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GTA V HVY APC
- Automan | uploaded by Automan
- misterix.forumfree.it
- 08/08/2017
- 17512 Downloads
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Description
-DLC Gun Running.
-Replace Swat Van. Scale 110%.
-Reflections in GTA-V style.
-Nothing extra for this model, because missile lancher is too big.
-4 doors gullwing. -20 paintjobs available.
-Damaged parts: Only doors for this model; rear bumper added.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-SA-Mobile version; without environment reflections. No testing.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.
-Replace Swat Van. Scale 110%.
-Reflections in GTA-V style.
-Nothing extra for this model, because missile lancher is too big.
-4 doors gullwing. -20 paintjobs available.
-Damaged parts: Only doors for this model; rear bumper added.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-SA-Mobile version; without environment reflections. No testing.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.
Comments
There are 30 comments posted yet.
08/11/2017 13:21
Well,
GTA-IV/EfLC cars are pretty much the same type of GTA-V, and the same weight as my conversions.
Some of these cars are in SA but not in V, some are only in IV, some are different from V...
I'm looking at all these cars to see which GTA-V style convert from my GTA-IV conversion to GTA-SA.
If you miss something, let me know; But ONLY the cars.
023-Admiral
005-Banshee
075-Blista
084-Bobcat <T>
080-Buccaneer
009-Buffalo
049-Cabby
020-Cavalcade (Mesa)
078-Cavalcade FXT (Monster)
083-Chavos (Regina)
031-Cognoscenti (Tahoma)
002-Comet
069-Contender E109 (Sadler)
006-Coquette (Hermes)
015-DF8-90 V6-Sport (Alpha) & V8-Turbo (Bullet)
085-Dilettante (Sunrise)
011-Dukes (Elegy)
088-Emperor
107-Emperor Rusty (Oceanic)
022-Esperanto
030-Faction (Majestic)
033-Feroci/VIP (Flash)
007-Feltzer
026-Fortune
095-Futo/GT (Savanna)
100-Habanero (Club)
105-Hakumai (ZR350)
093-Huntley Sport & Huntley (Walton)
001-Infernus
110-Ingot (Nebula) & Ingot VD90R (Windsor)
098-Intruder & Intruder VX (Picador)
024-Landstalker
034-Lokus (Cadrona)
035-Manana
032-Marbella (Remington)
016-Merit
103-Minivan (Rnchlure/Ranger)
025-Patriot/Tuning (Bloodra)
047-Perennial
115-Peyote (Blade)
036-Pinnacle (Hustler)
021-PMP600/Tuning (Jester)
029-Police Cruiser (Copcarla)
070-Police Merit (Copcarsf)
052-Police Noose (Copcarvg)
046-Polpatriot (Copcarru)
062-Premier
045-Presidente (Elegant)
064-Primo
065-Oracle (Previon) & Oracle XS (Bravura)
108-Rancher
120-Rebla/Tuning (Slamvan)
055-Ruiner (Tornado)
090-Sabre
089-Sabre Rusty (Sandking)
010-Sabre GT/Tuning (Broadway)
053-Schafter (Stafford)
013-Sentinel & Sentinel XS (Euros)
012-Stallion
113-Stratum GT Wagon/Twin Turbo
059-Stretch
118-Solair
019-Sultan/Tuning
008-Sultan RS (Hotknife)
004-Super GT
028-Taxi
094-Taxi Merit (Glendale)
003-Turismo
014-Uranus/Lozspeed
037-Vigero (Clover)
057-Vigero Rusty (Tampa)
040-Vincent
044-Virgo
038-Voodoo & Voodoo LE (Glenshit/Roller)
123-Washington
060-Willard
===-Caddy <TBoGT>
===-Stretch E <TBoGT> [made]
===-Police Stringer <TBoGT> [made]
===-Albany Stringer <TBoGT> [bonus]
===-Police Damaged <TBoGT>
===-Serrano 2 <TBoGT>
===-Slamvan <TBoGT> [made]
===-Super Diamond Cabrio <TBoGT> <superd2>
Quote | Reply
Well,
GTA-IV/EfLC cars are pretty much the same type of GTA-V, and the same weight as my conversions.
Some of these cars are in SA but not in V, some are only in IV, some are different from V...
I'm looking at all these cars to see which GTA-V style convert from my GTA-IV conversion to GTA-SA.
If you miss something, let me know; But ONLY the cars.
