San Andreas / Cars / GTA V Cars
GTA V Canis Mesa Grande
- _F_ (Birdie) | uploaded by _F_
- gtaforums.com/topic/724014-...
- 11/13/2019
- 13145 Downloads
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Description
¡19.02.20 Update!
- Fixed boot opening
- New wheels
- New handling
replaces mesa.dff and mesa.txd by default
Attention VehFuncs users! Always be sure to have the latest VehFuncs installed:
https://gtaforums.com/topic/904475-vehfuncs/
VehFuncs version at the time of release: v1.4 02/08/19
- 3 versions:
+ IVF version (original lights, IV/V style dirt)
+ San Andreas version (SA lights and dirt)
+ VehFuncs version (2nd set of bumpers, roll cage, foglights, spare wheel as extra, various grill options)
- All versions adapted to IVF
- San Andreas reflections
- San Andreas license plates
- Gas tank door
- ped_arm dummy
- High quality damage model
- Featuring all tuning part dummies
- Realistic size
- If replaced by default, no sinking/small wheels in SA-MP/MTA
- Custom .col file
- Fixed R* bugs (door openings etc)
- Custom handling
- Compatible with Improved Vehicle Features by DK22pac
- 100% SA-MP/MTA support
Tuning part dummies are in perfect harmony with Birdie (_F_)'s "GTA V tuning parts mod":
http://www.mediafire.com/download/nncs4uapyna5qwd/TuningParts+beta0.rar
- Fixed boot opening
- New wheels
- New handling
replaces mesa.dff and mesa.txd by default
Attention VehFuncs users! Always be sure to have the latest VehFuncs installed:
https://gtaforums.com/topic/904475-vehfuncs/
VehFuncs version at the time of release: v1.4 02/08/19
- 3 versions:
+ IVF version (original lights, IV/V style dirt)
+ San Andreas version (SA lights and dirt)
+ VehFuncs version (2nd set of bumpers, roll cage, foglights, spare wheel as extra, various grill options)
- All versions adapted to IVF
- San Andreas reflections
- San Andreas license plates
- Gas tank door
- ped_arm dummy
- High quality damage model
- Featuring all tuning part dummies
- Realistic size
- If replaced by default, no sinking/small wheels in SA-MP/MTA
- Custom .col file
- Fixed R* bugs (door openings etc)
- Custom handling
- Compatible with Improved Vehicle Features by DK22pac
- 100% SA-MP/MTA support
Tuning part dummies are in perfect harmony with Birdie (_F_)'s "GTA V tuning parts mod":
http://www.mediafire.com/download/nncs4uapyna5qwd/TuningParts+beta0.rar
Comments
There are 10 comments posted yet.
05/22/2020 15:57
@BetterSpark Thank you for reporting the bug, it turned out the bug was not only with that car, but with every car! It was caused by incompatibility with MixSets!
The error has now been fixed, you can find the HOTFIX from the following link:
http://www.mediafire.com/file/1vpo0qa9y80elmp/GTA_V_cars_to_SA_HOTFIX_22-05-20.rar/file
Though updating individual links will take a bit longer time
Quote | Reply
@BetterSpark Thank you for reporting the bug, it turned out the bug was not only with that car, but with every car! It was caused by incompatibility with MixSets!
The error has now been fixed, you can find the HOTFIX from the following link:
http://www.mediafire.com/file/1vpo0qa9y80elmp/GTA_V_cars_to_SA_HOTFIX_22-05-20.rar/file
Though updating individual links will take a bit longer time
Quote | Reply
11/17/2019 15:08
Can you convert gta 4 Imponte dukes to sa please and btw your mod is the best it different from anyone else,what is that you ask ?????
The GTA sa dirt style its like the unique mods because its rare to see other mods that have sa dirt style (well not all rare but still)


Quote | Reply
Can you convert gta 4 Imponte dukes to sa please and btw your mod is the best it different from anyone else,what is that you ask ?????
The GTA sa dirt style its like the unique mods because its rare to see other mods that have sa dirt style (well not all rare but still)
Quote | Reply
11/13/2019 23:20
@SergeDV Yes Sergei, those bugs are actually caused by VehFuncs, I have reported them to the developer, hopefully they will be fixed in the near future. The dummies are placed correctly in 3ds Max, so once the script gets fixed they should start working correctly.
Right now the only solution would have been not putting the lights at all, but in the hopes of an update, I put them there
Quote | Reply
@SergeDV Yes Sergei, those bugs are actually caused by VehFuncs, I have reported them to the developer, hopefully they will be fixed in the near future. The dummies are placed correctly in 3ds Max, so once the script gets fixed they should start working correctly.
Right now the only solution would have been not putting the lights at all, but in the hopes of an update, I put them there
Quote | Reply




