San Andreas / Cars / GTA V Cars

GTA V BF Ramp Buggy


  • Automan | uploaded by Automan
  • 01/14/2017
  • 58848 Downloads

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Description

-DLC Import-Export.
-Add. Bandito for replaced.
-With tool/tutorial add vehicles information.
-1 extra Spoiler, no version 2. Hydraulic installed.
-Damaged parts: Nothing for this model.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-SA-Mobile version; without environment reflections. No testing.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.

There are 62 comments posted yet.

03/20/2024 00:59



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08/27/2022 16:37



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05/20/2021 03:38



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05/15/2021 10:18

 Quote: GeeStriker

its not working tho i followed the instructions but didn't work it said it suppose to replace bandito but didnt work it still the same bandito default model

edit:
i want to rate this a hard 5 out of 10
reason is the rampbug is not a existed car. replacing the rampbug to bandito works
and automan please just update your rampbug files to bandito in other words some new people will get confuse and rating this 1 out of 10

 Quote: description

-Add. Bandito for replaced.

Welcome, anyway.

Quote | Reply
05/15/2021 08:55

its not working tho i followed the instructions but didn't work it said it suppose to replace bandito but didnt work it still the same bandito default model

edit:
i want to rate this a hard 5 out of 10
reason is the rampbug is not a existed car. replacing the rampbug to bandito works
and automan please just update your rampbug files to bandito in other words some new people will get confuse and rating this 1 out of 10

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12/22/2018 02:35

Great!

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07/03/2018 07:26

 Quote: MR.Rant

can i convert it to vice city?

Yes, you can!

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07/03/2018 02:41

can i convert it to vice city?

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04/27/2018 18:22



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08/07/2017 01:40



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03/22/2017 15:51

@Automan
yeah I know but if that's weight is lower than any other vehicles it will be unsuccessful to flip any car
i have tested more than 10 times
after i succeeded by making in 45 tons


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03/22/2017 08:09

 Quote: samontik25

I have made a perfectly working handling line for this mod to work properly in game:

[[ <car name> 45000.0 44000.0 2.5 0.0 0.0 -0.3 80 0.75 0.88 0.55 4 230.0 50.0 4.0 4 P 20.0 0.5 0 37.5 0.9 0.10 5.0 0.25 -0.20 0.35 0.0 0.25 0.002 35000 40112800 00200000 0 0 0 ]]

hope you all like it..

We can of course do everything to make vehicles.
But we have to respect what they are.
Ramp Buggy can not weigh 45 tons and be 4x4 ...

Quote | Reply
03/22/2017 05:50

I have made a perfectly working handling line for this mod to work properly in game:

[[ <car name> 45000.0 44000.0 2.5 0.0 0.0 -0.3 80 0.75 0.88 0.55 4 230.0 50.0 4.0 4 P 20.0 0.5 0 37.5 0.9 0.10 5.0 0.25 -0.20 0.35 0.0 0.25 0.002 35000 40112800 00200000 0 0 0 ]]

hope you all like it..

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03/19/2017 17:50

@Automan you can check out muhammad gibran's ramp buggy mod . well you can see that with your mod when i slowly etrike a wall the front ramp part i entering inside the wall where as muhammad gibran's mod was not doing it

i did'nt like his mod but i like your mod for making some enb reflections where that person's mod was not giving reflections your mod is correct for reflections..

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03/19/2017 08:43

 Quote: samontik25

man this car is not actually flipping any car smoothly

If gta-sa was equal to gta-v, they were not made gta-v...

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03/19/2017 07:57

man this car is not actually flipping any car smoothly

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02/03/2017 00:55

Muy buen carro lo puedo hacer solo en dff para gta sa android

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01/25/2017 00:32

@qfm303 I would suggest you to edit cargrp.dat and make the car spawn in industrial places or maybe in a gang like Los Santos Vagos, perhaps that would make it easier for you so the car would spawn frequently. I don't know, I tried that way, it might work for you too.

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01/25/2017 00:27

Amazing job as always Automan. I hope this one is compatible with 2 passengers, the last BF Ramp Buggy I could download only had 1 seat and a few bugs. I'm gonna try this one. 10/10.

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01/22/2017 17:56

245.Pfister Comet Retro Custom & Normal [I/E Sport]
In Approval of Admin.

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01/21/2017 18:30

 Quote: Dani02

10/10
Next car?

245.Pfister Comet Retro Custom & Normal [I/E Sport]
and after:
244.Ocelot Penetrator [I/E Super] (new)


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01/21/2017 17:16

10/10
Next car?

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01/19/2017 11:26

 Quote: Kr0n0s800

cuando estara listo el Ocelot Penetrator??

5-6 días

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01/18/2017 23:20

cuando estara listo el Ocelot Penetrator??

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01/18/2017 10:08

i Love To See The Rocket Car :DD

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01/17/2017 18:15

 Quote: Automan

 Quote: qfm303

 Quote: Automan

@qfm303you press 3 key in game?...
I mean no matter how I edit the
[range_1]
start = 400
end = 611
when I press 3 it only allows me vehicles id 400 ~ 611. I cannot find 612 even though I add id 612 like
[range_1]
start = 400
end = 611

[range_2]
start = 612
end = 612
this.

So, I think you need fastman help...
http://gtaforums.com/topic/733982-fastman92-limit-adjuster/
Thanks!

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01/17/2017 17:50

 Quote: qfm303

 Quote: Automan

@qfm303you press 3 key in game?...
I mean no matter how I edit the
[range_1]
start = 400
end = 611
when I press 3 it only allows me vehicles id 400 ~ 611. I cannot find 612 even though I add id 612 like
[range_1]
start = 400
end = 611

[range_2]
start = 612
end = 612
this.

So, I think you need fastman help...
http://gtaforums.com/topic/733982-fastman92-limit-adjuster/

Quote | Reply
01/17/2017 17:02

 Quote: Automan

@qfm303you press 3 key in game?...
I mean no matter how I edit the
[range_1]
start = 400
end = 611
when I press 3 it only allows me vehicles id 400 ~ 611. I cannot find 612 even though I add id 612 like
[range_1]
start = 400
end = 611

[range_2]
start = 612
end = 612
this.

Quote | Reply
01/17/2017 13:27

@qfm303you press 3 key in game?...

Quote | Reply
01/17/2017 13:02

 Quote: Automan

 Quote: qfm303

@Automan
I'm again sorry but removing # does not change anything...
Oh, when I downloaded fastman92's carspawner, there wasn't vehicles.fxt in cleo\cleo_text. So, I made it with notepad and put it in the folder. Does this matter?

???
vehicles.fxt is not in carspawner, but in fatsman limit adjuster... In FXT folder.
Move in Cleo/cleo_text
Well, vehicles.fxt is already in cleo\cleo_text folder. One thing I'm sure about is that editing carspawner.ini doesn't change anything. I mean if I edit
[range_1]
start = 400
end = 611
to
[range_1]
start = 612
end = 612
is does nothing, if I edit to
[range_1]
start = 400
end = 400
it does nothing. Editing carspawner never changes anything! I think that carspawner.cs or carspawner.ini may be the real problem.

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