023-Admiral
005-Banshee
075-Blista
084-Bobcat <T>
080-Buccaneer
009-Buffalo
049-Cabby
020-Cavalcade (Mesa)
078-Cavalcade FXT (Monster)
083-Chavos (Regina)
031-Cognoscenti (Tahoma)
002-Comet
069-Contender E109 (Sadler)
006-Coquette (Hermes)
015-DF8-90 V6-Sport (Alpha) & V8-Turbo (Bullet)
085-Dilettante (Sunrise)
011-Dukes (Elegy)
088-Emperor
107-Emperor Rusty (Oceanic)
022-Esperanto
030-Faction (Majestic)
033-Feroci/VIP (Flash)
007-Feltzer
026-Fortune
095-Futo/GT (Savanna)
100-Habanero (Club)
105-Hakumai (ZR350)
093-Huntley Sport & Huntley (Walton)
001-Infernus
110-Ingot (Nebula) & Ingot VD90R (Windsor)
098-Intruder & Intruder VX (Picador)
024-Landstalker
034-Lokus (Cadrona)
035-Manana
032-Marbella (Remington)
016-Merit
103-Minivan (Rnchlure/Ranger)
025-Patriot/Tuning (Bloodra)
047-Perennial
115-Peyote (Blade)
036-Pinnacle (Hustler)
021-PMP600/Tuning (Jester)
029-Police Cruiser (Copcarla)
070-Police Merit (Copcarsf)
052-Police Noose (Copcarvg)
046-Polpatriot (Copcarru)
062-Premier
045-Presidente (Elegant)
064-Primo
065-Oracle (Previon) & Oracle XS (Bravura)
108-Rancher
120-Rebla/Tuning (Slamvan)
055-Ruiner (Tornado)
090-Sabre
089-Sabre Rusty (Sandking)
010-Sabre GT/Tuning (Broadway)
053-Schafter (Stafford)
013-Sentinel & Sentinel XS (Euros)
012-Stallion
113-Stratum GT Wagon/Twin Turbo
059-Stretch
118-Solair
019-Sultan/Tuning
008-Sultan RS (Hotknife)
004-Super GT
028-Taxi
094-Taxi Merit (Glendale)
003-Turismo
014-Uranus/Lozspeed
037-Vigero (Clover)
057-Vigero Rusty (Tampa)
040-Vincent
044-Virgo
038-Voodoo & Voodoo LE (Glenshit/Roller)
123-Washington
060-Willard
===-Caddy <TBoGT>
===-Stretch E <TBoGT> [made]
===-Police Stringer <TBoGT> [made]
===-Albany Stringer <TBoGT> [bonus]
===-Police Damaged <TBoGT>
===-Serrano 2 <TBoGT>
===-Slamvan <TBoGT> [made]
===-Super Diamond Cabrio <TBoGT> <superd2>
Quote | Reply
08/10/2017 16:11
I do almost like in GTA V and I use hi-models.
I'll send you APC barrels and turrel base when I finish to delete polygons from the base and remake UV map of camouflage for these details.
Maybe you'll decide to make APC with missile launcher in far -far-far future
Quote | Reply
Quote: Automan
18K is perfect!![]()
I did not do camouflage for handles and tubes, otherwise I was crazy!
Wheel arcs, mirror and protector head are there.
But not all types of camouflage color differently...
https://s26.postimg.org/ws4fjscah/gallery2.jpg
I do almost like in GTA V and I use hi-models.
I'll send you APC barrels and turrel base when I finish to delete polygons from the base and remake UV map of camouflage for these details.
Maybe you'll decide to make APC with missile launcher in far -far-far future
Quote | Reply
08/10/2017 13:00
18K is perfect!
I did not do camouflage for handles and tubes, otherwise I was crazy!
Wheel arcs, mirror and protector head are there.
But not all types of camouflage color differently...
https://s26.postimg.org/ws4fjscah/gallery2.jpg
---
Standard is not suitable; Classic can be done. But not now.
Quote | Reply
Quote: SergeDVQuote: Automan
I use ZM2, which does not reduce polygons.
I should do it again from scratch, but it takes too much time, because in fact camouflage needs to be done...
Yesterday I deleted polygons and 18K apc_barrel against 33K without serious loss of quality is a good result. Also it may be 10K if to close all flaps and to delete inside.
If your APC has 39K polygons (2.2 MB) then the APC with launcher will be about 76K (4-4.5 MB) or 60K (3-3.5 MB).
If still to delete polygons then it will be LQ. I think LQ is bad for MQ APC.
http://i.imgur.com/ep0FZnU.jpg
Also I see you had putted camouflage onto parts where camouflage isn't needed: wheel arcs, mirror sets, protectors of head lamps. It's not a mistake, it's just an outlook.
http://i.imgur.com/zXuESzO.jpg
Good luck with your future mods
18K is perfect!
I did not do camouflage for handles and tubes, otherwise I was crazy!
Wheel arcs, mirror and protector head are there.
But not all types of camouflage color differently...
https://s26.postimg.org/ws4fjscah/gallery2.jpg
---
Quote: NicoBellic
Can you make Dundreary Virgo Sedan?
Standard is not suitable; Classic can be done. But not now.
Quote | Reply
08/10/2017 00:23
Yesterday I deleted polygons and 18K apc_barrel against 33K without serious loss of quality is a good result. Also it may be 10K if to close all flaps and to delete inside.
If your APC has 39K polygons (2.2 MB) then the APC with launcher will be about 76K (4-4.5 MB) or 60K (3-3.5 MB).
If still to delete polygons then it will be LQ. I think LQ is bad for MQ APC.
http://i.imgur.com/ep0FZnU.jpg
Also I see you had putted camouflage onto parts where camouflage isn't needed: wheel arcs, mirror sets, protectors of head lamps. It's not a mistake, it's just an outlook.
http://i.imgur.com/zXuESzO.jpg
Good luck with your future mods
Quote | Reply
Quote: Automan
I use ZM2, which does not reduce polygons.
