GTA IV / Skins / New look / model

Redone Modo Ski Jacket for Niko


  • BrynnaDaRosa | uploaded by BrynnaDaRosa
  • 11/18/2023
  • 10048 Downloads

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Description

After all this time, the Modo Ski Jacket with its silly spaghetti arms and exaggerated collar have been the bane of my existence. Neither Kate nor the cool guy at the cash register would ever think that would look cool on Niko... Until now. Here's my edit of the Modo Ski Jacket I've been sitting on for some time, now available for Niko, opened up and looking fine.

The original .blend file as well as the unlocked WDR is available for all Patrons.

Credit me for usage of this jacket when appropriate i suppose, but if you ever make anything where this jacket or any of my stuff is used I'd love to see it.

There are 9 comments posted yet.

diporrisvn
Wheelman
6
Profile
05/12/2024 06:45

Cool s*** Brynna! don't listen to the haters and keep up the good work :D


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bassguyModder badge
Los Santos Veteran
65
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12/21/2023 14:29

love your mods bro, they suit in niko's

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BrynnaDaRosaModder badge
Los Santos Veteran
102
Profile
11/21/2023 00:29

@bloomblocks Thank you so much dude! It means a lot!

Quote | Reply | (2)
bloomblocksModder badge
Heist Specialist
4
Profile
11/20/2023 19:23

Fantastic! You honestly make some of the best clothes mods for gta iv. Looks great on niko!! 10/10

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BrynnaDaRosaModder badge
Los Santos Veteran
102
Profile
11/20/2023 19:09

@GTAHeavyImpact Yeah, no... This has been my way of doing it all this time. Only way :/ until any python knower steps up for:
https://github.com/BrynnaDaRosa/BlendIV-OFIO

all it can do is barely import anims right now

Quote | Reply | (3)
GTAHeavyImpactModder badge
Criminal Mastermind
746
Profile
11/20/2023 11:38

@BrynnaDaRosa I see. Thanks for the reply. I thought there was a new way to get around 3ds max.

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BrynnaDaRosaModder badge
Los Santos Veteran
102
Profile
11/19/2023 18:57

@GTAHeavyImpact You can't. You can only import openformats directly into 3DS Max, export that to fbx, and import that fbx into blender. I export to fbx so Al or Livid or whoever's helping me that day can import that back into 3DS Max and then export to openformats with GIMS IV or OFIO.

Quote | Reply | (2)
GTAHeavyImpactModder badge
Criminal Mastermind
746
Profile
11/19/2023 11:50

@BrynnaDaRosa Is there a tutorial how to open/convert .WDD and .WDR in Blender?

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11/18/2023 20:39

Great and simple, i like it.

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