San Andreas / Helicopter

Weazel News Maverick [GTA V]


  • Leinad | uploaded by Leinad
  • 02/21/2019
  • 26742 Downloads

Ratings:

Please sign in first.


Favorites:

Download
1.53Mb
Virus detection rate: 0%
See Virus Scan Report

Videos


You need to be signed in to add videos to this mod.

Description

- Original author: _onyx_
- Model Maverick with Weazel News texture and model tv camera.
- Replace News Chopper.
- No extras.
- Open source, files unlocked.
- SA-MP/MTA no testing.

There are 27 comments posted yet.

05/22/2020 14:16

Creative

Quote | Reply
04/25/2020 01:56

good

Quote | Reply
07/15/2019 14:30

@SergeDV Yeah, I've implemented IVF on arrow, I guess I'll leave it like that

Quote | Reply
07/15/2019 13:02

@Leinad
You can make it like rear left (or right) indicator with dummies in IVF.
I didn't see synchronous blinking 2dfx lights in GTA SA. I don't know how to make it
... Maybe CLEO script only.

Quote | Reply
07/15/2019 07:22

@SergeDV Hey bro, one question, Is there a way that the 2dfx lights blinking at the same time?
The thing is I´ve got this prop from GTA 4, and I have converted it into a trailer and I want to add 2dfx lights to an traffic arrow, but I have no idea how to do 2dfx light blinking at the same time, thanks in advance!
https://imgur.com/DtucX9O


Quote | Reply
06/12/2019 00:02

@Leinad
Good job
And 2dfx effect is not for lights only. There are other effects: smoke, fire, flies, signs, escalator etc. You can combine these effects in one model
https://imgur.com/a/H3Za6Rz

Quote | Reply
06/11/2019 16:03

@SergeDV Thanks a lot for your help. look what I did
https://imgur.com/XvpooxV
https://imgur.com/9DJUEvA

Quote | Reply
06/10/2019 06:51

@Leinad
1. Emergency lights for special cars are in main exe. Not flags.
2. I had used 60 lights for my UFO FIB. I can't make more. So i think 60 is maximal.

Quote | Reply
06/10/2019 06:04

@SergeDV Excelent! I have done that, I just ask 2 last questions

1. there is a flag that enables and disables 2dfx lights? like police and firetruck cars
2. the limit to add 2dfx lights it is 12? or we can add more lights

Quote | Reply
EnRo 28378
Profile
06/05/2019 20:54

Hi ; )
4K! 2160p ! 60FPS! Post Effects, Speed and Crash Test:
https://www.youtube.com/watch?v=2mSVwyHDpKY

Now on channel +36 300 MOVIES : )

Quote | Reply
06/02/2019 10:21

@Leinad
You can use cursor coordinates in ZModeler to know approximate coordinates of a light
Activate a viewport (Top, Left, Front etc.), move the cursor to a position (center of a dummy, a vertex, a detail etc.). Write coordinates to a text file.
Note! Viewport Top (Bottom) doesn't show cursor coordinate Z, viewport Left (Right) - coordinate X, viewport Front (Back) - coordinate Y.

For example I want to know coordinates of the dummy "siren1"
https://imgur.com/a/Ipm9xSc
Cursor coordinates in ZModeler
Viewport Top: X=-1.34546 Y=4.85869 Z=?
Viewport Left: X=? Y=4.85928 Z=0.12227
Result: X=-1.34546 Y=4.85869 Z=0.12227

*.txt file
Position -1.34546 4.85869 0.12227
or // 6 digits after dot
Position -1.345460 4.858690 0.122270

Quote | Reply
06/02/2019 09:13

@Leinad
I use 3ds max to know XYZ coordinates (in meters).
https://i.imgur.com/lLKmC7s.jpg
I don't know how to make same in ZModeler if you use this program for 3d modelling/converting.

Quote | Reply
06/02/2019 04:36

@SergeDV Finnally i get it, I just have this only doubt, abot this parameter on txt file
Position 0.000000 -4.543000 1.543000
How do you assign the possitions?

