GTA IV / Mods / Buildings
McReary House Christmas Lights
- BrynnaDaRosa | uploaded by BrynnaDaRosa
- 03/12/2023
- 6466 Downloads
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Description
Inspired by my favorite houses we'd see around Christmas when i was a kid, warm, fat, mid-century incandescent Christmas lights for the McReary house. Directions in the readme.
Contains:
queens_w2.ide
queens_w2_stream11.wpl
qw2_irishxmas.wdr
qw2_irishxmas_emiss.wdr
INSTALLATION:
queens_w2.ide goes in GTAIV\pc\data\maps\east
all else, the wpl and the wdrs go inside GTAIV\pc\data\maps\east\queens_w2.img
More info on adjusting the brightness of the lights and compatibility with other map edits that replace that wpl and that ide inside the readme.
Contains:
queens_w2.ide
queens_w2_stream11.wpl
qw2_irishxmas.wdr
qw2_irishxmas_emiss.wdr
INSTALLATION:
queens_w2.ide goes in GTAIV\pc\data\maps\east
all else, the wpl and the wdrs go inside GTAIV\pc\data\maps\east\queens_w2.img
More info on adjusting the brightness of the lights and compatibility with other map edits that replace that wpl and that ide inside the readme.
Comments
There are 12 comments posted yet.
02/13/2026 00:33
THE DANCING GARLAND ISSUE HAS BEEN FIXED!
this was caused by FusionFix's TreeFX, which simply restores how the tree leaves are supposed to sway in the wind. Back when I made these there was no such fix, and my thought was, "well, the garland is like tree leaves, lets use the tree shader!" there used to be a way to turn off TreeFX but it doesn't seem to work anymore, so here's the fix I've been meaning to get around to doing. Thanks for waiting!
Quote | Reply
THE DANCING GARLAND ISSUE HAS BEEN FIXED!
this was caused by FusionFix's TreeFX, which simply restores how the tree leaves are supposed to sway in the wind. Back when I made these there was no such fix, and my thought was, "well, the garland is like tree leaves, lets use the tree shader!" there used to be a way to turn off TreeFX but it doesn't seem to work anymore, so here's the fix I've been meaning to get around to doing. Thanks for waiting!
Quote | Reply
