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The Savehouse Mod: Houses, Hotels, Custom Savespots [LUA] 0.8.8 BETA


Autor: Kopalov and Henny Smafter
Datum: 29.10.2015
Downloads: 31055 | Statistiken
Dateigröße: 49.738 KB

Bewertung:
10.00 bei 9 Bewertungen

Always wondered why you can't buy houses in GTA V? Then let us relieve you from that with The Savehouse Mod.

BUY HOUSES/APARTMENTS: Go to your local Real Estate office and buy the house of your dreams. Look at the stunning interiors and be amazed by the beautiful views.

RENT HOTELROOMS/APARTMENTS: Visited a friend and too drunk to drive then rent a hotel room and enjoy the nice comfy beds. Or rent an apartment if you can’t afford a house. All with nice and easy going interiors.

CREATE CUSTOM SAVESPOTS: No properties to your liking! Then create a custom savespot, buy the interior you want and live as a king.

SEE WIKI FOR INSTALLATION INSTRUCTIONS

VIDEO WITH INSTALLATION INSTRUCTIONS

WANT TO CHANGE SOMETHING, FOR EXAMPLE REMOVE AN INTERIOR? READ THIS

FOR CONTROLS VISIT THIS LINK
(Also includes instructions for keyboards without Numpad)

Due to wardrobes introduction in 0.8.8, new variable "did_frank_move" was added to mod options. Please change "= false" to "= true" if Franklin in your save file has already moved from his aunt's house to Vinewood Hills mansion.

Need more information (Found Bugs?)
-------------------------------------
Prior to writing to us about your problems, please read and do following: Support Request
We understand that this is less convenient than just saying "It does not work" in our chat but we feel we could better spend our time working on mod than replicating the same support answers over and over again.
I hope you understand that both me and Henny Smafter have all-day jobs we do for living, and that we develop this mod, as well as give suport, in our free time, which is always a scarce.

If you would like to know more about this mod then please visit any of the following links:

More information at Github
Report your bug at Github Issues or join us at our Chat if you want to share your ideas with us.

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17 Kommentare bisher
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Alex
"Vic"
Vic
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29.10.2015, 09:20

KILLER! This sounds amazing! goodgoodgood


chakibovic
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29.10.2015, 22:41

it doesn't work for me :/ a video will help


kopalov
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30.10.2015, 00:36

@chakibovic Here are the instructions: https://www.youtube.com/watch?v=n5aY_1G_JrY


chakibovic
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30.10.2015, 03:51

@kopalov I did exactly the same and still nothing


chakibovic
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30.10.2015, 04:56

http://postimg.org/image/ozf28b06p/
http://postimg.org/image/v9fl36lzz/
what's wrong ?


kopalov
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30.10.2015, 09:38

@chakibovic Make sure that your folder is not read-only.


milic11
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30.10.2015, 15:17

HOW TO INSTALL AND TEST https://www.youtube.com/watch?v=kR6XcAmOEbg


chakibovic
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30.10.2015, 21:55

It won't work because i can't unmark read only in win10


kopalov
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30.10.2015, 21:59

@chakibovic Some people fixed this problem by fixing LUA plugin installation. I will update description on this page in a minute, it will contain this link to wiki for everyone to see: https://github.com/prexis74/GTAV-SH-Mod/wiki/Installation


chakibovic
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31.10.2015, 20:44

@kopalov It works thank u


Nikoloverboy
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04.11.2015, 17:00

6/10


kopalov
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11.11.2015, 00:17

Version 0.8.7 is out.

Please note that due to custom interiors addition you now have to install Map Editor 2.1 by Guadmaz.
Don't forget to check out his installation instructions in mod description!
Link: https://www.gta5-mods.com/scripts/map-editor
Wiki pages for installation and modding mod file (to add/remove interiors) will be updated/created shortly.

Chengelog:
--Three new custom-created interiors added! Two are trailer interiors.
--Tent interior changed to something more fitting.
--Added option to create a save spot (a.k.a "bed") to custom savehouse menu. Use it to make any user-built house your home.
--Spawning on game start now takes place inside a loading area. After loading the custom interiors you need to press E to spawn inside your house, not at the doorstep as it used to be before.
(this is done to prevent falling through textures, as for different people it takes different time for Map Editor to load)
--Some house prices are tweaked.
--One night stay option added to hotels.
--Added check for active missions, so mod does not conflict with mission interior use.
--Added explanation to house and interior locals, so you can edit them easier or add custom interiors.
--Added controller controls to turn mod on/off. See controls page in wiki for details.
--Fixed bug with time being reset to 12:00 on realtor office exit.
--Fixed issue with random NPCs spawning in owned interiors (sometimes they still spawn however).

Known issues:
--Game crash on loading a new game. To fix, disable mod before loading and enable afterwards.
--Mission blips disappear. To fix, disable mod blips, then enable after other blips appear.
--Mod is not working properly when replacing character model with NPC model. Currently no fix for this.

Installation is the same as for 0.8.6. Just install all requirements and unzip archive contents into your main GTA directory.
Have fun! :)



kopalov
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17.11.2015, 23:58

Mod is updated to version 0.8.8.

Changelog:
--Four new interiors added (Movie Director's cabinet, High-End and Mid-End Apartments from GTA Online, 1 Custom interior).
--Wardrobes added to all houses and hotel rooms.
--A new hotel added (Yellow Jack Inn).
--Mod can now work without Map Editor. All custom interiors will automatically get replaced with default ones if ME is not installed.
--Mod is now compatible with Single Player Apartment (SPA) mod. If you have SPA installed, SPA will handle spawn on game start.
--Save mechanics reworked for compatibility with SPA mod (now you can decide if you want to set this house as your spawn point or not).
--Map blips for entrance, save spot and wardrobe added to interiors.
--Hotel and rent prices re-evaluated.
--All hotel and house interiors are re-assigned. Now all interiors are used.
--GUI menu now auto-hides when walking away from savehouse front door, wardrobe or bed.
--Health restores when saving game inside house.
--Most interiors can now be used for custom savehouses.

Known issues:
--Game crash on loading a new game. To fix, disable mod before loading and enable afterwards.
--Mission blips disappear. To fix, disable mod blips, then enable after other blips appear.
--Mod is not working properly when replacing character model with NPC model. Currently no fix for this.
--Some objects from houses are missing (for example, Michael's bed). Happens because of MP interiors loading. No fix for this.

Also, due to wardrobes introduction in 0.8.8, new variable "did_frank_move" was added to mod options. Please change "= false" to "= true" if Franklin in your save file has already moved from his aunt's house to Vinewood Hills mansion.

For more informations and links to older versions, visit our GitHub Wiki and Releases pages.


kopalov
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20.11.2015, 00:47

Bugfix for 0.8.8 is uploaded.
If you experience problems with buying/selling houses and going inside them, please download it.

Due to wardrobes introduction in 0.8.8, new variable "did_frank_move" was added to mod options. Please open savehouse_mod.lua in scripts/addins folder with Notepad and change "did_frank_move = false" to "did_frank_move = true" if Franklin in your save file has already moved from his aunt's house to Vinewood Hills mansion.

Also please note that our mod is not compatible with Open All Interiors Mod, since they both use otherwise inaccesible interiors.


ActionsAndy
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25.03.2016, 00:23

very nice mod
10 / 10
good


Alex34334
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28.05.2016, 19:35

I need help:

I am getting this error.
.../scripts/addins/savehousefolder cannot be accessed
Make sure you have this folder and restart.

how to fix this?


cooperstar
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01.10.2016, 17:15

Looks great, really. But, what about cars? Can i save car near by house, or on the front of the house, or in garage?