San Andreas / Skins / New look / model
Zafina (Tekken7)
- EvyFirefly | uploaded by EvyFirefly
- 06/06/2020
- 3883 Downloads
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Description
Zafina from Tekken 7, blue and red textures
Comments
There are 18 comments posted yet.
06/15/2020 18:08
I know that GTA can handle models of about 100,000 polygons, maybe more... But if the model needs to be optimized, I break it into parts in 3DS MAX and optimize each with modifiers, until the quality loss become noticeable... Some parts can be optimized more, some less.
You can also remove parts that you will not see in the game (for example, body parts under clothing). I haven’t seen tutorials about this for GTA, but in any case, there is a lot about optimization tools in 3D max and other programms
Maybe you'll find the better way to do it 
Quote | Reply
Quote: cabell99
@EvyFirefly Take Skarlett's model from MK 11
But what method did you use to do that to the characters, not only from Tekken, but also from others? Oh, where can I see a tutorial where I can see how those solutions are made? I'm really interested in taking out characters that the game can't handle.
I know that GTA can handle models of about 100,000 polygons, maybe more... But if the model needs to be optimized, I break it into parts in 3DS MAX and optimize each with modifiers, until the quality loss become noticeable... Some parts can be optimized more, some less.
You can also remove parts that you will not see in the game (for example, body parts under clothing). I haven’t seen tutorials about this for GTA, but in any case, there is a lot about optimization tools in 3D max and other programms
Quote | Reply
06/14/2020 18:17
@EvyFirefly Take Skarlett's model from MK 11
But what method did you use to do that to the characters, not only from Tekken, but also from others? Oh, where can I see a tutorial where I can see how those solutions are made? I'm really interested in taking out characters that the game can't handle.
Quote | Reply
@EvyFirefly Take Skarlett's model from MK 11
But what method did you use to do that to the characters, not only from Tekken, but also from others? Oh, where can I see a tutorial where I can see how those solutions are made? I'm really interested in taking out characters that the game can't handle.
Quote | Reply
06/14/2020 18:14
English is not my language, so I'm not sure I'd catch your question well... Anyways, Tekken girls in GTA are real pain
They have big muscled shoulders and legs, and they usually need a lot of model (and texture) fixes. I try to do most of them, without changing radically their bodies, but they may still look kinda... manly with some (not female) anims
Quote | Reply
Quote: cabell99
Good bro, friend, hey, ask a question, how are you trying to get that character to come out well in the game?
English is not my language, so I'm not sure I'd catch your question well... Anyways, Tekken girls in GTA are real pain
Quote | Reply



