GTA IV / Mods / Modifications
Hardcore IV
- cge2010yt | uploaded by cge2010yt
- 07/27/2023
- 2667 Downloads
Ratings:
Please sign in first.
Favorites:
Videos
No videos added yet.You need to be signed in to add videos to this mod.
Description
This mod makes the game really hard by taking all your gun ammo and making all weapons have short range and deal hardly any damage. It also has the player at 1 hp at all times. enjoy
Comments
There are 5 comments posted yet.
09/13/2023 23:52
@tamarozzi9 You can just choose which file you want! If you only want the weapons go to OPENIV MANUAL and place WeaponInfo.xml in GTAIV\common\data. In scripts the file Hardcorehealth.cs changes the health and Hardcoreweapons.cs changes what weapon NPCS use. To change Niko's HP open Hardcorehealth.cs and paste this
namespace HardHealth{ using System; using GTA; public class HardHealth : Script { public HardHealth() { this.Tick += this.TICK_DO_ALL_TIME; } private void TICK_DO_ALL_TIME(object sender, EventArgs e) { if (Player.Character.Health > 1) { Player.Character.Health = YOURHEALTHHERE; } if (Player.Character.Armor > 2) { Player.Character.Armor = 2; } if (Player.Character.Health < 1) { Interval = 10000; Player.Character.Health = YOURHEALTHHERE; } } }}
put your max HP number in the YOURHEALTHHERE and make sure the number looks like this example.
Player.Character.Health = 3;
hope this helped!
Quote | Reply
@tamarozzi9 You can just choose which file you want! If you only want the weapons go to OPENIV MANUAL and place WeaponInfo.xml in GTAIV\common\data. In scripts the file Hardcorehealth.cs changes the health and Hardcoreweapons.cs changes what weapon NPCS use. To change Niko's HP open Hardcorehealth.cs and paste this
namespace HardHealth{ using System; using GTA; public class HardHealth : Script { public HardHealth() { this.Tick += this.TICK_DO_ALL_TIME; } private void TICK_DO_ALL_TIME(object sender, EventArgs e) { if (Player.Character.Health > 1) { Player.Character.Health = YOURHEALTHHERE; } if (Player.Character.Armor > 2) { Player.Character.Armor = 2; } if (Player.Character.Health < 1) { Interval = 10000; Player.Character.Health = YOURHEALTHHERE; } } }}
put your max HP number in the YOURHEALTHHERE and make sure the number looks like this example.
Player.Character.Health = 3;
hope this helped!
Quote | Reply