Welcome to my GTAinside userpage! Here you find some information about my live in Los Santos and Liberty City. If you have any further questions, don't hesitate to contact me by a Private Message.
Thanks you've updated the "BSOR_DLCP2". Yes, there were errors! I thought it was for a different version of SA. I had to admit that I edited that MOD to display the vegies correctly for my PC using MOADLOADER. I'm beta-testing to create a CLEO script that change the SA season using your vegies MOD. Hoping that it will materialize..
I've tried to configured the 'cloned' mini gun for manual aiming to no avail. Yes, it would be better if that happens. I've only made 3 cleo mods so far and updating/upgrading continues. I will have to do more learning on.
These mods are open like any others (mostly). Anyone can do whatever they want to improve the mod's operations...
@zenekk, I'm sorry to know that. You did not mention how. I've tested this mod using game version 1.0 with cleo 22.214.171.124f. Anyway, try to check/try the ff:
- this is not compatible with other cleo mods that uses *.txd files (hud_spd.txd file is use by this mod).
- try first to play a "clean game" using only this mod then include other cleo mods one at a time. Running the game each time for additional cleo mods.
Thanks for downloading. Hoping a hassle-free game..
@AdrianFidi, The weapons, including the machine guns, can only be active & visible after pressing the activation keys ([BS]+[=]) while driving. Pressing it again or exiting the vehicle will deactivate the weapons.
If you are trying to say that only machine guns should be installed, you can delete other cleo script files except the "1Car_gun_on_turret.cs".
Modifying the key to press the 'fire' button will affect all other activation keys. Maybe, it can be made to customize only to a certain vehicle like what you had posted..