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San Andreas / Cars / GTA V Cars
GTA V BF Ramp Buggy
- Automan | uploaded by Automan
- 01/14/2017
- 58848 Downloads
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Description
-DLC Import-Export.
-Add. Bandito for replaced.
-With tool/tutorial add vehicles information.
-1 extra Spoiler, no version 2. Hydraulic installed.
-Damaged parts: Nothing for this model.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-SA-Mobile version; without environment reflections. No testing.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.
-Add. Bandito for replaced.
-With tool/tutorial add vehicles information.
-1 extra Spoiler, no version 2. Hydraulic installed.
-Damaged parts: Nothing for this model.
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-SA-Mobile version; without environment reflections. No testing.
-SA-MP/MTA no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it.
Comments
There are 62 comments posted yet.
05/15/2021 10:18
Welcome, anyway.
Quote | Reply
Quote: GeeStriker
its not working tho i followed the instructions but didn't work it said it suppose to replace bandito but didnt work it still the same bandito default model
edit:
i want to rate this a hard 5 out of 10
reason is the rampbug is not a existed car. replacing the rampbug to bandito works
and automan please just update your rampbug files to bandito in other words some new people will get confuse and rating this 1 out of 10
Quote: description
-Add. Bandito for replaced.
Welcome, anyway.
Quote | Reply
05/15/2021 08:55
its not working tho i followed the instructions but didn't work it said it suppose to replace bandito but didnt work it still the same bandito default model
edit:
i want to rate this a hard 5 out of 10
reason is the rampbug is not a existed car. replacing the rampbug to bandito works
and automan please just update your rampbug files to bandito in other words some new people will get confuse and rating this 1 out of 10
Quote | Reply
its not working tho i followed the instructions but didn't work it said it suppose to replace bandito but didnt work it still the same bandito default model
edit:
i want to rate this a hard 5 out of 10
reason is the rampbug is not a existed car. replacing the rampbug to bandito works
and automan please just update your rampbug files to bandito in other words some new people will get confuse and rating this 1 out of 10
Quote | Reply
03/22/2017 08:09
We can of course do everything to make vehicles.
But we have to respect what they are.
Ramp Buggy can not weigh 45 tons and be 4x4 ...
Quote | Reply
Quote: samontik25
I have made a perfectly working handling line for this mod to work properly in game:
[[ <car name> 45000.0 44000.0 2.5 0.0 0.0 -0.3 80 0.75 0.88 0.55 4 230.0 50.0 4.0 4 P 20.0 0.5 0 37.5 0.9 0.10 5.0 0.25 -0.20 0.35 0.0 0.25 0.002 35000 40112800 00200000 0 0 0 ]]
hope you all like it..![]()
We can of course do everything to make vehicles.
But we have to respect what they are.
Ramp Buggy can not weigh 45 tons and be 4x4 ...
Quote | Reply
03/22/2017 05:50
I have made a perfectly working handling line for this mod to work properly in game:
[[ <car name> 45000.0 44000.0 2.5 0.0 0.0 -0.3 80 0.75 0.88 0.55 4 230.0 50.0 4.0 4 P 20.0 0.5 0 37.5 0.9 0.10 5.0 0.25 -0.20 0.35 0.0 0.25 0.002 35000 40112800 00200000 0 0 0 ]]
hope you all like it..

Quote | Reply
I have made a perfectly working handling line for this mod to work properly in game:
[[ <car name> 45000.0 44000.0 2.5 0.0 0.0 -0.3 80 0.75 0.88 0.55 4 230.0 50.0 4.0 4 P 20.0 0.5 0 37.5 0.9 0.10 5.0 0.25 -0.20 0.35 0.0 0.25 0.002 35000 40112800 00200000 0 0 0 ]]
hope you all like it..
Quote | Reply
03/19/2017 17:50
@Automan you can check out muhammad gibran's ramp buggy mod . well you can see that with your mod when i slowly etrike a wall the front ramp part i entering inside the wall where as muhammad gibran's mod was not doing it
i did'nt like his mod but i like your mod for making some enb reflections where that person's mod was not giving reflections your mod is correct for reflections..

Quote | Reply
@Automan you can check out muhammad gibran's ramp buggy mod . well you can see that with your mod when i slowly etrike a wall the front ramp part i entering inside the wall where as muhammad gibran's mod was not doing it
i did'nt like his mod but i like your mod for making some enb reflections where that person's mod was not giving reflections your mod is correct for reflections..
Quote | Reply
01/17/2017 18:15

Quote | Reply
Thanks!Quote: AutomanQuote: qfm303I mean no matter how I edit theQuote: Automan
@qfm303you press 3 key in game?...
[range_1]
start = 400
end = 611
when I press 3 it only allows me vehicles id 400 ~ 611. I cannot find 612 even though I add id 612 like
[range_1]
start = 400
end = 611
[range_2]
start = 612
end = 612
this.
So, I think you need fastman help...![]()
http://gtaforums.com/topic/733982-fastman92-limit-adjuster/
Quote | Reply
01/17/2017 17:50
So, I think you need fastman help...
http://gtaforums.com/topic/733982-fastman92-limit-adjuster/
Quote | Reply
Quote: qfm303I mean no matter how I edit theQuote: Automan
@qfm303you press 3 key in game?...
[range_1]
start = 400
end = 611
when I press 3 it only allows me vehicles id 400 ~ 611. I cannot find 612 even though I add id 612 like
[range_1]
start = 400
end = 611
[range_2]
start = 612
end = 612
this.
So, I think you need fastman help...
http://gtaforums.com/topic/733982-fastman92-limit-adjuster/
Quote | Reply
01/17/2017 17:02
[range_1]
start = 400
end = 611
when I press 3 it only allows me vehicles id 400 ~ 611. I cannot find 612 even though I add id 612 like
[range_1]
start = 400
end = 611
[range_2]
start = 612
end = 612
this.
Quote | Reply
I mean no matter how I edit theQuote: Automan
@qfm303you press 3 key in game?...
[range_1]
start = 400
end = 611
when I press 3 it only allows me vehicles id 400 ~ 611. I cannot find 612 even though I add id 612 like
[range_1]
start = 400
end = 611
[range_2]
start = 612
end = 612
this.
Quote | Reply
01/17/2017 13:02
[range_1]
start = 400
end = 611
to
[range_1]
start = 612
end = 612
is does nothing, if I edit to
[range_1]
start = 400
end = 400
it does nothing. Editing carspawner never changes anything! I think that carspawner.cs or carspawner.ini may be the real problem.
Quote | Reply
Well, vehicles.fxt is already in cleo\cleo_text folder. One thing I'm sure about is that editing carspawner.ini doesn't change anything. I mean if I editQuote: AutomanQuote: qfm303
@Automan
I'm again sorry but removing # does not change anything...![]()
Oh, when I downloaded fastman92's carspawner, there wasn't vehicles.fxt in cleo\cleo_text. So, I made it with notepad and put it in the folder. Does this matter?
???
vehicles.fxt is not in carspawner, but in fatsman limit adjuster... In FXT folder.
Move in Cleo/cleo_text
[range_1]
start = 400
end = 611
to
[range_1]
start = 612
end = 612
is does nothing, if I edit to
[range_1]
start = 400
end = 400
it does nothing. Editing carspawner never changes anything! I think that carspawner.cs or carspawner.ini may be the real problem.
Quote | Reply


