GTA IV / Cars / Other
Redwood Gauntlet (+HQ & LQ Interior)
- RealZolika1351 | uploaded by RealZolika1351
- 10/10/2020
- 2369 Downloads
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Description
The Redwood Gauntlet from base GTA V.
Vehicles.ide:
gauntlet2, gauntlet2, car, SABREGT, SABREGT, VEH@LOW, NULL, 100, 999, 0.2240, 0.2240, 0, 5, 1.0 ,0, -
Vehicles.ide:
gauntlet2, gauntlet2, car, SABREGT, SABREGT, VEH@LOW, NULL, 100, 999, 0.2240, 0.2240, 0, 5, 1.0 ,0, -
Comments
There are 17 comments posted yet.
10/11/2020 14:11
@Random_Dude You don't get it at all do you? If you gave both cars a fair rating then I wouldn't be pointing out the polycount, but your criticism *was* the interior quality and polycount last time we talked
Cars that have many liveries can be excused for having absurdly high filesizes, you don't get my point at all on that one either
Also love how you conveniently ignored the points you couldn't defend
Quote | Reply
@Random_Dude You don't get it at all do you? If you gave both cars a fair rating then I wouldn't be pointing out the polycount, but your criticism *was* the interior quality and polycount last time we talked
Cars that have many liveries can be excused for having absurdly high filesizes, you don't get my point at all on that one either
Also love how you conveniently ignored the points you couldn't defend
Quote | Reply
10/11/2020 13:45
Did you update the car already? I'm going to check that and have a laugh at it
Oh really? The impressive quality of the model doesn't matter at all for you?
You complain about a car with 122k polygons, but you don't realize that 70k polygons are too many aswell if you want to make a lore friendly car for GTAIV. YOU are an hypocrite, only trying to defend your VERY PRECIOUS garbage in any possible way. HILARIOUS
If you think you are allowed to port a car with such polycount, then anyone else is allowed too, you can't complain about this if you ported high poly cars too
A lore friendly polycount for GTA IV cars is between 14k-16k vertexes, and 20k for trucks.
LOL, now every GTA IV car needs liveries?

Yet, your cars are high poly aswell for GTA IV, so your point is not valid, as I've said before
FOR SURE, that's definitely more valuable work than yours, also because that's a scratch made model from Carface80, so you NEED to evaluate that aswell as it's not from any game
Quote | Reply
Quote: RealZolika1351
For one, I've covered up most of the holes in the Raceabout already.
Did you update the car already? I'm going to check that and have a laugh at it
Quote: RealZolika1351
I don't care what Carface80 did
Oh really? The impressive quality of the model doesn't matter at all for you?
Quote: RealZolika1351
all Mr. Bolleck did was port the model. The model that has 122K POLYGONS when the highest any of my cars have ever gotten is 70k at best
You complain about a car with 122k polygons, but you don't realize that 70k polygons are too many aswell if you want to make a lore friendly car for GTAIV. YOU are an hypocrite, only trying to defend your VERY PRECIOUS garbage in any possible way. HILARIOUS
Quote: RealZolika1351
4MB of filesize for a car that doesn't even have any liveries
LOL, now every GTA IV car needs liveries?
Quote: RealZolika1351
an even *higher* quality interior than anything I released
Yet, your cars are high poly aswell for GTA IV, so your point is not valid, as I've said before
Quote: RealZolika1351
If that's what you give 10/10 to then you're a hypocrite
FOR SURE, that's definitely more valuable work than yours, also because that's a scratch made model from Carface80, so you NEED to evaluate that aswell as it's not from any game
Quote | Reply
10/11/2020 10:58
@Random_Dude For one, I've covered up most of the holes in the Raceabout already. I don't care what Carface80 did, all Mr. Bolleck did was port the model. The model that has 122K POLYGONS when the highest any of my cars have ever gotten is 70k at best, a completely horrid collision mesh, 4MB of filesize for a car that doesn't even have any liveries, an even *higher* quality interior than anything I released, looks like plastic, doesn't fit the game at all, and worst of all spammed half a page because the guy doesn't know how to pack multiple variants into one archive.
If that's what you give 10/10 to then you're a hypocrite
Quote | Reply
@Random_Dude For one, I've covered up most of the holes in the Raceabout already. I don't care what Carface80 did, all Mr. Bolleck did was port the model. The model that has 122K POLYGONS when the highest any of my cars have ever gotten is 70k at best, a completely horrid collision mesh, 4MB of filesize for a car that doesn't even have any liveries, an even *higher* quality interior than anything I released, looks like plastic, doesn't fit the game at all, and worst of all spammed half a page because the guy doesn't know how to pack multiple variants into one archive.
If that's what you give 10/10 to then you're a hypocrite
Quote | Reply