Quote | Reply
06/01/2019 23:59

@Leinad

https://drive.google.com/open?id=1hUZMxl_Yvp-8vycDsAMszt10gwY0B83g

The archive have the model with 2dfx data and a simple tutorial how to import/export 2dfx data


Quote | Reply
06/01/2019 20:44

 Quote: Leinad

Can you help me adding 2dfx to this model? and I need 3dsMax for this or isnt neccesary

You need for working with 2dfx:
1. a dff-file of vehicle/object
2. color and coordinates of lights (XYZ in meters, I use 3ds Max for this, I don't know ZModeler has this function)
3. other parameters of lights (blinking etc. but you can use information from standard helicopter/plane or other vehicle/object)
4. RW Analyze tool (for working with dff-file)
5. 2dfx tool by DK22Pac (for converting txt-to-2dfx / 2dfx-to-txt)
6. Any NotePad (for working with txt-file)


I can add lights to your model by myself. I need information from you: type/model of standard heli (maverick for example), scheme of lights positions or I can use original heli from GTA V.
Also I can write a simple tutorial if you think to add lights to your new models in the future

Quote | Reply
06/01/2019 19:16

 Quote: SergeDV


Lights (2dfx effects) : use 2dfx tool by DK22Pac (see the article "[SA] Creating 2dfx for your models")
Can you help me adding 2dfx to this model? and I need 3dsMax for this or isnt neccesary

Quote | Reply
03/02/2019 12:12

yay!! one more Weazel News vehicle for my collection!! Now 3 Weazel News Helicopters heheheheh

Quote | Reply
02/24/2019 00:02

@Leinad
Shortly:
Correctly opened doors: add dummies and tuned pivots in a 3D Editor.
Fixed colors: edit materials in a 3D Editor.
LOD from GTA V: use YTD/YDR/YDD/YFT converter (GTAVPC) by DK22Pac, setup iLodLevel = 3 in GeneralSettings.ini)
New collision and shadow: editing and making meshes in a 3D Editor.
Deleted front operator's camera: select polygons and delete it =)
Lights (2dfx effects) : use 2dfx tool by DK22Pac (see the article "[SA] Creating 2dfx for your models")

I can help you with doors (in 3ds Max), some basics in YTD/YDR/YDD/YFT converter and in 2dfx tool by DK22Pac. To explain making collision and shadow is difficult and long for me.
Write me in PM if you need

Quote | Reply
02/23/2019 04:45

@SergeDV could you support me with this?, I'm not good with this (yet)

Quote | Reply
02/23/2019 03:30

This heli needs correctly opened doors, fixed colors, LOD from GTA V, new collision and shadow, deleted front operator's camera, lights (2dfx)
https://imgur.com/a/c3R3mA5

Quote | Reply
02/22/2019 20:25

@Leinad
Jo joooooooo
Ty


Quote | Reply
02/22/2019 20:02

@Michelle_Works Give me 2 or 3 days, and I will release them

Quote | Reply
02/22/2019 16:19

@Leinad
Yes, I think the Marshall is also there. I do not remember very well
but they are the vehicles that sincerely are very well adapted


Quote | Reply
02/22/2019 05:44

 Quote: Michelle_Works

Man, If we are talking about the same "_onyx_"
could you share me the "The liberator" pls?
you mean this? https://pp.userapi.com/c850620/v850620295/93c37/glrkAPaGhEU.jpg

Quote | Reply
02/22/2019 05:40

@memeboi Claro que sí, solo que añade el modelo de las cámaras en frente y a lado del helicóptero. Saludos prro.

Quote | Reply
02/22/2019 05:08

The model looks cool but the colors of the helicopter looks like a reskin of the lspd police heli

Quote | Reply
02/22/2019 03:23

Man, If we are talking about the same "_onyx_"
could you share me the "The liberator" pls?


Quote | Reply