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San Andreas / Cars / Chevrolet
2020 Chevrolet Corvette Stingray
- Amir Onyx | uploaded by Amir Onyx
- t.me/Amir_Onyx
- 08/04/2021
- 14900 Downloads
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Description
2020 Chevrolet Corvette Stingray
-Model: Forza Horizon 4
-Convert To GTA SanAndreas : Amir Onyx
-Features:
-High Quality Body
-High Quality Interior
-Realistic Shadow & Collision
-Adapted To
Active dashboard
Imvehft
Vehfunc
-ImVehFt:
Indicators
foglights
Reverse lights
Breaklight
Dash lights
-Vehfuncs :
Exhaust Vibration
Engine Vibration
Working Pedals (Gas-Break)
Digital Speedometer
-Active Dashboard:
Working SteeringWheel
Working wipers
-Model: Forza Horizon 4
-Convert To GTA SanAndreas : Amir Onyx
-Features:
-High Quality Body
-High Quality Interior
-Realistic Shadow & Collision
-Adapted To
Active dashboard
Imvehft
Vehfunc
-ImVehFt:
Indicators
foglights
Reverse lights
Breaklight
Dash lights
-Vehfuncs :
Exhaust Vibration
Engine Vibration
Working Pedals (Gas-Break)
Digital Speedometer
-Active Dashboard:
Working SteeringWheel
Working wipers
Comments
There are 15 comments posted yet.
08/05/2021 04:21
@Amir Onyx one thing I forgot to check
why is .txd over 20MB?
- BGRA compression, don't use it
- DXT1 alpha texture, it better be DXT3
- some texture doesn't need to have over 2K resolution
and some doesn't need to have mipmap (any pure black, grey, etc color texture for example)
- also pure black transparent texture with the size of 512x512 and 896x896, you can just have it size around 16x16 without alpha and then set an alpha in ZMod
- you don't need 2k carpet texture you can just compress it down
Quote | Reply
@Amir Onyx one thing I forgot to check
why is .txd over 20MB?
- BGRA compression, don't use it
- DXT1 alpha texture, it better be DXT3
- some texture doesn't need to have over 2K resolution
and some doesn't need to have mipmap (any pure black, grey, etc color texture for example)
- also pure black transparent texture with the size of 512x512 and 896x896, you can just have it size around 16x16 without alpha and then set an alpha in ZMod
- you don't need 2k carpet texture you can just compress it down
Quote | Reply
08/05/2021 01:00
handling.cfg
EUROS 1400.0 2725.3 1.5 0.0 0.0 -0.4 70 0.70 0.8 0.50 5 240.0 30.0 10.0 4 P 11.0 0.51 0 30.0 1.2 0.19 0.0 0.25 -0.10 0.5 0.4 0.37 0.72 95000 40002000 c00000 1 1 1
vehicles.ide
587, euros, euros, car, EUROS, EUROS, null, richfamily, 5, 0, 0, -1, 0.7, 0.7, 0
https://ibb.co/tpr6zc8

Quote | Reply
handling.cfg
EUROS 1400.0 2725.3 1.5 0.0 0.0 -0.4 70 0.70 0.8 0.50 5 240.0 30.0 10.0 4 P 11.0 0.51 0 30.0 1.2 0.19 0.0 0.25 -0.10 0.5 0.4 0.37 0.72 95000 40002000 c00000 1 1 1
vehicles.ide
587, euros, euros, car, EUROS, EUROS, null, richfamily, 5, 0, 0, -1, 0.7, 0.7, 0
https://ibb.co/tpr6zc8
Quote | Reply
08/04/2021 16:14
- no custom handlings, vehicles
- rim scale looks weird
- screen texture looks stretch
- some interior symbol texture looks wrong
- specular should be a little bit higher, for the plastic, leather, carpet (interior stuff) I recommend it should be above 76, for car body, rubber it can be around 70-79
- not stock? better name it tuning or something
7/0
Quote | Reply
- no custom handlings, vehicles
- rim scale looks weird
- screen texture looks stretch
- some interior symbol texture looks wrong
- specular should be a little bit higher, for the plastic, leather, carpet (interior stuff) I recommend it should be above 76, for car body, rubber it can be around 70-79
- not stock? better name it tuning or something
7/0
Quote | Reply