I should do it again from scratch, but it takes too much time, because in fact camouflage needs to be done...
Yesterday I deleted polygons and 18K apc_barrel against 33K without serious loss of quality is a good result. Also it may be 10K if to close all flaps and to delete inside.
If your APC has 39K polygons (2.2 MB) then the APC with launcher will be about 76K (4-4.5 MB) or 60K (3-3.5 MB).
If still to delete polygons then it will be LQ. I think LQ is bad for MQ APC.
http://i.imgur.com/ep0FZnU.jpg
Also I see you had putted camouflage onto parts where camouflage isn't needed: wheel arcs, mirror sets, protectors of head lamps. It's not a mistake, it's just an outlook.
http://i.imgur.com/zXuESzO.jpg
Good luck with your future mods
Quote | Reply
08/09/2017 08:21
I use ZM2, which does not reduce polygons.
I should do it again from scratch, but it takes too much time, because in fact camouflage needs to be done...
This is the version for Paintjob (IVF), with all the added parts:
http://www.mediafire.com/file/dnxsx472wrzmf3b/GTAsaHvyApcOnlyAddedIvfV.rar
It can only add, and we need Blade mod to use the cannon:
http://www.gamemodding.net/en/gta-san-andreas/gta-sa-mods/66175-vehicle-special-abilities-editor-12.html
At this point everything will work.
====
Yes; It's the first thing I've checked, but it's a difficult one to separate ....
Their time has not yet come! Rest In Pause!
Quote | Reply
Quote: SergeDV
@Automan
I know what the launcher is about 30K polygons but 10-15K model is possible. I see the model but I haven't enough time to delete edges and to remake UV of the launcher. Maybe it's better to make LQ launcher model from zero with using some simplified original details. But it will not be original convert. The launcher has a camouflage also.
http://i.imgur.com/svj2FsD.jpg
Swatwan has a letter of word end so you can use up to 5 paintjobs (TXD) with special script but it needs second polygon layer for all parts of the vehicle.
I use ZM2, which does not reduce polygons.
I should do it again from scratch, but it takes too much time, because in fact camouflage needs to be done...
This is the version for Paintjob (IVF), with all the added parts:
http://www.mediafire.com/file/dnxsx472wrzmf3b/GTAsaHvyApcOnlyAddedIvfV.rar
It can only add, and we need Blade mod to use the cannon:
http://www.gamemodding.net/en/gta-san-andreas/gta-sa-mods/66175-vehicle-special-abilities-editor-12.html
At this point everything will work.
====
Quote: NONOJI2002
Is Nightshark the next ?
Nightshark only opens doors in GTAV.
Will you add bonnet and boot ?
Yes; It's the first thing I've checked, but it's a difficult one to separate ....
Quote: damianl25
@Automan Convert gta v bulldozer and gta v hvy mixer. Please
Their time has not yet come! Rest In Pause!
Quote | Reply
08/08/2017 19:19
@Automan
I know what the launcher is about 30K polygons but 10-15K model is possible. I see the model but I haven't enough time to delete edges and to remake UV of the launcher. Maybe it's better to make LQ launcher model from zero with using some simplified original details. But it will not be original convert. The launcher has a camouflage also.
http://i.imgur.com/svj2FsD.jpg
Swatwan has a letter of word end so you can use up to 5 paintjobs (TXD) with special script but it needs second polygon layer for all parts of the vehicle.
Quote | Reply
@Automan
I know what the launcher is about 30K polygons but 10-15K model is possible. I see the model but I haven't enough time to delete edges and to remake UV of the launcher. Maybe it's better to make LQ launcher model from zero with using some simplified original details. But it will not be original convert. The launcher has a camouflage also.
http://i.imgur.com/svj2FsD.jpg
Swatwan has a letter of word end so you can use up to 5 paintjobs (TXD) with special script but it needs second polygon layer for all parts of the vehicle.
Quote | Reply
08/08/2017 18:44
The problem is the model used by R*, which only has the very hi-poly.
All the vehicle is 20,000 polygons, the launcher alone is 30,000... I need a simple 3D for this...
Apart from the paintjob problem that special vehicles do not work.
I had to remove all the added parts, front bumper, boot, bonnet and engine...
I think I can add the vehicle instead of replacing it, and use the Alexander Blade tool to add special vehicles...
Quote | Reply
Quote: SergeDV
I hope you'll delete part of edges for simple missile launcher in future. This isn't very difficult because it's symmetry thing with 6 repeated symmetry barrels
The problem is the model used by R*, which only has the very hi-poly.
All the vehicle is 20,000 polygons, the launcher alone is 30,000... I need a simple 3D for this...
Apart from the paintjob problem that special vehicles do not work.
I had to remove all the added parts, front bumper, boot, bonnet and engine...
I think I can add the vehicle instead of replacing it, and use the Alexander Blade tool to add special vehicles...
Quote | Reply


