Vice City / Mods / Total Conversions
Grand Theft Auto Vice City Expanded&Refreshed
- joyfulmyaso | uploaded by joyfulmyaso
- t.me/MyasoTeam
- 12/27/2025
- 3120 Downloads
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Description
A mod that combines hundreds of modifications for a comprehensive update of the game. Its main goal is to preserve the original style and atmosphere of 1980s Miami, eliminating technical limitations and adding quality improvements. The mod was developed for about 2.5 years. Also check our channel, get the latest new about the mod: https://t.me/MyasoTeam
Here I've compiled the key components and improvements:
1. Graphics and Visuals
Detailing: The Vice Cry and VRTP packs are the main HD textures for the city and objects, designed in the original style.
Vice MIPS is a technical plugin that removes jaggies on objects, making the image significantly cleaner. New grass and other vegetation appear on the map.
SkyGfx, SharpTrails, and PS2 Particle Mod restore the color correction, effects, and particles characteristic of the PlayStation 2 version of the game.
Vice City Stories Lights Restoration - a mod that adds neon to buildings like in Vice City Stories.
Lodlights - improves the lighting and shading system, adding custom Lod models to light sources. Unique time cycle—the time of day and weather parameters have been completely redesigned from the ground up. Over one hundred hours of testing were spent fine-tuning the transitions between hours, sky colors, and lighting to achieve a unique and harmonious atmosphere.
Map: Over 7,000 new static objects (trees, fences, building details) have been added, and the LOD for vegetation has been improved for smooth landscape rendering—experience Vice City in a new way.
High-resolution textures are everywhere—from letters and fonts, effects, to character models and the HUD. A new menu, and countless other minor graphical changes are also included.
2. Transport and Traffic
Fleet: 141 new vehicles have been added to the game. They appear in traffic and do not replace the original models. The textures of the original vehicles have been improved without detracting from the overall style. Camera and physics: SA Car Cam (360-degree camera view in vehicles), Vehicle Camera Shake (shaking at high speeds), and a mod that makes drivers aggressive during collisions.
The Alt key is now used for walking and locking the vehicle's cruising speed. Traffic has been increased several-fold, and peds are more talkative, various traffic fixes (paths.ipl), etc.
3. Gameplay and Interface
Gameplay Features: A full first-person mode, including camera shake when shooting for an enhanced experience, Classic Axis for controlling the protagonist's camera like in San Andreas, a redesigned police helicopter system, GPS, headshots with any weapon, the ability to hang up during story-driven calls, the Wardrobe Mod system for easy outfit navigation, Classic Axis for controlling the protagonist's camera, random events and city services on the streets, first aid kits dropping from downed enemies with a certain chance, and other minor scripts such as a flaming Molotov (you'll notice it in-game). The map has been improved—it now features hidden packages, ramps, and other points of interest, and the Wanted Radar Warning mod adds radar highlighting like in the newer games in the series, as well as automatic health regeneration. Gamepad support is also available - Glnput.vc, an improved wanted system with new patrol cars and weapons.
4. Technical Foundation and Stability
All mods are built around key patches that ensure stability:
Silent Patch - fixes hundreds of original game bugs.
Mixsets - a framework for mod configuration and compatibility.
Widescreen Fix and 60 FPS Limiter - for support for modern monitors and smooth operation.
Various limiter programs for pushing the game engine to its limits.
This build may not be suitable for weaker systems; special downgrade patches may be available in the future.
High build stability is achieved through careful selection and customization of all components.
5. Installation
Unzip the archive with the files into a CLEAN GAME folder WITHOUT MODS; adjust launch parameters if necessary.
The authors of this modification are me (joyfulmyaso or Phoen_dev), and the entire GTA modding community. People whose mods I took:
VCS anims - theNGclan
60 fps limiter - DimZet
Agressive drivers - =SpitFire=
yhwh - slow driving
headshots, no wanted level when vigilante - Birds.
yhwh, Shagg_E, DK22Pac - healthkits
camera shake - Cleoude
urban services - kenking
wanted radar warning - Neon
radio icons script - Prographer, raxp
sa car cam - erorcun
projectprops - IShadow43
vcs neon lights restoration - ThirteenAG, исправления: Junior_Djjr
weapon textures - Jéssica Natália, OjTrue
hd wheels - TommyAssassin
upscaled pickups, new lampposts - GTA DEAD MOD
particle ex - Fire_Head
ThirteenAG - widescreenfix
Jack - phone hang up
framerate vigilante - ThirteenAG
airtrain asi - Silent
theNGclan - idleanim
WastedHymn - radiomousefix
ThirteenAG - saveloader
ThirteenAG - limitadjuster
ThirteenAG - menumap
ThirteenAG - menumusic
Silent - moneymessages
npschopperupdate - =SpitFire=
Silent - silentpatch
GeniusZ - severedlimbs
The Hero - sharptrails
skygfx - The Hero, Sergeanur
lodlights - ThirteenAG, TJGM
vicemips - DK22Pac
Rocky24pl - wardrobe
Norrisoid - map collectables
Here I've compiled the key components and improvements:
1. Graphics and Visuals
Detailing: The Vice Cry and VRTP packs are the main HD textures for the city and objects, designed in the original style.
