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GTA San Andreas Bikes

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Motorbikes

PCJ600 Remastered HD


Autor: Zeneric/Kkjj/Grinch_
Webseite
Datum: 27.11.2020
Downloads: 12642 | Statistiken
Dateigröße: 5.277 MB

Bewertung:
9.82 bei 17 Bewertungen

------- Instructions:

Extract the folder "PCJ600 Remastered HD" to your Modloader folder.

-- Download the latest version of Modloader: MixMods.com.br/2015/01/SA-Modloader.html

-- Adapted to VehFuncs: MixMods.com.br/2018/01/VehFuncs.html
-- Adapted to IVF: MixMods.com.br/2020/01/IVF-Improved-Vehicle-Features.html
-- Adapted to Functional Vehicle Components: https://user-grinch.github.io/posts/Functional-Vehicle-Components/

-- Recommended SkyGfx (better with Env, PS2 or Spec): MixMods.com.br/2019/12/SkyGfx.html



Version: v1
--------------------

Authors: Zeneric, Kkjj, Grinch_

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8 Kommentare bisher
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Anonymous_GTA
"Vic"
Vic
Comments: 0
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27.11.2020, 17:59

it was painted in substance painter but where was it modeled? In Maya or 3Ds Max?


CleytonGamer
"Vic"
Vic
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27.11.2020, 18:25

Fuckin rockstar vision 10/10.


Zeneric
"Vic"
Vic
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27.11.2020, 19:03

@Anonymous_GTA
3dsmax.


jordi1999
"Vic"
Vic
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27.11.2020, 21:57

goodgood


Anonymous_GTA
"Vic"
Vic
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28.11.2020, 05:56

Wasn't it easier in Maya? I'm learning modeling and with maya I do things that I can't find in 3Ds Max


Zeneric
"Vic"
Vic
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28.11.2020, 10:57

@Anonymous_GTA
I rarely used Maya so can't comment on that. But I can say I never ended up using a different program (blender, c4d, maya, etc) for modelling - all on 3ds Max.

What things you can't find in 3ds max you can do with Maya?


Anonymous_GTA
"Vic"
Vic
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29.11.2020, 05:47

@Zeneric some that are basic such as ... merge, delete vertices, make a bridge, connect two vertices so that it is only 1 ... also in 3ds max you must apply editable poly to be able to apply any tool and not in Maya, there only you apply without "asking permission" to geometry

https://i.imgur.com/DeBkgWB.jpg


Zeneric
"Vic"
Vic
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29.11.2020, 14:02

@Anonymous_GTA

"Backspace" to delete vertices leaving faces/edges intact (just reshaped / not removed), and "Del" to delete vertices and also remove faces/edges where the verticles sat on.

Snap a vertice to another vertice and then weld them to make them into one verticle. https://ptpimg.me/ue7v35.png

I rarely use Editable Mesh but it's still useful for something else Editable Poly cannot do. You need just Editable Poly most of times.