!!! incoming bad english ;) : //////////////////////// update from 1.1 to 1.11 better screen resolution support now you can record 40 seconds you have maximal 60 seconds for a test //////////////////////// speedtests: 0 - 100 km/h 0 - 200 km/h 1/4 Meile 1/2 Meile 1 Meile outputs: current time of race / taken time of race distance in meters current speed max speed of the test g-force * engine - rounds per minute acceleration curve ( current - white ) acceleration curve ( last one - gray ) chart of last runs: seconds, distance, v-max, g-force, speedtes, car best time + car of the chart ( if the current run is bether it won't be taken ofer at same time, so you can check the difference ) now there is a folder with 5 txt files, in this files every race will be saved. you can copy all and paste it to your excel program to sort it by your choise. *g-force: its not possible for me to calculate the KW/PS but i'm able to calculate the g-force off the acceleration. So you can compare the strange of the vehicles. on the screenshots you can see a minus g-force, if have an accident and fly out of the car the g-force calculation stops :). keys: U: show / prepare for race / cancel Z: choose the race type / stops the car too if you want to change the top speed of cars in handling-files to a special value... look at: http://www.gtainside.com/gta5/other/79539-geschwindigkeits-balupausen-handlingoptionen-mit-deutscher-beschreibung/ there you find an excel-chart with the right values for the top speed of your choise. to get other acceleration, play with the values that i pointed. the speed data you see in my screenshots are not from the original game settings ;) //-----Installation-----\\ you need: http://www.dev-c.com/gtav/scripthookv/ and https://github.com/crosire/scripthookvdotnet/releases --------------------------------- put the speedtest.dll and the speedtests-folder in the scripts folder where gta is installed. ( the mod will not run if the speedtests-folder is not in your Grand Theft Auto V\scripts folder ) if ther are some problems reload the scripts by pressing insert in game ;) |