Vice MIPS is a technical plugin that removes jaggies on objects, making the image significantly cleaner. New grass and other vegetation appear on the map.
SkyGfx, SharpTrails, and PS2 Particle Mod restore the color correction, effects, and particles characteristic of the PlayStation 2 version of the game.
Vice City Stories Lights Restoration - a mod that adds neon to buildings like in Vice City Stories.
Lodlights - improves the lighting and shading system, adding custom Lod models to light sources. Unique time cycle—the time of day and weather parameters have been completely redesigned from the ground up. Over one hundred hours of testing were spent fine-tuning the transitions between hours, sky colors, and lighting to achieve a unique and harmonious atmosphere.
Map: Over 7,000 new static objects (trees, fences, building details) have been added, and the LOD for vegetation has been improved for smooth landscape rendering—experience Vice City in a new way.
High-resolution textures are everywhere—from letters and fonts, effects, to character models and the HUD. A new menu, and countless other minor graphical changes are also included.
2. Transport and Traffic
Fleet: 141 new vehicles have been added to the game. They appear in traffic and do not replace the original models. The textures of the original vehicles have been improved without detracting from the overall style. Camera and physics: SA Car Cam (360-degree camera view in vehicles), Vehicle Camera Shake (shaking at high speeds), and a mod that makes drivers aggressive during collisions.
The Alt key is now used for walking and locking the vehicle's cruising speed. Traffic has been increased several-fold, and peds are more talkative, various traffic fixes (paths.ipl), etc.
3. Gameplay and Interface
Gameplay Features: A full first-person mode, including camera shake when shooting for an enhanced experience, Classic Axis for controlling the protagonist's camera like in San Andreas, a redesigned police helicopter system, GPS, headshots with any weapon, the ability to hang up during story-driven calls, the Wardrobe Mod system for easy outfit navigation, Classic Axis for controlling the protagonist's camera, random events and city services on the streets, first aid kits dropping from downed enemies with a certain chance, and other minor scripts such as a flaming Molotov (you'll notice it in-game). The map has been improved—it now features hidden packages, ramps, and other points of interest, and the Wanted Radar Warning mod adds radar highlighting like in the newer games in the series, as well as automatic health regeneration. Gamepad support is also available - Glnput.vc, an improved wanted system with new patrol cars and weapons.
4. Technical Foundation and Stability
All mods are built around key patches that ensure stability:
Silent Patch - fixes hundreds of original game bugs.
Mixsets - a framework for mod configuration and compatibility.
Widescreen Fix and 60 FPS Limiter - for support for modern monitors and smooth operation.
Various limiter programs for pushing the game engine to its limits.
This build may not be suitable for weaker systems; special downgrade patches may be available in the future.
High build stability is achieved through careful selection and customization of all components.
5. Installation
Unzip the archive with the files into a CLEAN GAME folder WITHOUT MODS; adjust launch parameters if necessary.
The authors of this modification are me (joyfulmyaso or Phoen_dev), and the entire GTA modding community. People whose mods I took:
VCS anims - theNGclan
60 fps limiter - DimZet
Agressive drivers - =SpitFire=
yhwh - slow driving
headshots, no wanted level when vigilante - Birds.
yhwh, Shagg_E, DK22Pac - healthkits
camera shake - Cleoude
urban services - kenking
wanted radar warning - Neon
radio icons script - Prographer, raxp
sa car cam - erorcun
projectprops - IShadow43
vcs neon lights restoration - ThirteenAG, исправления: Junior_Djjr
weapon textures - Jéssica Natália, OjTrue
hd wheels - TommyAssassin
upscaled pickups, new lampposts - GTA DEAD MOD
particle ex - Fire_Head
ThirteenAG - widescreenfix
Jack - phone hang up
framerate vigilante - ThirteenAG
airtrain asi - Silent
theNGclan - idleanim
WastedHymn - radiomousefix
ThirteenAG - saveloader
ThirteenAG - limitadjuster
ThirteenAG - menumap
ThirteenAG - menumusic
Silent - moneymessages
npschopperupdate - =SpitFire=
Silent - silentpatch
GeniusZ - severedlimbs
The Hero - sharptrails
skygfx - The Hero, Sergeanur
lodlights - ThirteenAG, TJGM
vicemips - DK22Pac
Rocky24pl - wardrobe
Norrisoid - map collectables
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