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GTA San Andreas Mods

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CLEO-Mods

Shootouts Gameplay Improvement


Autor: thalilmythos
Datum: 02.03.2019
Downloads: 4720 | Statistiken
Dateigröße: 57.4 KB

Bewertung:
9.40 bei 5 Bewertungen

Do you want to get your crazy self on? shoot dead bodies, be that man that everyone says just want to watch the world burn? this is for you then, do you want to feel that SA is more alike IV or V gameplay wise and NOT ONLY WITH DUMB TEXTURES, BAD ANIMATIONS, AND BAD CLEO ANIMATION MODS, BUT WITH TRUE AI REACTION AND SMARTER PEDESTRIANS, GANGS, AND POLICE? LOOK NO FURTHER CUZ I GOT YOU

I provided in this 3 mods of my own and my configuration of others.

Panicgang:

This creates a panicstate around you when you fire a shot, what this means is:
-Every ped around is going to run a way, you have to move to find more.
-Every gang around is going to pull out a gun and shoot you.
-Every car around is going to stop and peds are going to run away.
-If a cop pass by, he will notice the mess and you will get a wanted star.
-If you start shooting again, the panicstate restarts and the area will still be hot.

Gang reinforcements/biker reinforcements:

-This creates a backup everytime you shoot gang members, even the cobra bikers will come in bikes, they will chase you if you are in a car or have a shootout with you if you are on foot.

Civdens configuration:

-Vehicles appear less closer, but they don't dissapear easy, they won't dissappear if you turn around, and they won't appear in your face when you look back.
-Ideal for police chases and being able to look back when being chased by gangs or cops.
-the same applies to peds
-Ped and traffic density increased to 2.5.

Mixsets configuration:

-This makes dead bodies stay in place for waaaay more time.

if you allready use mixsets and don't want to install the ini, here is what i changed:

#-- Times (in milliseconds)
DeadPedToBeGrnd =60000 # Time to dead ped "be on ground" - Increasing this value will fix bugs that peds be floating in the air after death by car. [2000 is default]. {Wesser}
DeadPedStayGrnd = 120000 # Time to dead pedestrian disappear. [30000 is default]. {Wesser}
TimeBloodpoolTex = 120000 # Time to disappear the blood texture on floor in a dead pedestrian. [40000 is default]. {Junior_Djjr}
TimeBloodstainPd = 60000 # Time to disappear blood texture on the floor caused by impacts (NPC). [2000 is default]. {Junior_Djjr}
TimeBloodstainPy = 60000 # Time to disappear blood texture on the floor caused by impacts (player). [8000 is default]. {Junior_Djjr}
TimeBleedingTex = 60000 # Time to disappear blood texture on the floor caused by knife, chainsaw etc. [2000 is default]. {Junior_Djjr}
TimeExplosionTex = 60000 # Time to disappear the explosion of texture on the floor. [30000 is default]. {Junior_Djjr}

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