San Andreas / Cars / GTA V Cars
GTA V Boat Trailer [Add-On]
- Leinad | uploaded by Leinad
- 07/06/2019
- 7157 Downloads
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Description
Boat Trailer V3
FIXED:
Headlight at night
Rear wheels
Reverse lights (ImVehFt)
Fix textures of dials on extra1
- Add on (use Automan's tool/tutorial to add vehicles: http://misterix.forumfree.it/?t=75121054)
- Custom handling
- Adapted to ImVehFt
- Custom lod
- 1 extra
- Open source, files unlocked
- SA-MP/MTA no testing
FIXED:
Headlight at night
Rear wheels
Reverse lights (ImVehFt)
Fix textures of dials on extra1
- Add on (use Automan's tool/tutorial to add vehicles: http://misterix.forumfree.it/?t=75121054)
- Custom handling
- Adapted to ImVehFt
- Custom lod
- 1 extra
- Open source, files unlocked
- SA-MP/MTA no testing
Comments
There are 5 comments posted yet.
07/07/2019 10:39
@Leinad
Fix also
:
- rotate left wheel in 180 degrees (it must be like right one before export to the game, the game turns left wheels in 180, but not in trains)
- add materials for reverselights (now it works like indicators)
- delete polygons of white dials
(optional) - delete polygons of left wheel in chassis_vlo
https://imgur.com/a/rS9mg5l
Quote | Reply
@Leinad
Fix also
- rotate left wheel in 180 degrees (it must be like right one before export to the game, the game turns left wheels in 180, but not in trains)
- add materials for reverselights (now it works like indicators)
- delete polygons of white dials
(optional) - delete polygons of left wheel in chassis_vlo
https://imgur.com/a/rS9mg5l
Quote | Reply
07/06/2019 17:21
GTA SA makes headlights and taillights points in zero coordinates of a standard model if you don't use dummies.
So you can add dummy "headlights" and move forward and down.
P.S. For example I use a coordinate Y +200 m and a coordinate Z -100 m
https://i.imgur.com/XeC5NlM.jpg
And I set a coord Y -200 and a coord Z -100 for dummy "taillights" if a model must haven't taillights.
You can use other coordinates
Quote | Reply
Quote:
Known bug: for a weird reason at night appear a headlight, I don't know why
GTA SA makes headlights and taillights points in zero coordinates of a standard model if you don't use dummies.
So you can add dummy "headlights" and move forward and down.
P.S. For example I use a coordinate Y +200 m and a coordinate Z -100 m
https://i.imgur.com/XeC5NlM.jpg
And I set a coord Y -200 and a coord Z -100 for dummy "taillights" if a model must haven't taillights.
You can use other coordinates
Quote | Reply
![GTA V Boat Trailer [Add-On]](/img/201907/s/1562424655_gallery3.jpg)
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