|Autor:||Heinz30, Bull.04, Arshi678|
|Downloads:||4035 | Statistiken|
Zombie Mod for Android v1.2
Other Mods Used:
*Zombie Skin Pack made by Bull_04 and ported by Heinz30
*Peds Behave and Stats by Arshi678
*Zombies (They are actually peds, but are programmed to pursue the player)
*No cars spawning but there some are still parked in their respective places
*Cool Zombie Walking and Attacking (I didn't steal this, so don't accuse me for anything)
*When you are down, zombies try to destroy your head.
*Works better if you activate the "everyoneattacksplayer" cheat code, though you won't be able to recruit SWAT and FBI
*Fixed Popcycle.dat, no cars are spawning now!
*Fixed Zombie Spawn, now only those with zombie skins will spawn around San Andreas.
*Fixed Animations, now gangs don't move like zombies. The same applies to FBI and SWAT.
*Added Recruitable FBI and SWAT, make sure you have enough respect. You can see them in Ganton, Playa Del Seville, Temple and Santa Maria Beach (Grove Street Teritorries)
*Added Survivor Groups, you can see them around gang-infested areas (Gang-enemy teritorries) They will attack you depending on your actions or replies on their questions.
*Removed Gangs like Ballas,Families, etc. They are replaced by Survivor Groups, SWAT and FBI.
*Zombies will now spawn ALMOST everywhere in large numbers.
*Put all files in Android/data/com.rockstargames.gtasa
*Make sure you put all the files in their proper places, bugs may occur if you don't (If you remove ped.ifp, the animations will be removed.)
*Import the textures provided (PNG) using txdfucker, without alpha in gta3.txt. Copy it, then paste it to Android/data/com.rockstargames.gtasa/files/texdb/
*Please ask my permission before editing this mod. If you want to reupload this somewhere, please put my name and the creator of the other mods listed on credits.
*You have an idea to improve this mod? Comment or email me.
*Wanna help me improve this mod? Comment or email me.
*Sorry this is just a minor update, so I doesn't have too much, I need more ideas.
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