GTA IV / Skins / Other skins & skin packs
GTA IV - 2K, Ai regenerated and upscaled character face textures V1.1
- GonzoDr | uploaded by GonzoDr
- 01/22/2024
- 12082 Downloads
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Description
!!! Note for the moderator: I can't upload this mod to the site because its size is roughly 2GiB, so greater than the 512MiB limit. Primusideus's mod is also on an external link. Please consider it before you reject it!!!
This mod is based on Primusideus's Hi-Res Characters UPDATE v1.1 (Upscaled Mod).
Link to the mod: https://www.gtainside.com/en/gta4/mods/176255-hi-res-characters-update-v1-1-upscaled-mod/
Some textures were pretty realistic, but most of the original textures were too cartoonish for me. The upscaled face textures were used as a control net image and regenerated in A1111 with Stable Diffusion in the img2img tab. I replaced the character textures in the game and the cutscenes as well.
All main characters have changed, and some minor characters too.
Bonus textures in the strip club!
Have fun! :)
Used AI Model: Analog Madness_V60
V1.1 updates:
Malorie: Regenerated both textures (casual and wedding) to look closer to the original textures as I can. No more whitewashed, chainsmoking strip club owning Mallorie. :)
Francis: I regenerated the texture with a normal map used as control net input to a more wrinkled face.
MomC: Regenerated texture, fixed jawline.
KateMc: Regenerated to look closer to the original as I can.
Jimmy Pegorino: Mouth and nose fixed.
Derrick Mc: Mouth and nose fixed.
Michelle: Regenerated.
Faustin: I regenerated the texture with a normal map used as a control net input to a more wrinkled face.
This mod is based on Primusideus's Hi-Res Characters UPDATE v1.1 (Upscaled Mod).
Link to the mod: https://www.gtainside.com/en/gta4/mods/176255-hi-res-characters-update-v1-1-upscaled-mod/
Some textures were pretty realistic, but most of the original textures were too cartoonish for me. The upscaled face textures were used as a control net image and regenerated in A1111 with Stable Diffusion in the img2img tab. I replaced the character textures in the game and the cutscenes as well.
All main characters have changed, and some minor characters too.
Bonus textures in the strip club!
Have fun! :)
Used AI Model: Analog Madness_V60
V1.1 updates:
Malorie: Regenerated both textures (casual and wedding) to look closer to the original textures as I can. No more whitewashed, chainsmoking strip club owning Mallorie. :)
Francis: I regenerated the texture with a normal map used as control net input to a more wrinkled face.
MomC: Regenerated texture, fixed jawline.
KateMc: Regenerated to look closer to the original as I can.
Jimmy Pegorino: Mouth and nose fixed.
Derrick Mc: Mouth and nose fixed.
Michelle: Regenerated.
Faustin: I regenerated the texture with a normal map used as a control net input to a more wrinkled face.
Comments
There are 14 comments posted yet.
01/24/2024 20:18
Precisely. I don't like Francis's mustache being made far less dense or Kate's freckles being entirely erased, or ma's mole being turned into a giant herpe... and again, Mallorie not looking like herself at all
Quote | Reply
Quote: GTAHeavyImpact
It turned out to be a very interesting result.![]()
The only thing that confused me was that some of the characters began to look unnaturally rejuvenated.
For example, this is most noticeable in Francis.
The quality and detail have increased, but the wrinkles have disappeared, although it may be appropriate for some of the pers.
Precisely. I don't like Francis's mustache being made far less dense or Kate's freckles being entirely erased, or ma's mole being turned into a giant herpe... and again, Mallorie not looking like herself at all
Quote | Reply
01/24/2024 11:05
It turned out to be a very interesting result.
The only thing that confused me was that some of the characters began to look unnaturally rejuvenated.
For example, this is most noticeable in Francis.
The quality and detail have increased, but the wrinkles have disappeared, although it may be appropriate for some of the pers.
Quote | Reply
It turned out to be a very interesting result.
The only thing that confused me was that some of the characters began to look unnaturally rejuvenated.
For example, this is most noticeable in Francis.
The quality and detail have increased, but the wrinkles have disappeared, although it may be appropriate for some of the pers.
Quote | Reply
01/24/2024 02:38
Thanks for at least adding screenshots even if theyre in OIV anim viewer, re-rated a bit higher
I only criticize because I've been working with these face textures and I'm just trying to tell you that theres a lot of problem areas to be aware of... Like all the texture seams, understanding their UVs. Nostrils and lips and jaws are a huge issue and i'm just trying to help you in becoming a better mod artist.
Quote | Reply
Thanks for at least adding screenshots even if theyre in OIV anim viewer, re-rated a bit higher
I only criticize because I've been working with these face textures and I'm just trying to tell you that theres a lot of problem areas to be aware of... Like all the texture seams, understanding their UVs. Nostrils and lips and jaws are a huge issue and i'm just trying to help you in becoming a better mod artist.
Quote | Reply
01/22/2024 21:56
Whitewashed, chainsmoking strip club owning Mallorie. Sad.
See, these AI upscaled are "good" looking but its clear to see why theres no preview images included on the actual models, the upscaling of the lips in particular, the changing of their shape, being applied to heads with unchanged geometry and UVs, stuff in particular like adding mouth corners, do not translate well. That's why you see mouth corners only on in-game variants and not on cutscene models. Ma McReary also really bothers me, the texture's jawline is changed entirely, it can't look that good on her model.
Quote | Reply
Whitewashed, chainsmoking strip club owning Mallorie. Sad.
See, these AI upscaled are "good" looking but its clear to see why theres no preview images included on the actual models, the upscaling of the lips in particular, the changing of their shape, being applied to heads with unchanged geometry and UVs, stuff in particular like adding mouth corners, do not translate well. That's why you see mouth corners only on in-game variants and not on cutscene models. Ma McReary also really bothers me, the texture's jawline is changed entirely, it can't look that good on her model.
Quote | Reply





