-DirectX 8 reshade.
-DirectX 9 post processing.
-Transparent water script.
-Deep water seabed.
-High draw distance for water and objects.
-Included mod loader.
-Included directX drawing plugin.
-Included enb series v0.075c3 graphics engine.
-Included post processing enb effect file.
-Included widescreen fix,to improve resolution with new aspect ratio.
-Included open limit adjuster,to optimize the default parameters.
-Included reshade opengl32.dll library.
-Included reshade dxgi.dll library.
-Included silent patch with high definition particle textures.
-Inlcuded Skygfx with enhanced water rendering methods.From vice city skygfx .ini document to test.
-Done! Now gta3 is run with directx9 rendering api method!
I try it gta sa enb series v0.369 Water,Car reflection and EnvMap .fx files to "reshade-shaders" folder.But the software is saying:Syntax Error.Latest secondary Reshade mod is perfectly work.No idea how to add water refraction for gta 3 or vc.
Second edition of Reshade project,with enb series v0.075c3 and skyGfx! 100% work! Picture included! For gta3!
Here is my reshade project with enb series v0.075c3 (vc version) for gta 3 liberty city.Picture included.But something .fx shader's are not loaded sucessfull.This is my first reshade project! Please download.Included your vice city .fx files to shader folder!
@Ishadow43 https://reshade.me/ This is it? I like the reflective bump mapping.fx effect.I see,this fx effect is working for road's and water in vice city.I like this! I download OpenGl and added your .fx effect files for gta3! Added generic enb 0.76 for gta3! But nothin happened.What's wrong? I am not a russian modder.I am hungaryan.