San Andreas / Mods / CLEO Modifications
Removed 'Forbidden Areas' for peds and vehicles v2
- Jonathan6506 | uploaded by Jonathan6506
- 04/23/2015
- 17606 Downloads
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Description
This is an update of the mod: 'Removed forbidden areas for peds and vehicles'
V2: The place range has been increased. The total area is now X:20000.0, Y:20000.0 and Z:700.0 in coordinates.
V2: The place range has been increased. The total area is now X:20000.0, Y:20000.0 and Z:700.0 in coordinates.
Comments
There are 21 comments posted yet.
04/25/2015 18:17
@Interloper: This mod only enables disabled original SA traffic and ped paths. The street you're talking about doesn't have traffic paths on the original SA, you have to add a new traffic path in order to do so.
The beta version also had tested with configuration (which forbidden areas you want traffic/peds to spawn), but unfortunately the game glitches out when I do so (same like LordLeo's recommendation), so I had to cut the configuration...
Quote | Reply | (0)
@Interloper: This mod only enables disabled original SA traffic and ped paths. The street you're talking about doesn't have traffic paths on the original SA, you have to add a new traffic path in order to do so.
The beta version also had tested with configuration (which forbidden areas you want traffic/peds to spawn), but unfortunately the game glitches out when I do so (same like LordLeo's recommendation), so I had to cut the configuration...
Quote | Reply | (0)
04/25/2015 14:39
Are you planning to make remove restrictions from the street in the Idlewood. It goes parallel to street behind Grove Street.
Oh and can you make a configuration file, which lets to decide which places I want to be unlocked (like grove street and ls port) and which not.
Quote | Reply | (0)
Are you planning to make remove restrictions from the street in the Idlewood. It goes parallel to street behind Grove Street.
Oh and can you make a configuration file, which lets to decide which places I want to be unlocked (like grove street and ls port) and which not.
Quote | Reply | (0)



