Christopher Jacobs converted directly from Mercenaries 2: World in Flames game. Both the model and the texture are original, taken directly from the game. I did the ripping myself and made sure to assemble the character according to the original equipment layout seen in Mercenaries 2: World in Flames.
It is extremely important to keep in mind the fact that, originally, in GTA SA, character skeletons and animations were intended for 3D models with few polygons, that is, low poly 3D models. Christopher Jacobs' 3D model, on the other hand, has many polygons and this, consequently, ends up harming the rigging process. Thus, you will notice that some parts of the legs, arms and neck appear strangely when the character makes certain movements. I'm sorry, but it's impossible to avoid this. I did my best to do the best possible rigging of the character.
Originally, in Mercenaries 2: World in Flames, the character has an animation of smoking the cigar in his mouth. In GTA SA, this is not possible.
Some parts of the legs are very rigid when the legs are bent, however, this is due to the fact that the model has many vertices in the areas that move during the rotation of the leg. The same happens in the arms.
The character's hand fits the weapons very well.
The fingers bend. |