Autor: | DukeOfFail |
Datum: | 13.07.2024 |
Downloads: | 827 | Statistiken |
Dateigröße: | 7.146 MB |
Bewertung: | 10.00 bei 22 Bewertungen |
The Perfect Workhorse Vehicle to Bring your Packages from Uncle Ted, or those lovely letters to remind you to pay Child Support! Right to your doorstep.
Who needs brown, when you have Red White and Blue! U.S. Mail is here for you.
- Mod Info-
This mod is a modified Mesa turned into a Postal Service Vehicle based on the later Jeep DJ's (Dispatchers) that were in use by the USPS.
- This vehicle has a USPS style livery complete with a lore friendly logo. (GoPostal/USPOST is only in the HD universe and thus why it's not used)
- You also have an Extra of a ton of mail that cycles with a Filled and Empty Postal Mesa.
*Mod Inaccuracies*
As, you might know. USPS vehicles are Right Hand Drive, Due to this not working really well and being Janky in GTA:SA, if your force a car to be RHD as far as i know, the mod is Left Hand Drive only. Tho, Peds/CJ will not use the right door and ignore it due to how it's set up
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-----------------------------------------MOD INSTALLATION ---------------------------------------------
Tools you will need before hand.
Mod Loader
https://gtaforums.com/topic/669520-mod-loader/
1) This is an Addon Car, so just add it as you would with any other Add-on car for SA. But, i have most of the datalines set up for you already in the "To Modloader" folder, But you'll have to add the Audiosetting lines and Choose AN ID for your new car.
2) If you want this to spawn in Traffic make sure you edit your "cargrp.dat" and add "postm" where you would like it to be accordingly.
3) Enjoy it!
-----------------------------------------D A T A - L I N E S ---------------------------------------------
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-gtasa_vehicleAudioSettings.cfg-
postm 0 8 7 0 0.85 1.0 6 1.0 2 0 11 0 0 0.0
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-CarCols.data-
postm, 1,1
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
>>>Make Sure You Replace "ID" with a Free ID from your game.<<<<
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-vehicles.ide-
ID, postm, postm, car, POSTM, POSTM, null, normal, 3, 0, 0, -1, 0.8, 0.8, 0
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-handling.cfg-
POSTM 1300.0 1900.0 3.0 0.0 0.2 -0.3 85 0.70 0.80 0.50 5 160.0 24.0 15.0 4 D 8.0 0.50 0 35.0 1.2 0.08 0.0 0.32 -0.20 0.35 0.4 0.18 0.30 25000 80208000 0 0 1 0
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
>>>>>>>Bugs<<<<<<<<<
8/6/24 - Fixed Col. File issue that made the car spaz/teleport in weird spots.
>>Let me know if you have any issues<<<
There might be standard normal issues for users of SKYGFX depending on how you have it set up.
>>>>>>>>Mod Permissions.<<<<<<<<
If you would like to use this for a mod pack, repost it somewhere etc. Please just give proper credit, As for Edits, Do not edit without my premission.
>>>>>>>>Credits<<<<<<<<
Speical Thanks to MPPako for help, Along with a few awesome others that really showed me how to get this running. i am very appreciated for everyones help as always.
Bist du der Autor dieser Modifications? Falls jemand deine Mod geklaut hat, kannst du diesen Mod melden und einen Antrag auf Löschung stellen.