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San Andreas / Cars / GTA V Cars
GTA V Pegassi Infernus restructured
- Automan | uploaded by Automan
- misterix.forumfree.it
- 01/18/2021
- 16165 Downloads
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Description
-v.2: Restructured.
-Replace Infernus.
-Reflections & plate in GTA-V style. -Personal editable plate:
All GTA-V plate, with #7 bumpers font & #17 plates; alpha platea for remove plate.
-Scale 110%. -Scissor Doors
-Nothing extra for this model. -Dark grary interior optional. -Carbon MipMap available.
-Damaged parts: All for this model.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-Android version; without environment reflections & extra for 3D < 3MB.
Texture installation:
With TXDf*ck import in txd.txt file all texture with 'Uncompressed with alpha'.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.
-Replace Infernus.
-Reflections & plate in GTA-V style. -Personal editable plate:
All GTA-V plate, with #7 bumpers font & #17 plates; alpha platea for remove plate.
-Scale 110%. -Scissor Doors
-Nothing extra for this model. -Dark grary interior optional. -Carbon MipMap available.
-Damaged parts: All for this model.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-Android version; without environment reflections & extra for 3D < 3MB.
Texture installation:
With TXDf*ck import in txd.txt file all texture with 'Uncompressed with alpha'.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.
Comments
There are 23 comments posted yet.
01/20/2021 11:00
The method of rotating the extra together with its Matrix, to lower the height of the chamber, does not work in this case: the extra will be reversed.
In ZM2 the camera position is assigned to the Collision:
https://i.postimg.cc/VsbRfgw1/HCamera-Zm2-B.jpg
Therefore, using CollEditor] [, you import the Colilsion of the Dinasty without extras into a working .col file, and export it to the Dinasty with extras:
https://i.postimg.cc/Px0QbpmB/HCamera-Zm2-C.jpg
I'll make the changes as soon as possible, Automan or nothing!
Quote | Reply
Quote: Pranjit Das
Wow!This is so unbelievably amazing that you updated such a old mod that you originally made almost 6 years ago (around 2014). Now it's 100% perfect! 10/10
and I have a little question, can you please fix the camera view problem of the Weeny Dynasty too? That car also have the same issue, the camera view is a little bit higher than your other cars!
![]()
Please reply sir!
The method of rotating the extra together with its Matrix, to lower the height of the chamber, does not work in this case: the extra will be reversed.
In ZM2 the camera position is assigned to the Collision:
https://i.postimg.cc/VsbRfgw1/HCamera-Zm2-B.jpg
Therefore, using CollEditor] [, you import the Colilsion of the Dinasty without extras into a working .col file, and export it to the Dinasty with extras:
https://i.postimg.cc/Px0QbpmB/HCamera-Zm2-C.jpg
I'll make the changes as soon as possible, Automan or nothing!
Quote | Reply
01/20/2021 10:00
ZM2 is less accurate than 3dsmax. For example, it does not allow 'soft' light. When light hits the red surface, for example, the center is white. For the 'soft' light, however, the center is pink.
In 3dsmax we can position the camera, but in ZM2 NOT.
In ZM2 the height of the camera depends on the size of the vehicle, in the case of Infernus the doors were raised for the 'Scissor' opening, while in the restructured version they are lowered, and it is the his Matrix that is rotated together with the 3D.
In the case of Weeny Dinasty, however, the height of the camera depends on the extra part of the taxi:
https://i.postimg.cc/5NS28cJ3/HCamera-Zm2.jpg
which when missing makes the camera seem very tall.
In this case nothing can be done in ZM2...
Quote | Reply
Quote: Pranjit Das
Wow!This is so unbelievably amazing that you updated such a old mod that you originally made almost 6 years ago (around 2014). Now it's 100% perfect! 10/10
and I have a little question, can you please fix the camera view problem of the Weeny Dynasty too? That car also have the same issue, the camera view is a little bit higher than your other cars!
![]()
Please reply sir!
ZM2 is less accurate than 3dsmax. For example, it does not allow 'soft' light. When light hits the red surface, for example, the center is white. For the 'soft' light, however, the center is pink.
In 3dsmax we can position the camera, but in ZM2 NOT.
In ZM2 the height of the camera depends on the size of the vehicle, in the case of Infernus the doors were raised for the 'Scissor' opening, while in the restructured version they are lowered, and it is the his Matrix that is rotated together with the 3D.
In the case of Weeny Dinasty, however, the height of the camera depends on the extra part of the taxi:
https://i.postimg.cc/5NS28cJ3/HCamera-Zm2.jpg
which when missing makes the camera seem very tall.
In this case nothing can be done in ZM2...
Quote | Reply
01/20/2021 01:37
Wow!
This is so unbelievably amazing that you updated such a old mod that you originally made almost 6 years ago (around 2014). Now it's 100% perfect! 10/10 


and I have a little question, can you please fix the camera view problem of the Weeny Dynasty too? That car also have the same issue, the camera view is a little bit higher than your other cars! 
Please reply sir!

Quote | Reply
Wow!
Please reply sir!
Quote | Reply
