San Andreas / Helicopter
Weazel News Maverick [GTA V]
- Leinad | uploaded by Leinad
- 02/21/2019
- 26742 Downloads
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Description
- Original author: _onyx_
- Model Maverick with Weazel News texture and model tv camera.
- Replace News Chopper.
- No extras.
- Open source, files unlocked.
- SA-MP/MTA no testing.
- Model Maverick with Weazel News texture and model tv camera.
- Replace News Chopper.
- No extras.
- Open source, files unlocked.
- SA-MP/MTA no testing.
Comments
There are 27 comments posted yet.
07/15/2019 07:22
@SergeDV Hey bro, one question, Is there a way that the 2dfx lights blinking at the same time?
The thing is I´ve got this prop from GTA 4, and I have converted it into a trailer and I want to add 2dfx lights to an traffic arrow, but I have no idea how to do 2dfx light blinking at the same time, thanks in advance!
https://imgur.com/DtucX9O
Quote | Reply
@SergeDV Hey bro, one question, Is there a way that the 2dfx lights blinking at the same time?
The thing is I´ve got this prop from GTA 4, and I have converted it into a trailer and I want to add 2dfx lights to an traffic arrow, but I have no idea how to do 2dfx light blinking at the same time, thanks in advance!
https://imgur.com/DtucX9O
Quote | Reply
06/02/2019 10:21
@Leinad
You can use cursor coordinates in ZModeler to know approximate coordinates of a light
Activate a viewport (Top, Left, Front etc.), move the cursor to a position (center of a dummy, a vertex, a detail etc.). Write coordinates to a text file.
Note! Viewport Top (Bottom) doesn't show cursor coordinate Z, viewport Left (Right) - coordinate X, viewport Front (Back) - coordinate Y.
For example I want to know coordinates of the dummy "siren1"
https://imgur.com/a/Ipm9xSc
Cursor coordinates in ZModeler
Viewport Top: X=-1.34546 Y=4.85869 Z=?
Viewport Left: X=? Y=4.85928 Z=0.12227
Result: X=-1.34546 Y=4.85869 Z=0.12227
*.txt file
Position -1.34546 4.85869 0.12227
or // 6 digits after dot
Position -1.345460 4.858690 0.122270
Quote | Reply
@Leinad
You can use cursor coordinates in ZModeler to know approximate coordinates of a light
Activate a viewport (Top, Left, Front etc.), move the cursor to a position (center of a dummy, a vertex, a detail etc.). Write coordinates to a text file.
Note! Viewport Top (Bottom) doesn't show cursor coordinate Z, viewport Left (Right) - coordinate X, viewport Front (Back) - coordinate Y.
For example I want to know coordinates of the dummy "siren1"
https://imgur.com/a/Ipm9xSc
Cursor coordinates in ZModeler
Viewport Top: X=-1.34546 Y=4.85869 Z=?
Viewport Left: X=? Y=4.85928 Z=0.12227
Result: X=-1.34546 Y=4.85869 Z=0.12227
*.txt file
Position -1.34546 4.85869 0.12227
or // 6 digits after dot
Position -1.345460 4.858690 0.122270
Quote | Reply
06/01/2019 20:44
You need for working with 2dfx:
1. a dff-file of vehicle/object
2. color and coordinates of lights (XYZ in meters, I use 3ds Max for this, I don't know ZModeler has this function)
3. other parameters of lights (blinking etc. but you can use information from standard helicopter/plane or other vehicle/object)
4. RW Analyze tool (for working with dff-file)
5. 2dfx tool by DK22Pac (for converting txt-to-2dfx / 2dfx-to-txt)
6. Any NotePad (for working with txt-file)


I can add lights to your model by myself. I need information from you: type/model of standard heli (maverick for example), scheme of lights positions or I can use original heli from GTA V.
Also I can write a simple tutorial if you think to add lights to your new models in the future
Quote | Reply
Quote: Leinad
Can you help me adding 2dfx to this model? and I need 3dsMax for this or isnt neccesary
You need for working with 2dfx:
1. a dff-file of vehicle/object
2. color and coordinates of lights (XYZ in meters, I use 3ds Max for this, I don't know ZModeler has this function)
3. other parameters of lights (blinking etc. but you can use information from standard helicopter/plane or other vehicle/object)
4. RW Analyze tool (for working with dff-file)
5. 2dfx tool by DK22Pac (for converting txt-to-2dfx / 2dfx-to-txt)
6. Any NotePad (for working with txt-file)
I can add lights to your model by myself. I need information from you: type/model of standard heli (maverick for example), scheme of lights positions or I can use original heli from GTA V.
Also I can write a simple tutorial if you think to add lights to your new models in the future
Quote | Reply
02/24/2019 00:02
@Leinad
Shortly:
Correctly opened doors: add dummies and tuned pivots in a 3D Editor.
Fixed colors: edit materials in a 3D Editor.
LOD from GTA V: use YTD/YDR/YDD/YFT converter (GTAVPC) by DK22Pac, setup iLodLevel = 3 in GeneralSettings.ini)
New collision and shadow: editing and making meshes in a 3D Editor.
Deleted front operator's camera: select polygons and delete it =)
Lights (2dfx effects) : use 2dfx tool by DK22Pac (see the article "[SA] Creating 2dfx for your models")
I can help you with doors (in 3ds Max), some basics in YTD/YDR/YDD/YFT converter and in 2dfx tool by DK22Pac. To explain making collision and shadow is difficult and long for me.
Write me in PM if you need
Quote | Reply
@Leinad
Shortly:
Correctly opened doors: add dummies and tuned pivots in a 3D Editor.
Fixed colors: edit materials in a 3D Editor.
LOD from GTA V: use YTD/YDR/YDD/YFT converter (GTAVPC) by DK22Pac, setup iLodLevel = 3 in GeneralSettings.ini)
New collision and shadow: editing and making meshes in a 3D Editor.
Deleted front operator's camera: select polygons and delete it =)
Lights (2dfx effects) : use 2dfx tool by DK22Pac (see the article "[SA] Creating 2dfx for your models")
I can help you with doors (in 3ds Max), some basics in YTD/YDR/YDD/YFT converter and in 2dfx tool by DK22Pac. To explain making collision and shadow is difficult and long for me.
Write me in PM if you need
Quote | Reply
![Weazel News Maverick [GTA V]](/img/201902/s/1550789940_1550710952_gallery2.jpg)
![Weazel News Maverick [GTA V]](/img/201902/s/1550789940_1550710952_gallery3.jpg)
![Weazel News Maverick [GTA V]](/img/201902/s/1550789940_1550710952_gallery4.jpg)
![Weazel News Maverick [GTA V]](/img/201902/s/1550789940_1550710952_gallery5.jpg)
