 3... until range doesn`t exist.

[range_1]
start = 400
end = 611

[range_2]
start = 612
end = 613

[range_3]
start = 793
end = 799

[range_4]
start = 907
end = 909

[range_5]
start = 965
end = 965

[range_6]
start = 999
end = 999
YoungDude
"Neuling"
Neuling
Kommentare: 4
19.02.2012, 14:39

Nevermind it's work.
I created vehicles.fxt in cleo_text for my added car name. Thanks for the great mod.
Mercy007
"Taschendieb"
Taschendieb
Kommentare: 7
18.02.2012, 08:39

how to spawn the added cars with this tool?