San Andreas / Skins / New look / model
Resident Evil Revelations 2 Moira Burton Survivor
- diegoforfun | uploaded by diegoforfun
- diego4funzone.blogspot.com
- 09/12/2016
- 8837 Downloads
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09/19/2016 17:39
I'm using Silent Patch version 1.1 Build 26 Last Update
19.06.2016
When i check .ini file i just found these values, but i think nothing connection between these values and pedestrian
TwoPassRendering=0
EnableScriptFixes=1
NVCShader=1
SkipIntroSplashes=1
SmallSteamTexts=1
and more text about the features. I dont know how to edit asi and ini files, but i think those values using Binary Code ~the computer code that only have 2 numbers, 0 and 1~
0 mean NO, 1 mean YES
Am i right Diego?
Btw thanks for normal map tutorial, i will try it

Quote | Reply
I'm using Silent Patch version 1.1 Build 26 Last Update
19.06.2016
When i check .ini file i just found these values, but i think nothing connection between these values and pedestrian
TwoPassRendering=0
EnableScriptFixes=1
NVCShader=1
SkipIntroSplashes=1
SmallSteamTexts=1
and more text about the features. I dont know how to edit asi and ini files, but i think those values using Binary Code ~the computer code that only have 2 numbers, 0 and 1~
0 mean NO, 1 mean YES
Am i right Diego?
Btw thanks for normal map tutorial, i will try it
Quote | Reply
09/14/2016 20:09
@karitaseisuke
Oh, that's really weird because i don't remember Silent Patch increasing the cops amount. Never happened such a thing to my end here and i use Slient Patch for more than 2 years. Are you using the up-to-date one? May be if you find those values in the .ini file and edit may be you get it fixed.
Those normal map plugins ( i think there are 2 or 3 out there) is just a .asi and .ini file to edit values. You need cleo library to get it working ( i have cleo 4 here, the latest one).After that you need to import the normal maps textures/images to your txd file and put a _nrm1.0 after the texture name.They usually look like this one:
http://www.bencloward.com/images/tutorial_normals07.gif
For ex:
You have a texture in your txd file, called "body". You add a new image layout and import your normal map file and rename it to body_nrm1.0. That 1.0 can be edited, i saw guys using 16 or 4, instead.
Quote | Reply
@karitaseisuke
Oh, that's really weird because i don't remember Silent Patch increasing the cops amount. Never happened such a thing to my end here and i use Slient Patch for more than 2 years. Are you using the up-to-date one? May be if you find those values in the .ini file and edit may be you get it fixed.
Those normal map plugins ( i think there are 2 or 3 out there) is just a .asi and .ini file to edit values. You need cleo library to get it working ( i have cleo 4 here, the latest one).After that you need to import the normal maps textures/images to your txd file and put a _nrm1.0 after the texture name.They usually look like this one:
http://www.bencloward.com/images/tutorial_normals07.gif
For ex:
You have a texture in your txd file, called "body". You add a new image layout and import your normal map file and rename it to body_nrm1.0. That 1.0 can be edited, i saw guys using 16 or 4, instead.
Quote | Reply
09/14/2016 17:31
I have no longer using any RGB colors mod such ENB or normal map, i'm only interested with Silent Patch graphics but Silent Patch have a large bug, the number of pedestrian and cops increased, althougt inside the building.
There is nothing safe place for CJ when he get wanted level, the cops everywhere and will shoot CJ till die
Then i uninstall it
Is that normal map only required for uncompressed texture?
Quote | Reply
I have no longer using any RGB colors mod such ENB or normal map, i'm only interested with Silent Patch graphics but Silent Patch have a large bug, the number of pedestrian and cops increased, althougt inside the building.
There is nothing safe place for CJ when he get wanted level, the cops everywhere and will shoot CJ till die
Then i uninstall it
Is that normal map only required for uncompressed texture?
Quote | Reply
