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SIM MOD v2.0 (Guide)


Autor: GT4tube
Datum: 31.08.2015
Downloads: 7032 | Statistiken
Dateigröße: 1.358 MB

Bewertung:
10.00 bei 4 Bewertungen

GTA V - SIM MOD Guide v2.0

-SIM MOD called is Simulation Mode (Realistic Handling physics)
-You can edit handling when new cars mod or edit other cars. Would like same our handling mod from "SIM MOD"
-No Suspension guide, we have already made it by: Dermillhouse

Edit from Sim Mod just change brake, hp, handling grip etc.
No need edit suspension is finished made by Dermillhouse. Can download link:
"Realistic Suspension" https://www.gta5-mods.com/vehicles/better-suspension-for-all-cars


Changelog version:
v2.0:

-All Change and Fixed.
-Suspension Removed (It finished already made by Dermillhouse)


Have fun and enjoy! :)

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Jay Jay
"Vic"
Vic
Comments: 0
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02.09.2015, 05:59

sorry bro but it looks like red handles alot better than blue.
also the speedometer you are using is unrealistic, no one speeds through those corners with over a 100 km/h nor Mph


GT4tube
"Vic"
Vic
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02.09.2015, 07:12

@Jay Jaystop Red is Arcade noob! -.-
Must be realistic game from real life.
Simulator is important! If no because kids just no understand...


Jay Jay
"Vic"
Vic
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02.09.2015, 11:28

Video minute 1:04 red original, blue mod.


GT4tube
"Vic"
Vic
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20.09.2015, 17:38

it's Guide.


GT4tube
"Vic"
Vic
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18.12.2015, 18:59

Update 1.4v!


GT4tube
"Vic"
Vic
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19.12.2015, 18:01

Update 1.5v!


GT4tube
"Vic"
Vic
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21.12.2015, 22:29

Update v1.8v!


Rocket
"Vic"
Vic
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25.03.2016, 10:50

I really like what you did, but there need some corrections to be made. Also you don't describe what some of those thing even do. For example <fRollCentreHeightFront&Read value>
You give us things like Stock, Soft, medium, hard.... OK but what is stock and for what kind of car is it. Please add description of what do what does.
Drag value is not clear, you only give 3 numbers when there should be at least one for vehicle type (Bus,SUV,Motorcycle,Sports Car... etc) Also your finitialDragCeoff value is wrong and super not accurate. This number is unique by every vehicle top speed. I have this calculation but not giving to you just jet. I can calculate with that number and my wanted top speed of the vehicle to max out exactly at that speed at the top gear.
And the last thing is that you wrote that finitialDriveForce example 27.00 - 500 HP. Cool, but real number is 0.27 not 27. Fix that.
Without that, everything is quite good.good


GT4tube
"Vic"
Vic
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18.10.2016, 09:46

@RocketThanks and fixed.

Released v2.0 now. :)

U said:
*Drag value is not clear, you only give 3 numbers.

Change name to Car/Vehicle, RaceCar and Truck/Bus is enough, You can edit to 0.82, 0.85 if SUV like that. just know yourself. ;)

*finitialDragCeoff value is wrong?

I tested 0.80 and 260.0 (DriveMaxFlatVet value) with Bugatti Veyron speed real is +400kph and test in GTA V speed 400kph. its ok? correct? what wrong? :)


SOrry my bad english.


GT4tube
"Vic"
Vic
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18.10.2016, 09:46

Update 2.0v!