San Andreas / Mods / CLEO Modifications

Reverse Light


  • Kyle, David, Sky and Kunal | uploaded by kunal829
  • 03/11/2014
  • 57443 Downloads

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Description

just put the .cs file in your cleo folder..

enjoy.............

please rate and comment......

There are 91 comments posted yet.

07/27/2024 15:04

who cares about stolen or not

Quote | Reply
12/03/2023 07:47



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11/06/2018 07:40

shut up always saying stealer robber you dont know whats permission stupid people

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07/26/2017 06:41

@kunal829F*****g aasshole , robber


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05/27/2017 18:53

Stolen as fuck, dude delete this shit, don't be a dick.

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06/20/2016 10:50

you are a robber man

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04/06/2016 18:01

this mod are stolen




(i think)

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01/31/2016 10:49

Nice


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09/05/2015 01:35



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08/18/2015 13:20

 Quote: gullu

ya , your page has too many comments against you.


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08/18/2015 10:21

ya , your page has too many comments against you.

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08/18/2015 04:44

@oak tnx friend, i'll support you too

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08/18/2015 04:43

@Redtrek i told that i am just uploader of this mod, i've permission of original author, so don't disturb me

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08/17/2015 22:47

Legit i am a cleo scripter:
Actual Mod:

P.S If you check this stolen mod you can see that the code is the same except that the titles are changed and the file is shortened.


// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
wait 0
0662: printstring "Óíèâåðñàëüíûå îãíè çàäíåãî õîäà, àâòîð izerli/ÂÅÐÅÂÊÈÍ ÈÂÀÍ, 2011 ãîä"

:NONAME_77
wait 0
if
Player.Defined(0)
else_jump @NONAME_935
0A9F: 7@ = current_thread_pointer
Actor.StorePos($PLAYER_ACTOR, 28@, 29@, 30@)
if
0AE2: 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 0 pass_wrecked 1 //IF and SET
else_jump @NONAME_935

:NONAME_149
if
056E: car 0@ defined
else_jump @NONAME_905
0AB8: get_vehicle 0@ current_gear_to 13@
if
13@ == 0
else_jump @NONAME_905
0A97: 1@ = car 0@ struct
0A8E: 8@ = 1@ + 1424 // int
0A8D: 8@ = read_memory 8@ size 1 virtual_protect 0
if
not 8@ == 0
else_jump @NONAME_247
jump @NONAME_905

:NONAME_247
0085: 2@ = 1@ // (int)
2@ += 34
0A8D: 2@ = read_memory 2@ size 2 virtual_protect 0
2@ *= 4
2@ += 11120840
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 92
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 12
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 5@ = read_memory 2@ size 4 virtual_protect 0
3@ -= 0.05
0AC7: 6@ = var 3@ offset
7@ += 1
0AA5: call 7325056 num_params 21 pop 21 1 0 50.0 0 0.1 0 0 0 0 0 0 0 150.0 0.12 6@ 170 255 255 255 1@ 7@
3@ *= -1.0
7@ += 1
0AA5: call 7325056 num_params 21 pop 21 1 0 50.0 0 0.1 0 0 0 0 0 0 0 150.0 0.12 6@ 170 255 255 255 1@ 7@
0407: store_coords_to 25@ 26@ 27@ from_car 0@ with_offset 3@ 4@ 5@
0407: store_coords_to 2@ 6@ 12@ from_car 0@ with_offset 0.0 0.0 0.0
0407: store_coords_to 15@ 16@ 19@ from_car 0@ with_offset -0.5 -1.5 0.0
0063: 15@ -= 2@ // (float)
0063: 16@ -= 6@ // (float)
0063: 19@ -= 12@ // (float)
0AA5: call 7340256 num_params 14 pop 14 0@ 0 0 1.0 1.0 1.0 4.5 19@ 16@ 15@ 27@ 26@ 25@ 1
3@ *= -1.0
0407: store_coords_to 25@ 26@ 27@ from_car 0@ with_offset 3@ 4@ 5@
0407: store_coords_to 2@ 6@ 12@ from_car 0@ with_offset 0.0 0.0 0.0
0407: store_coords_to 15@ 16@ 19@ from_car 0@ with_offset 0.5 -1.5 0.0
0063: 15@ -= 2@ // (float)
0063: 16@ -= 6@ // (float)
0063: 19@ -= 12@ // (float)
0AA5: call 7340256 num_params 14 pop 14 0@ 0 0 1.0 1.0 1.0 4.5 19@ 16@ 15@ 27@ 26@ 25@ 1

:NONAME_905
8AE2: not 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 1 pass_wrecked 1 //IF and SET
else_jump @NONAME_149

:NONAME_935
jump @NONAME_77




Stolen:

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
wait 0
if
Player.Defined(0)
else_jump @NONAME_860
0A9F: 7@ = current_thread_pointer
Actor.StorePos($PLAYER_ACTOR, 28@, 29@, 30@)
if
0AE2: 0@ = random_vehicle_near_point 28@ 29@ 30@ in_radius 80.0 find_next 0 pass_wrecked 1 //IF and SET
else_jump @NONAME_860
if
056E: car 0@ defined
else_jump @NONAME_830
0AB8: get_vehicle 0@ current_gear_to 13@
if
13@ == 0
else_jump @NONAME_830
0A97: 1@ = car 0@ struct
0A8E: 8@ = 1@ + 1424 // int
0A8D: 8@ = read_memory 8@ size 1 virtual_protect 0
if
not 8@ == 0
else_jump @NONAME_172
jump @NONAME_830

:NONAME_172
0085: 2@ = 1@ // (int)
2@ += 34
0A8D: 2@ = read_memory 2@ size 2 virtual_protect 0
2@ *= 4
2@ += 11120840
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 92
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
2@ += 12
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0
2@ += 4



Quote | Reply
08/17/2015 22:43

Ya, this is stolen. Changing titles of .cs code aint tricking me.


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08/17/2015 11:43

i will provide you full support kunal.


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08/17/2015 11:41

oak came in your supports this doesn't mean fight will stop.
this is word war.

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08/17/2015 11:39

you have taken oak to your side but i will still fightback.

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08/17/2015 10:00

you must have snatched oak but i will also snatch your
all friends , p-man , gullu , gta macro

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08/17/2015 09:58

leave my friend oak.

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08/17/2015 09:56

i think you didn't recognized me , i am one who commented on
you and the fight was started. i am 3 in one.

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08/17/2015 09:54

i will aware aware people about this.
they will collapse your rating.

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08/17/2015 09:53

don't download this mod.

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08/17/2015 09:51

fair decision should be given be gta inside.

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08/17/2015 09:48

delete your name or either i will file a case.

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08/17/2015 09:47

stoler , robber , hacker , burglar .

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08/17/2015 09:46

the fight is not over now , you must delete your name from authors list.

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08/16/2015 11:29

guys who think that this mod is stolen they are wrong, i have original author permission, so pls don't tell again stolen

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08/16/2015 11:26

sure oak

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08/16/2015 09:09

ok, you accept your mistake , i take my words back ,
let's be a good friend.

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